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// ==============================================================
// This file is part of Glest (www.glest.org)
//
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// Copyright (C) 2001-2005 Martiño Figueroa
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//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
# include "menu_state_connected_game.h"
# include "menu_state_join_game.h"
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# include "menu_state_masterserver.h"
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# include "renderer.h"
# include "sound_renderer.h"
# include "core_data.h"
# include "config.h"
# include "menu_state_new_game.h"
# include "metrics.h"
# include "network_manager.h"
# include "network_message.h"
# include "client_interface.h"
# include "conversion.h"
# include "socket.h"
# include "game.h"
# include <algorithm>
# include <time.h>
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# include "cache_manager.h"
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# include "string_utils.h"
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# include "map_preview.h"
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# include "leak_dumper.h"
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namespace Glest { namespace Game {
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static const string ITEM_MISSING = " ***missing*** " ;
const int MASTERSERVER_BROADCAST_SETTINGS_SECONDS = 4 ;
static const char * HEADLESS_SAVED_GAME_FILENAME = " lastHeadlessGamSettings.mgg " ;
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using namespace Shared : : Util ;
struct FormatString {
void operator ( ) ( string & s ) {
s = formatString ( s ) ;
}
} ;
// =====================================================
// class MenuStateConnectedGame
// =====================================================
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MenuStateConnectedGame : : MenuStateConnectedGame ( Program * program , MainMenu * mainMenu , JoinMenu joinMenuInfo , bool openNetworkSlots ) :
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MenuState ( program , mainMenu , " connected-game " )
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{
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containerName = " ClientConnectedGame " ;
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switchSetupRequestFlagType | = ssrft_NetworkPlayerName ;
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updateDataSynchDetailText = false ;
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needToBroadcastServerSettings = false ;
broadcastServerSettingsDelayTimer = 0 ;
lastGameSettingsReceivedCount = 0 ;
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currentTechName_factionPreview = " " ;
currentFactionName_factionPreview = " " ;
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ftpClientThread = NULL ;
ftpMissingDataType = ftpmsg_MissingNone ;
getMissingMapFromFTPServer = " " ;
getMissingMapFromFTPServerInProgress = false ;
getMissingTilesetFromFTPServer = " " ;
getMissingTilesetFromFTPServerInProgress = false ;
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getMissingTechtreeFromFTPServer = " " ;
getMissingTechtreeFromFTPServerInProgress = false ;
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lastCheckedCRCTilesetName = " " ;
lastCheckedCRCTechtreeName = " " ;
lastCheckedCRCMapName = " " ;
lastCheckedCRCTilesetValue = - 1 ;
lastCheckedCRCTechtreeValue = - 1 ;
lastCheckedCRCMapValue = - 1 ;
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mapPreviewTexture = NULL ;
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currentFactionLogo = " " ;
factionTexture = NULL ;
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lastMissingMap = " " ;
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lastMissingTechtree = " " ;
lastMissingTileSet = " " ;
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activeInputLabel = NULL ;
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lastNetworkSendPing = 0 ;
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pingCount = 0 ;
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needToSetChangedGameSettings = false ;
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lastSetChangedGameSettings = time ( NULL ) ;
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showFullConsole = false ;
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currentFactionName = " " ;
currentMap = " " ;
settingsReceivedFromServer = false ;
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initialSettingsReceivedFromServer = false ;
returnMenuInfo = joinMenuInfo ;
Lang & lang = Lang : : getInstance ( ) ;
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mainMessageBox . registerGraphicComponent ( containerName , " mainMessageBox " ) ;
mainMessageBox . init ( lang . get ( " Ok " ) ) ;
mainMessageBox . setEnabled ( false ) ;
mainMessageBoxState = 0 ;
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ftpMessageBox . registerGraphicComponent ( containerName , " ftpMessageBox " ) ;
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ftpMessageBox . init ( lang . get ( " Yes " ) , lang . get ( " No " ) ) ;
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ftpMessageBox . setEnabled ( false ) ;
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NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
Config & config = Config : : getInstance ( ) ;
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defaultPlayerName = config . getString ( " NetPlayerName " , Socket : : getHostName ( ) . c_str ( ) ) ;
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enableFactionTexturePreview = config . getBool ( " FactionPreview " , " true " ) ;
enableMapPreview = config . getBool ( " MapPreview " , " true " ) ;
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enableScenarioTexturePreview = Config : : getInstance ( ) . getBool ( " EnableScenarioTexturePreview " , " true " ) ;
scenarioLogoTexture = NULL ;
previewLoadDelayTimer = time ( NULL ) ;
needToLoadTextures = true ;
this - > dirList = Config : : getInstance ( ) . getPathListForType ( ptScenarios ) ;
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vector < string > teamItems , controlItems , results , rMultiplier , playerStatuses ;
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int labelOffset = 23 ;
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int setupPos = 590 ;
int mapHeadPos = 330 ;
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int mapPos = mapHeadPos - labelOffset ;
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int aHeadPos = 240 ;
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int aPos = aHeadPos - labelOffset ;
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int networkHeadPos = 700 ;
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//int networkPos=networkHeadPos-labelOffset;
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int xoffset = 0 ;
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//state
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labelStatus . registerGraphicComponent ( containerName , " labelStatus " ) ;
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labelStatus . init ( 30 , networkHeadPos ) ;
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labelStatus . setText ( " " ) ;
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labelInfo . registerGraphicComponent ( containerName , " labelInfo " ) ;
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labelInfo . init ( 30 , networkHeadPos + 30 ) ;
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labelInfo . setText ( " " ) ;
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labelInfo . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
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labelInfo . setFont3D ( CoreData : : getInstance ( ) . getMenuFontBig3D ( ) ) ;
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timerLabelFlash = time ( NULL ) ;
labelDataSynchInfo . registerGraphicComponent ( containerName , " labelDataSynchInfo " ) ;
labelDataSynchInfo . init ( 30 , networkHeadPos - 60 ) ;
labelDataSynchInfo . setText ( " " ) ;
labelDataSynchInfo . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
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labelDataSynchInfo . setFont3D ( CoreData : : getInstance ( ) . getMenuFontBig3D ( ) ) ;
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//create
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buttonCancelDownloads . registerGraphicComponent ( containerName , " buttonCancelDownloads " ) ;
buttonCancelDownloads . init ( 10 , 150 , 125 ) ;
buttonCancelDownloads . setText ( lang . get ( " CancelDownloads " ) ) ;
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// fog - o - war
// @350 ? 300 ?
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xoffset = 70 ;
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labelFogOfWar . registerGraphicComponent ( containerName , " labelFogOfWar " ) ;
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labelFogOfWar . init ( xoffset + 100 , aHeadPos , 130 ) ;
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labelFogOfWar . setText ( lang . get ( " FogOfWar " ) ) ;
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listBoxFogOfWar . registerGraphicComponent ( containerName , " listBoxFogOfWar " ) ;
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listBoxFogOfWar . init ( xoffset + 100 , aPos , 130 ) ;
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listBoxFogOfWar . pushBackItem ( lang . get ( " Enabled " ) ) ;
listBoxFogOfWar . pushBackItem ( lang . get ( " Explored " ) ) ;
listBoxFogOfWar . pushBackItem ( lang . get ( " Disabled " ) ) ;
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listBoxFogOfWar . setSelectedItemIndex ( 0 ) ;
listBoxFogOfWar . setEditable ( false ) ;
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labelAllowObservers . registerGraphicComponent ( containerName , " labelAllowObservers " ) ;
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labelAllowObservers . init ( xoffset + 310 , aHeadPos , 80 ) ;
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labelAllowObservers . setText ( lang . get ( " AllowObservers " ) ) ;
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listBoxAllowObservers . registerGraphicComponent ( containerName , " listBoxAllowObservers " ) ;
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listBoxAllowObservers . init ( xoffset + 310 , aPos , 80 ) ;
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listBoxAllowObservers . pushBackItem ( lang . get ( " No " ) ) ;
listBoxAllowObservers . pushBackItem ( lang . get ( " Yes " ) ) ;
listBoxAllowObservers . setSelectedItemIndex ( 0 ) ;
listBoxAllowObservers . setEditable ( false ) ;
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// Enable Observer Mode
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//labelEnableObserverMode.registerGraphicComponent(containerName,"labelEnableObserverMode");
//labelEnableObserverMode.init(xoffset+460, aHeadPos, 80);
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// listBoxEnableObserverMode.registerGraphicComponent(containerName,"listBoxEnableObserverMode");
// listBoxEnableObserverMode.init(xoffset+460, aPos, 80);
// listBoxEnableObserverMode.pushBackItem(lang.get("Yes"));
// listBoxEnableObserverMode.pushBackItem(lang.get("No"));
// listBoxEnableObserverMode.setSelectedItemIndex(0);
// listBoxEnableObserverMode.setEditable(false);
// labelEnableObserverMode.setText(lang.get("EnableObserverMode"));
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// Allow Switch Team Mode
labelEnableSwitchTeamMode . registerGraphicComponent ( containerName , " labelEnableSwitchTeamMode " ) ;
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labelEnableSwitchTeamMode . init ( xoffset + 310 , aHeadPos + 45 , 80 ) ;
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labelEnableSwitchTeamMode . setText ( lang . get ( " EnableSwitchTeamMode " ) ) ;
listBoxEnableSwitchTeamMode . registerGraphicComponent ( containerName , " listBoxEnableSwitchTeamMode " ) ;
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listBoxEnableSwitchTeamMode . init ( xoffset + 310 , aPos + 45 , 80 ) ;
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listBoxEnableSwitchTeamMode . pushBackItem ( lang . get ( " Yes " ) ) ;
listBoxEnableSwitchTeamMode . pushBackItem ( lang . get ( " No " ) ) ;
listBoxEnableSwitchTeamMode . setSelectedItemIndex ( 1 ) ;
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listBoxEnableSwitchTeamMode . setEditable ( false ) ;
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labelAISwitchTeamAcceptPercent . registerGraphicComponent ( containerName , " labelAISwitchTeamAcceptPercent " ) ;
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labelAISwitchTeamAcceptPercent . init ( xoffset + 460 , aHeadPos + 45 , 80 ) ;
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labelAISwitchTeamAcceptPercent . setText ( lang . get ( " AISwitchTeamAcceptPercent " ) ) ;
listBoxAISwitchTeamAcceptPercent . registerGraphicComponent ( containerName , " listBoxAISwitchTeamAcceptPercent " ) ;
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listBoxAISwitchTeamAcceptPercent . init ( xoffset + 460 , aPos + 45 , 80 ) ;
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for ( int i = 0 ; i < = 100 ; i = i + 10 ) {
listBoxAISwitchTeamAcceptPercent . pushBackItem ( intToStr ( i ) ) ;
}
listBoxAISwitchTeamAcceptPercent . setSelectedItem ( intToStr ( 30 ) ) ;
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listBoxAISwitchTeamAcceptPercent . setEditable ( false ) ;
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labelPathFinderType . registerGraphicComponent ( containerName , " labelPathFinderType " ) ;
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labelPathFinderType . init ( xoffset + 650 , aHeadPos , 80 ) ;
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labelPathFinderType . setText ( lang . get ( " PathFinderType " ) ) ;
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listBoxPathFinderType . registerGraphicComponent ( containerName , " listBoxPathFinderType " ) ;
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listBoxPathFinderType . init ( xoffset + 650 , aPos , 150 ) ;
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listBoxPathFinderType . pushBackItem ( lang . get ( " PathFinderTypeRegular " ) ) ;
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if ( config . getBool ( " EnableRoutePlannerPathfinder " , " false " ) = = true ) {
listBoxPathFinderType . pushBackItem ( lang . get ( " PathFinderTypeRoutePlanner " ) ) ;
}
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listBoxPathFinderType . setSelectedItemIndex ( 0 ) ;
listBoxPathFinderType . setEditable ( false ) ;
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listBoxPlayerStatus . registerGraphicComponent ( containerName , " listBoxPlayerStatus " ) ;
//listBoxPlayerStatus.init(10, 600, 150);
listBoxPlayerStatus . init ( xoffset + 650 , 180 , 150 ) ;
listBoxPlayerStatus . setTextColor ( Vec3f ( 1.0f , 0.f , 0.f ) ) ;
listBoxPlayerStatus . setLighted ( true ) ;
playerStatuses . push_back ( lang . get ( " PlayerStatusSetup " ) ) ;
playerStatuses . push_back ( lang . get ( " PlayerStatusBeRightBack " ) ) ;
playerStatuses . push_back ( lang . get ( " PlayerStatusReady " ) ) ;
listBoxPlayerStatus . setItems ( playerStatuses ) ;
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// Network Frame Period
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xoffset = 0 ;
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xoffset = 70 ;
//map listBox
// put them all in a set, to weed out duplicates (gbm & mgm with same name)
// will also ensure they are alphabetically listed (rather than how the OS provides them)
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listBoxMap . registerGraphicComponent ( containerName , " listBoxMap " ) ;
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listBoxMap . init ( xoffset + 100 , mapPos , 200 ) ;
listBoxMap . setEditable ( false ) ;
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labelMapInfo . registerGraphicComponent ( containerName , " labelMapInfo " ) ;
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labelMapInfo . init ( xoffset + 100 , mapPos - labelOffset - 10 , 200 , 40 ) ;
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labelMapInfo . setText ( " ? " ) ;
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labelMap . registerGraphicComponent ( containerName , " labelMap " ) ;
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labelMap . init ( xoffset + 100 , mapHeadPos ) ;
labelMap . setText ( lang . get ( " Map " ) ) ;
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//tileset listBox
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//listBoxTileset.init(500, 260, 150);
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listBoxTileset . registerGraphicComponent ( containerName , " listBoxTileset " ) ;
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listBoxTileset . init ( xoffset + 460 , mapPos , 150 ) ;
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listBoxTileset . setEditable ( false ) ;
//listBoxTileset.setItems(results);
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//labelTileset.init(500, 290);
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labelTileset . registerGraphicComponent ( containerName , " labelTileset " ) ;
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labelTileset . init ( xoffset + 460 , mapHeadPos ) ;
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labelTileset . setText ( lang . get ( " Tileset " ) ) ;
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//tech Tree listBox
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//listBoxTechTree.init(700, 260, 150);
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listBoxTechTree . setEditable ( false ) ;
//listBoxTechTree.setItems(results);
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//labelTechTree.init(700, 290);
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listBoxTechTree . registerGraphicComponent ( containerName , " listBoxTechTree " ) ;
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listBoxTechTree . init ( xoffset + 650 , mapPos , 150 ) ;
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labelTechTree . registerGraphicComponent ( containerName , " labelTechTree " ) ;
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labelTechTree . init ( xoffset + 650 , mapHeadPos ) ;
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labelTechTree . setText ( lang . get ( " TechTree " ) ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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//list boxes
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xoffset = 100 ;
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int rowHeight = 27 ;
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
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labelPlayerStatus [ i ] . registerGraphicComponent ( containerName , " labelPlayerStatus " + intToStr ( i ) ) ;
labelPlayerStatus [ i ] . init ( 10 , setupPos - 30 - i * rowHeight , 60 ) ;
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labelPlayers [ i ] . registerGraphicComponent ( containerName , " labelPlayers " + intToStr ( i ) ) ;
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labelPlayers [ i ] . init ( xoffset , setupPos - 30 - i * rowHeight ) ;
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labelPlayers [ i ] . setEditable ( false ) ;
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labelPlayerNames [ i ] . registerGraphicComponent ( containerName , " labelPlayerNames " + intToStr ( i ) ) ;
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labelPlayerNames [ i ] . init ( xoffset + 70 , setupPos - 30 - i * rowHeight ) ;
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listBoxControls [ i ] . registerGraphicComponent ( containerName , " listBoxControls " + intToStr ( i ) ) ;
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listBoxControls [ i ] . init ( xoffset + 210 , setupPos - 30 - i * rowHeight ) ;
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listBoxControls [ i ] . setEditable ( false ) ;
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listBoxRMultiplier [ i ] . registerGraphicComponent ( containerName , " listBoxRMultiplier " + intToStr ( i ) ) ;
listBoxRMultiplier [ i ] . init ( xoffset + 350 , setupPos - 30 - i * rowHeight , 70 ) ;
listBoxRMultiplier [ i ] . setEditable ( false ) ;
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listBoxFactions [ i ] . registerGraphicComponent ( containerName , " listBoxFactions " + intToStr ( i ) ) ;
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listBoxFactions [ i ] . init ( xoffset + 430 , setupPos - 30 - i * rowHeight ) ;
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listBoxFactions [ i ] . setEditable ( false ) ;
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listBoxTeams [ i ] . registerGraphicComponent ( containerName , " listBoxTeams " + intToStr ( i ) ) ;
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listBoxTeams [ i ] . init ( xoffset + 590 , setupPos - 30 - i * rowHeight , 60 ) ;
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listBoxTeams [ i ] . setEditable ( false ) ;
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labelNetStatus [ i ] . registerGraphicComponent ( containerName , " labelNetStatus " + intToStr ( i ) ) ;
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labelNetStatus [ i ] . init ( xoffset + 655 , setupPos - 30 - i * rowHeight , 60 ) ;
labelNetStatus [ i ] . setFont ( CoreData : : getInstance ( ) . getDisplayFontSmall ( ) ) ;
labelNetStatus [ i ] . setFont3D ( CoreData : : getInstance ( ) . getDisplayFontSmall3D ( ) ) ;
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grabSlotButton [ i ] . registerGraphicComponent ( containerName , " grabSlotButton " + intToStr ( i ) ) ;
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grabSlotButton [ i ] . init ( xoffset + 660 , setupPos - 30 - i * rowHeight , 30 ) ;
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grabSlotButton [ i ] . setText ( " > " ) ;
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}
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labelControl . registerGraphicComponent ( containerName , " labelControl " ) ;
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labelControl . init ( xoffset + 210 , setupPos , GraphicListBox : : defW , GraphicListBox : : defH , true ) ;
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labelControl . setText ( lang . get ( " Control " ) ) ;
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labelRMultiplier . registerGraphicComponent ( containerName , " labelRMultiplier " ) ;
labelRMultiplier . init ( xoffset + 350 , setupPos , GraphicListBox : : defW , GraphicListBox : : defH , true ) ;
//labelRMultiplier.setText(lang.get("RMultiplier"));
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labelFaction . registerGraphicComponent ( containerName , " labelFaction " ) ;
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labelFaction . init ( xoffset + 430 , setupPos , GraphicListBox : : defW , GraphicListBox : : defH , true ) ;
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labelFaction . setText ( lang . get ( " Faction " ) ) ;
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labelTeam . registerGraphicComponent ( containerName , " labelTeam " ) ;
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labelTeam . init ( xoffset + 590 , setupPos , 60 , GraphicListBox : : defH , true ) ;
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labelTeam . setText ( lang . get ( " Team " ) ) ;
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labelControl . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
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labelControl . setFont3D ( CoreData : : getInstance ( ) . getMenuFontBig3D ( ) ) ;
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labelFaction . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
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labelFaction . setFont3D ( CoreData : : getInstance ( ) . getMenuFontBig3D ( ) ) ;
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labelTeam . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
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labelTeam . setFont3D ( CoreData : : getInstance ( ) . getMenuFontBig3D ( ) ) ;
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//texts
buttonDisconnect . setText ( lang . get ( " Return " ) ) ;
controlItems . push_back ( lang . get ( " Closed " ) ) ;
controlItems . push_back ( lang . get ( " CpuEasy " ) ) ;
controlItems . push_back ( lang . get ( " Cpu " ) ) ;
controlItems . push_back ( lang . get ( " CpuUltra " ) ) ;
controlItems . push_back ( lang . get ( " CpuMega " ) ) ;
controlItems . push_back ( lang . get ( " Network " ) ) ;
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controlItems . push_back ( lang . get ( " NetworkUnassigned " ) ) ;
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controlItems . push_back ( lang . get ( " Human " ) ) ;
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for ( int i = 0 ; i < 45 ; + + i ) {
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rMultiplier . push_back ( floatToStr ( 0.5f + 0.1f * i , 1 ) ) ;
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}
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if ( config . getBool ( " EnableNetworkCpu " , " false " ) = = true ) {
controlItems . push_back ( lang . get ( " NetworkCpuEasy " ) ) ;
controlItems . push_back ( lang . get ( " NetworkCpu " ) ) ;
controlItems . push_back ( lang . get ( " NetworkCpuUltra " ) ) ;
controlItems . push_back ( lang . get ( " NetworkCpuMega " ) ) ;
}
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for ( int i = 1 ; i < = GameConstants : : maxPlayers ; + + i ) {
teamItems . push_back ( intToStr ( i ) ) ;
}
for ( int i = GameConstants : : maxPlayers + 1 ; i < = GameConstants : : maxPlayers + GameConstants : : specialFactions ; + + i ) {
teamItems . push_back ( intToStr ( i ) ) ;
}
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
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labelPlayerStatus [ i ] . setText ( " " ) ;
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labelPlayers [ i ] . setText ( lang . get ( " Player " ) + " " + intToStr ( i ) ) ;
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labelPlayerNames [ i ] . setText ( " " ) ;
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listBoxTeams [ i ] . setItems ( teamItems ) ;
listBoxTeams [ i ] . setSelectedItemIndex ( i ) ;
listBoxControls [ i ] . setItems ( controlItems ) ;
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listBoxRMultiplier [ i ] . setItems ( rMultiplier ) ;
listBoxRMultiplier [ i ] . setSelectedItemIndex ( 5 ) ;
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labelNetStatus [ i ] . setText ( " V " ) ;
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}
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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//init controllers
listBoxControls [ 0 ] . setSelectedItemIndex ( ctHuman ) ;
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//map listBox
// put them all in a set, to weed out duplicates (gbm & mgm with same name)
// will also ensure they are alphabetically listed (rather than how the OS provides them)
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// string scenarioDir = "";
// vector<string> pathList = config.getPathListForType(ptMaps,scenarioDir);
// vector<string> invalidMapList;
// vector<string> allMaps = MapPreview::findAllValidMaps(pathList,scenarioDir,false,true,&invalidMapList);
// if (allMaps.empty()) {
// throw runtime_error("No maps were found!");
// }
// results.clear();
// copy(allMaps.begin(), allMaps.end(), std::back_inserter(results));
// mapFiles = results;
//
// copy(mapFiles.begin(), mapFiles.end(), std::back_inserter(playerSortedMaps[0]));
// copy(playerSortedMaps[0].begin(), playerSortedMaps[0].end(), std::back_inserter(formattedPlayerSortedMaps[0]));
// std::for_each(formattedPlayerSortedMaps[0].begin(), formattedPlayerSortedMaps[0].end(), FormatString());
//
// for(int i= 0; i < mapFiles.size(); i++){// fetch info and put map in right list
// if(loadMapInfo(Map::getMapPath(mapFiles.at(i), "", false), &mapInfo, false) == true) {
// playerSortedMaps[mapInfo.players].push_back(mapFiles.at(i));
// formattedPlayerSortedMaps[mapInfo.players].push_back(formatString(mapFiles.at(i)));
// formattedMapFiles.push_back(formatString(mapFiles.at(i)));
// //if(config.getString("InitialMap", "Conflict") == formattedPlayerSortedMaps[mapInfo.players].back()){
// // initialMapSelection= i;
// //}
// }
// }
// //listBoxMap.setItems(formattedPlayerSortedMaps[0]);
// listBoxMap.setItems(formattedMapFiles);
int initialMapSelection = setupMapList ( " " ) ;
listBoxMap . setItems ( formattedPlayerSortedMaps [ 0 ] ) ;
//listBoxMap.setSelectedItemIndex(initialMapSelection);
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buttonPlayNow . registerGraphicComponent ( containerName , " buttonPlayNow " ) ;
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buttonPlayNow . init ( 220 , 180 , 125 ) ;
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buttonPlayNow . setText ( lang . get ( " PlayNow " ) ) ;
buttonPlayNow . setVisible ( false ) ;
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buttonDisconnect . registerGraphicComponent ( containerName , " buttonDisconnect " ) ;
buttonDisconnect . init ( 350 , 180 , 125 ) ;
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buttonRestoreLastSettings . registerGraphicComponent ( containerName , " buttonRestoreLastSettings " ) ;
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buttonRestoreLastSettings . init ( 480 , 180 , 220 ) ;
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buttonRestoreLastSettings . setText ( lang . get ( " ReloadLastGameSettings " ) ) ;
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chatManager . init ( & console , - 1 , true ) ;
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GraphicComponent : : applyAllCustomProperties ( containerName ) ;
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//tileset listBox
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// findDirs(config.getPathListForType(ptTilesets), tilesetFiles);
// std::vector<string> tilesetsFormatted = tilesetFiles;
// std::for_each(tilesetsFormatted.begin(), tilesetsFormatted.end(), FormatString());
// listBoxTileset.setItems(tilesetsFormatted);
setupTilesetList ( " " ) ;
// findDirs(config.getPathListForType(ptTechs), techTreeFiles);
// //reloadFactions(true);
// int initialTechSelection=0;
// std::vector<string> techsFormatted = techTreeFiles;
// for(int i= 0; i < techsFormatted.size(); i++){
// techsFormatted.at(i)= formatString(techsFormatted.at(i));
// if(config.getString("InitialTechTree", "Megapack") == techsFormatted.at(i)){
// initialTechSelection= i;
// }
// }
// listBoxTechTree.setItems(techsFormatted);
// listBoxTechTree.setSelectedItemIndex(initialTechSelection);
int initialTechSelection = setupTechList ( " " ) ;
listBoxTechTree . setSelectedItemIndex ( initialTechSelection ) ;
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labelScenario . registerGraphicComponent ( containerName , " labelScenario " ) ;
labelScenario . init ( 320 , 670 ) ;
labelScenario . setText ( lang . get ( " Scenario " ) ) ;
listBoxScenario . registerGraphicComponent ( containerName , " listBoxScenario " ) ;
listBoxScenario . init ( 320 , 645 ) ;
checkBoxScenario . registerGraphicComponent ( containerName , " checkBoxScenario " ) ;
checkBoxScenario . init ( 410 , 670 ) ;
checkBoxScenario . setValue ( false ) ;
//scenario listbox
vector < string > resultsScenarios ;
findDirs ( dirList , resultsScenarios ) ;
// Filter out only scenarios with no network slots
for ( int i = 0 ; i < resultsScenarios . size ( ) ; + + i ) {
string scenario = resultsScenarios [ i ] ;
string file = Scenario : : getScenarioPath ( dirList , scenario ) ;
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if ( file ! = " " ) {
Scenario : : loadScenarioInfo ( file , & scenarioInfo ) ;
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bool isNetworkScenario = false ;
for ( unsigned int j = 0 ; isNetworkScenario = = false & & j < GameConstants : : maxPlayers ; + + j ) {
if ( scenarioInfo . factionControls [ j ] = = ctNetwork ) {
isNetworkScenario = true ;
}
}
if ( isNetworkScenario = = true ) {
scenarioFiles . push_back ( scenario ) ;
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}
}
}
resultsScenarios . clear ( ) ;
for ( int i = 0 ; i < scenarioFiles . size ( ) ; + + i ) {
resultsScenarios . push_back ( formatString ( scenarioFiles [ i ] ) ) ;
}
listBoxScenario . setItems ( resultsScenarios ) ;
//if(resultsScenarios.empty() == true) {
checkBoxScenario . setEnabled ( false ) ;
//}
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if ( config . getBool ( " EnableFTPXfer " , " true " ) = = true ) {
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ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
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string serverUrl = clientInterface - > getServerIpAddress ( ) ;
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//int portNumber = config.getInt("FTPServerPort",intToStr(ServerSocket::getFTPServerPort()).c_str());
int portNumber = clientInterface - > getServerFTPPort ( ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] Using FTP port #: %d \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , portNumber ) ;
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vector < string > mapPathList = config . getPathListForType ( ptMaps ) ;
std : : pair < string , string > mapsPath ;
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if ( mapPathList . empty ( ) = = false ) {
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mapsPath . first = mapPathList [ 0 ] ;
}
if ( mapPathList . size ( ) > 1 ) {
mapsPath . second = mapPathList [ 1 ] ;
}
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std : : pair < string , string > tilesetsPath ;
vector < string > tilesetsList = Config : : getInstance ( ) . getPathListForType ( ptTilesets ) ;
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if ( tilesetsList . empty ( ) = = false ) {
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tilesetsPath . first = tilesetsList [ 0 ] ;
if ( tilesetsList . size ( ) > 1 ) {
tilesetsPath . second = tilesetsList [ 1 ] ;
}
}
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std : : pair < string , string > techtreesPath ;
vector < string > techtreesList = Config : : getInstance ( ) . getPathListForType ( ptTechs ) ;
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if ( techtreesList . empty ( ) = = false ) {
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techtreesPath . first = techtreesList [ 0 ] ;
if ( techtreesList . size ( ) > 1 ) {
techtreesPath . second = techtreesList [ 1 ] ;
}
}
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std : : pair < string , string > scenariosPath ;
vector < string > scenariosList = Config : : getInstance ( ) . getPathListForType ( ptScenarios ) ;
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if ( scenariosList . empty ( ) = = false ) {
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scenariosPath . first = scenariosList [ 0 ] ;
if ( scenariosList . size ( ) > 1 ) {
scenariosPath . second = scenariosList [ 1 ] ;
}
}
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string fileArchiveExtension = config . getString ( " FileArchiveExtension " , " " ) ;
string fileArchiveExtractCommand = config . getString ( " FileArchiveExtractCommand " , " " ) ;
string fileArchiveExtractCommandParameters = config . getString ( " FileArchiveExtractCommandParameters " , " " ) ;
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int32 fileArchiveExtractCommandSuccessResult = config . getInt ( " FileArchiveExtractCommandSuccessResult " , " 0 " ) ;
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ftpClientThread = new FTPClientThread ( portNumber , serverUrl ,
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mapsPath , tilesetsPath , techtreesPath , scenariosPath ,
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this , fileArchiveExtension , fileArchiveExtractCommand ,
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fileArchiveExtractCommandParameters , fileArchiveExtractCommandSuccessResult ) ;
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ftpClientThread - > start ( ) ;
}
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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}
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void MenuStateConnectedGame : : reloadUI ( ) {
Config & config = Config : : getInstance ( ) ;
Lang & lang = Lang : : getInstance ( ) ;
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console . resetFonts ( ) ;
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mainMessageBox . init ( lang . get ( " Ok " ) ) ;
ftpMessageBox . init ( lang . get ( " Yes " ) , lang . get ( " No " ) ) ;
labelInfo . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
labelInfo . setFont3D ( CoreData : : getInstance ( ) . getMenuFontBig3D ( ) ) ;
labelDataSynchInfo . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
labelDataSynchInfo . setFont3D ( CoreData : : getInstance ( ) . getMenuFontBig3D ( ) ) ;
buttonCancelDownloads . setText ( lang . get ( " CancelDownloads " ) ) ;
labelFogOfWar . setText ( lang . get ( " FogOfWar " ) ) ;
vector < string > fowItems ;
fowItems . push_back ( lang . get ( " Enabled " ) ) ;
fowItems . push_back ( lang . get ( " Explored " ) ) ;
fowItems . push_back ( lang . get ( " Disabled " ) ) ;
listBoxFogOfWar . setItems ( fowItems ) ;
labelAllowObservers . setText ( lang . get ( " AllowObservers " ) ) ;
vector < string > observerItems ;
observerItems . push_back ( lang . get ( " No " ) ) ;
observerItems . push_back ( lang . get ( " Yes " ) ) ;
listBoxAllowObservers . setItems ( observerItems ) ;
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//vector<string> observerModeItems;
//observerModeItems.push_back(lang.get("Yes"));
//observerModeItems.push_back(lang.get("No"));
//listBoxEnableObserverMode.setItems(observerModeItems);
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//labelEnableObserverMode.setText(lang.get("EnableObserverMode"));
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labelEnableSwitchTeamMode . setText ( lang . get ( " EnableSwitchTeamMode " ) ) ;
vector < string > switchteamModeItems ;
switchteamModeItems . push_back ( lang . get ( " Yes " ) ) ;
switchteamModeItems . push_back ( lang . get ( " No " ) ) ;
listBoxEnableSwitchTeamMode . setItems ( switchteamModeItems ) ;
labelAISwitchTeamAcceptPercent . setText ( lang . get ( " AISwitchTeamAcceptPercent " ) ) ;
vector < string > aiswitchteamModeItems ;
for ( int i = 0 ; i < = 100 ; i = i + 10 ) {
aiswitchteamModeItems . push_back ( intToStr ( i ) ) ;
}
listBoxAISwitchTeamAcceptPercent . setItems ( aiswitchteamModeItems ) ;
labelPathFinderType . setText ( lang . get ( " PathFinderType " ) ) ;
vector < string > pathfinderItems ;
pathfinderItems . push_back ( lang . get ( " PathFinderTypeRegular " ) ) ;
if ( config . getBool ( " EnableRoutePlannerPathfinder " , " false " ) = = true ) {
pathfinderItems . push_back ( lang . get ( " PathFinderTypeRoutePlanner " ) ) ;
}
listBoxPathFinderType . setItems ( pathfinderItems ) ;
labelMap . setText ( lang . get ( " Map " ) ) ;
labelTileset . setText ( lang . get ( " Tileset " ) ) ;
labelTechTree . setText ( lang . get ( " TechTree " ) ) ;
vector < string > playerstatusItems ;
playerstatusItems . push_back ( lang . get ( " PlayerStatusSetup " ) ) ;
playerstatusItems . push_back ( lang . get ( " PlayerStatusBeRightBack " ) ) ;
playerstatusItems . push_back ( lang . get ( " PlayerStatusReady " ) ) ;
listBoxPlayerStatus . setItems ( playerstatusItems ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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labelControl . setText ( lang . get ( " Control " ) ) ;
labelFaction . setText ( lang . get ( " Faction " ) ) ;
labelTeam . setText ( lang . get ( " Team " ) ) ;
labelControl . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
labelControl . setFont3D ( CoreData : : getInstance ( ) . getMenuFontBig3D ( ) ) ;
labelFaction . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
labelFaction . setFont3D ( CoreData : : getInstance ( ) . getMenuFontBig3D ( ) ) ;
labelTeam . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
labelTeam . setFont3D ( CoreData : : getInstance ( ) . getMenuFontBig3D ( ) ) ;
//texts
buttonDisconnect . setText ( lang . get ( " Return " ) ) ;
vector < string > controlItems ;
controlItems . push_back ( lang . get ( " Closed " ) ) ;
controlItems . push_back ( lang . get ( " CpuEasy " ) ) ;
controlItems . push_back ( lang . get ( " Cpu " ) ) ;
controlItems . push_back ( lang . get ( " CpuUltra " ) ) ;
controlItems . push_back ( lang . get ( " CpuMega " ) ) ;
controlItems . push_back ( lang . get ( " Network " ) ) ;
controlItems . push_back ( lang . get ( " NetworkUnassigned " ) ) ;
controlItems . push_back ( lang . get ( " Human " ) ) ;
if ( config . getBool ( " EnableNetworkCpu " , " false " ) = = true ) {
controlItems . push_back ( lang . get ( " NetworkCpuEasy " ) ) ;
controlItems . push_back ( lang . get ( " NetworkCpu " ) ) ;
controlItems . push_back ( lang . get ( " NetworkCpuUltra " ) ) ;
controlItems . push_back ( lang . get ( " NetworkCpuMega " ) ) ;
}
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
labelPlayers [ i ] . setText ( lang . get ( " Player " ) + " " + intToStr ( i ) ) ;
listBoxControls [ i ] . setItems ( controlItems ) ;
}
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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labelScenario . setText ( lang . get ( " Scenario " ) ) ;
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buttonPlayNow . setText ( lang . get ( " PlayNow " ) ) ;
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buttonRestoreLastSettings . setText ( lang . get ( " ReloadLastGameSettings " ) ) ;
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chatManager . init ( & console , - 1 , true ) ;
GraphicComponent : : reloadFontsForRegisterGraphicComponents ( containerName ) ;
}
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MenuStateConnectedGame : : ~ MenuStateConnectedGame ( ) {
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if ( ftpClientThread ! = NULL ) {
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ftpClientThread - > setCallBackObject ( NULL ) ;
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if ( ftpClientThread - > shutdownAndWait ( ) = = true ) {
delete ftpClientThread ;
ftpClientThread = NULL ;
}
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}
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cleanupMapPreviewTexture ( ) ;
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}
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void MenuStateConnectedGame : : mouseClick ( int x , int y , MouseButton mouseButton ) {
CoreData & coreData = CoreData : : getInstance ( ) ;
SoundRenderer & soundRenderer = SoundRenderer : : getInstance ( ) ;
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
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Lang & lang = Lang : : getInstance ( ) ;
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if ( mainMessageBox . getEnabled ( ) ) {
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int button = 0 ;
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if ( mainMessageBox . mouseClick ( x , y , button ) ) {
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soundRenderer . playFx ( coreData . getClickSoundA ( ) ) ;
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if ( button = = 0 ) {
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mainMessageBox . setEnabled ( false ) ;
}
}
}
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else if ( ftpMessageBox . getEnabled ( ) ) {
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int button = 0 ;
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if ( ftpMessageBox . mouseClick ( x , y , button ) ) {
soundRenderer . playFx ( coreData . getClickSoundA ( ) ) ;
ftpMessageBox . setEnabled ( false ) ;
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if ( button = = 0 ) {
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if ( ftpMissingDataType = = ftpmsg_MissingMap ) {
getMissingMapFromFTPServerInProgress = true ;
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingMapNowDownloading " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingMapNowDownloading " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , getMissingMapFromFTPServer . c_str ( ) ) ;
}
else {
sprintf ( szMsg , " Player: %s is attempting to download the map: %s " , getHumanPlayerName ( ) . c_str ( ) , getMissingMapFromFTPServer . c_str ( ) ) ;
}
bool localEcho = lang . isLanguageLocal ( languageList [ i ] ) ;
clientInterface - > sendTextMessage ( szMsg , - 1 , localEcho , languageList [ i ] ) ;
}
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if ( ftpClientThread ! = NULL ) {
ftpClientThread - > addMapToRequests ( getMissingMapFromFTPServer ) ;
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MutexSafeWrapper safeMutexFTPProgress ( ( ftpClientThread ! = NULL ? ftpClientThread - > getProgressMutex ( ) : NULL ) , string ( __FILE__ ) + " _ " + intToStr ( __LINE__ ) ) ;
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fileFTPProgressList [ getMissingMapFromFTPServer ] = pair < int , string > ( 0 , " " ) ;
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safeMutexFTPProgress . ReleaseLock ( ) ;
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}
}
else if ( ftpMissingDataType = = ftpmsg_MissingTileset ) {
getMissingTilesetFromFTPServerInProgress = true ;
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingTilesetNowDownloading " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingTilesetNowDownloading " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , getMissingTilesetFromFTPServer . c_str ( ) ) ;
}
else {
sprintf ( szMsg , " Player: %s is attempting to download the tileset: %s " , getHumanPlayerName ( ) . c_str ( ) , getMissingTilesetFromFTPServer . c_str ( ) ) ;
}
bool localEcho = lang . isLanguageLocal ( languageList [ i ] ) ;
clientInterface - > sendTextMessage ( szMsg , - 1 , localEcho , languageList [ i ] ) ;
}
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if ( ftpClientThread ! = NULL ) {
ftpClientThread - > addTilesetToRequests ( getMissingTilesetFromFTPServer ) ;
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MutexSafeWrapper safeMutexFTPProgress ( ( ftpClientThread ! = NULL ? ftpClientThread - > getProgressMutex ( ) : NULL ) , string ( __FILE__ ) + " _ " + intToStr ( __LINE__ ) ) ;
2011-01-04 09:44:00 +01:00
fileFTPProgressList [ getMissingTilesetFromFTPServer ] = pair < int , string > ( 0 , " " ) ;
2011-03-15 16:30:28 +01:00
safeMutexFTPProgress . ReleaseLock ( ) ;
2011-03-10 00:09:32 +01:00
}
}
else if ( ftpMissingDataType = = ftpmsg_MissingTechtree ) {
getMissingTechtreeFromFTPServerInProgress = true ;
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingTechtreeNowDownloading " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingTechtreeNowDownloading " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , getMissingTechtreeFromFTPServer . c_str ( ) ) ;
}
else {
sprintf ( szMsg , " Player: %s is attempting to download the techtree: %s " , getHumanPlayerName ( ) . c_str ( ) , getMissingTechtreeFromFTPServer . c_str ( ) ) ;
}
bool localEcho = lang . isLanguageLocal ( languageList [ i ] ) ;
clientInterface - > sendTextMessage ( szMsg , - 1 , localEcho , languageList [ i ] ) ;
}
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if ( ftpClientThread ! = NULL ) {
ftpClientThread - > addTechtreeToRequests ( getMissingTechtreeFromFTPServer ) ;
MutexSafeWrapper safeMutexFTPProgress ( ( ftpClientThread ! = NULL ? ftpClientThread - > getProgressMutex ( ) : NULL ) , string ( __FILE__ ) + " _ " + intToStr ( __LINE__ ) ) ;
fileFTPProgressList [ getMissingTechtreeFromFTPServer ] = pair < int , string > ( 0 , " " ) ;
2011-03-15 16:30:28 +01:00
safeMutexFTPProgress . ReleaseLock ( ) ;
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}
}
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}
}
}
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else if ( buttonCancelDownloads . mouseClick ( x , y ) ) {
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if ( ftpClientThread ! = NULL & & fileFTPProgressList . empty ( ) = = false ) {
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ftpClientThread - > setCallBackObject ( NULL ) ;
if ( ftpClientThread - > shutdownAndWait ( ) = = true ) {
delete ftpClientThread ;
}
fileFTPProgressList . clear ( ) ;
getMissingMapFromFTPServerInProgress = false ;
getMissingTilesetFromFTPServerInProgress = false ;
getMissingTechtreeFromFTPServerInProgress = false ;
getMissingMapFromFTPServer = " " ;
getMissingTilesetFromFTPServer = " " ;
getMissingTechtreeFromFTPServer = " " ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
string serverUrl = clientInterface - > getServerIpAddress ( ) ;
//int portNumber = config.getInt("FTPServerPort",intToStr(ServerSocket::getFTPServerPort()).c_str());
int portNumber = clientInterface - > getServerFTPPort ( ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] Using FTP port #: %d \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , portNumber ) ;
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Config & config = Config : : getInstance ( ) ;
vector < string > mapPathList = config . getPathListForType ( ptMaps ) ;
std : : pair < string , string > mapsPath ;
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if ( mapPathList . empty ( ) = = false ) {
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mapsPath . first = mapPathList [ 0 ] ;
}
if ( mapPathList . size ( ) > 1 ) {
mapsPath . second = mapPathList [ 1 ] ;
}
std : : pair < string , string > tilesetsPath ;
vector < string > tilesetsList = Config : : getInstance ( ) . getPathListForType ( ptTilesets ) ;
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if ( tilesetsList . empty ( ) = = false ) {
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tilesetsPath . first = tilesetsList [ 0 ] ;
if ( tilesetsList . size ( ) > 1 ) {
tilesetsPath . second = tilesetsList [ 1 ] ;
}
}
std : : pair < string , string > techtreesPath ;
vector < string > techtreesList = Config : : getInstance ( ) . getPathListForType ( ptTechs ) ;
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if ( techtreesList . empty ( ) = = false ) {
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techtreesPath . first = techtreesList [ 0 ] ;
if ( techtreesList . size ( ) > 1 ) {
techtreesPath . second = techtreesList [ 1 ] ;
}
}
std : : pair < string , string > scenariosPath ;
vector < string > scenariosList = Config : : getInstance ( ) . getPathListForType ( ptScenarios ) ;
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if ( scenariosList . empty ( ) = = false ) {
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scenariosPath . first = scenariosList [ 0 ] ;
if ( scenariosList . size ( ) > 1 ) {
scenariosPath . second = scenariosList [ 1 ] ;
}
}
string fileArchiveExtension = config . getString ( " FileArchiveExtension " , " " ) ;
string fileArchiveExtractCommand = config . getString ( " FileArchiveExtractCommand " , " " ) ;
string fileArchiveExtractCommandParameters = config . getString ( " FileArchiveExtractCommandParameters " , " " ) ;
int32 fileArchiveExtractCommandSuccessResult = config . getInt ( " FileArchiveExtractCommandSuccessResult " , " 0 " ) ;
ftpClientThread = new FTPClientThread ( portNumber , serverUrl ,
mapsPath , tilesetsPath , techtreesPath , scenariosPath ,
this , fileArchiveExtension , fileArchiveExtractCommand ,
fileArchiveExtractCommandParameters , fileArchiveExtractCommandSuccessResult ) ;
ftpClientThread - > start ( ) ;
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " CancelDownloadsMsg " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " CancelDownloadsMsg " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) ) ;
}
else {
sprintf ( szMsg , " Player: %s cancelled all file downloads. " , getHumanPlayerName ( ) . c_str ( ) ) ;
}
clientInterface - > sendTextMessage ( szMsg , - 1 , lang . isLanguageLocal ( languageList [ i ] ) , languageList [ i ] ) ;
}
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}
}
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else if ( buttonDisconnect . mouseClick ( x , y ) ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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soundRenderer . playFx ( coreData . getClickSoundA ( ) ) ;
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if ( clientInterface - > getSocket ( ) ! = NULL ) {
if ( clientInterface - > isConnected ( ) = = true ) {
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
string sQuitText = lang . get ( " QuitGame " , languageList [ i ] ) ;
clientInterface - > sendTextMessage ( sQuitText , - 1 , false , languageList [ i ] ) ;
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//printf("~~~ langList[%s] localLang[%s] msg[%s]\n",languageList[i].c_str(),lang.getLanguage().c_str(), sQuitText.c_str());
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}
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sleep ( 1 ) ;
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}
clientInterface - > close ( ) ;
}
clientInterface - > reset ( ) ;
networkManager . end ( ) ;
currentFactionName = " " ;
currentMap = " " ;
2010-05-09 23:23:13 +02:00
returnToJoinMenu ( ) ;
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return ;
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}
2010-08-05 02:48:46 +02:00
2011-01-10 01:05:31 +01:00
if ( initialSettingsReceivedFromServer = = false ) return ;
2010-08-05 02:48:46 +02:00
2011-10-23 12:49:36 +02:00
if ( activeInputLabel ! = NULL & & ! ( activeInputLabel - > mouseClick ( x , y ) ) ) {
setActiveInputLabel ( NULL ) ;
}
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// Only allow changes after we get game settings from the server
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if ( clientInterface - > isConnected ( ) = = true ) {
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int myCurrentIndex = - 1 ;
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) { // find my current index by looking at editable listBoxes
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if ( listBoxFactions [ i ] . getEditable ( ) & &
clientInterface - > getGameSettings ( ) - > getStartLocationIndex ( clientInterface - > getGameSettings ( ) - > getThisFactionIndex ( ) ) = = i ) {
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myCurrentIndex = i ;
}
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}
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//printf("myCurrentIndex = %d thisFactionIndex = %d\n",myCurrentIndex,clientInterface->getGameSettings()->getThisFactionIndex());
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if ( myCurrentIndex ! = - 1 )
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
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if ( listBoxFactions [ i ] . getEditable ( ) & &
clientInterface - > getGameSettings ( ) - > getStartLocationIndex ( clientInterface - > getGameSettings ( ) - > getThisFactionIndex ( ) ) = = i ) {
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if ( listBoxFactions [ i ] . mouseClick ( x , y ) ) {
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soundRenderer . playFx ( coreData . getClickSoundA ( ) ) ;
ClientInterface * clientInterface = NetworkManager : : getInstance ( ) . getClientInterface ( ) ;
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if ( clientInterface - > isConnected ( ) ) {
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clientInterface - > setGameSettingsReceived ( false ) ;
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clientInterface - > sendSwitchSetupRequest (
listBoxFactions [ i ] . getSelectedItem ( ) ,
i ,
- 1 ,
listBoxTeams [ i ] . getSelectedItemIndex ( ) ,
getHumanPlayerName ( ) ,
getNetworkPlayerStatus ( ) ,
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switchSetupRequestFlagType ,
lang . getLanguage ( ) ) ;
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switchSetupRequestFlagType = ssrft_None ;
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}
break ;
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}
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}
2011-10-15 03:03:24 +02:00
if ( listBoxTeams [ i ] . getEditable ( ) & &
clientInterface - > getGameSettings ( ) - > getStartLocationIndex ( clientInterface - > getGameSettings ( ) - > getThisFactionIndex ( ) ) = = i ) {
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if ( listBoxTeams [ i ] . mouseClick ( x , y ) ) {
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soundRenderer . playFx ( coreData . getClickSoundA ( ) ) ;
2011-03-26 14:40:22 +01:00
if ( clientInterface - > isConnected ( ) ) {
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clientInterface - > setGameSettingsReceived ( false ) ;
2011-04-05 07:32:35 +02:00
clientInterface - > sendSwitchSetupRequest (
listBoxFactions [ i ] . getSelectedItem ( ) ,
i ,
- 1 ,
listBoxTeams [ i ] . getSelectedItemIndex ( ) ,
getHumanPlayerName ( ) ,
getNetworkPlayerStatus ( ) ,
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switchSetupRequestFlagType ,
lang . getLanguage ( ) ) ;
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switchSetupRequestFlagType = ssrft_None ;
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}
break ;
}
}
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//if(grabSlotButton[i].mouseClick(x, y)) {
// printf("Send slot switch request for slot = %d, myCurrentIndex = %d name [%s] control = %d\n",i,myCurrentIndex,labelNetStatus[i].getText().c_str(),listBoxControls[i].getSelectedItemIndex());
//}
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork & &
labelNetStatus [ i ] . getText ( ) = = GameConstants : : NETWORK_SLOT_UNCONNECTED_SLOTNAME ) {
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if ( i < mapInfo . players & & grabSlotButton [ i ] . mouseClick ( x , y ) ) {
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//printf("Send slot switch request for slot = %d, myCurrentIndex = %d\n",i,myCurrentIndex);
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soundRenderer . playFx ( coreData . getClickSoundA ( ) ) ;
clientInterface - > setGameSettingsReceived ( false ) ;
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settingsReceivedFromServer = false ;
2011-03-29 11:45:15 +02:00
2012-01-06 07:55:27 +01:00
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] sending a switchSlot request from %d to %d \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , clientInterface - > getGameSettings ( ) - > getThisFactionIndex ( ) , i ) ;
2011-03-29 11:45:15 +02:00
2011-10-15 03:03:24 +02:00
//printf("Switch slot from %d to %d\n",myCurrentIndex,i);
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clientInterface - > sendSwitchSetupRequest (
listBoxFactions [ myCurrentIndex ] . getSelectedItem ( ) ,
myCurrentIndex ,
i ,
listBoxTeams [ myCurrentIndex ] . getSelectedItemIndex ( ) ,
//labelPlayerNames[myCurrentIndex].getText(),
getHumanPlayerName ( ) ,
getNetworkPlayerStatus ( ) ,
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switchSetupRequestFlagType ,
lang . getLanguage ( ) ) ;
2010-10-09 00:53:18 +02:00
labelPlayerNames [ myCurrentIndex ] . setText ( " " ) ;
labelPlayerNames [ i ] . setText ( " " ) ;
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switchSetupRequestFlagType = ssrft_None ;
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break ;
}
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}
2010-08-21 15:04:52 +02:00
2011-03-26 14:40:22 +01:00
if ( labelPlayerNames [ i ] . mouseClick ( x , y ) & & ( activeInputLabel ! = & labelPlayerNames [ i ] ) ) {
if ( i = = clientInterface - > getPlayerIndex ( ) ) {
2010-08-21 15:04:52 +02:00
setActiveInputLabel ( & labelPlayerNames [ i ] ) ;
}
}
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}
2011-03-11 12:11:46 +01:00
if ( listBoxPlayerStatus . mouseClick ( x , y ) ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2011-03-11 12:11:46 +01:00
soundRenderer . playFx ( coreData . getClickSoundC ( ) ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2011-03-11 12:11:46 +01:00
2011-04-13 00:20:41 +02:00
if ( getNetworkPlayerStatus ( ) = = npst_PickSettings )
{
listBoxPlayerStatus . setTextColor ( Vec3f ( 1.0f , 0.0f , 0.0f ) ) ;
listBoxPlayerStatus . setLighted ( true ) ;
}
else if ( getNetworkPlayerStatus ( ) = = npst_BeRightBack )
{
listBoxPlayerStatus . setTextColor ( Vec3f ( 1.0f , 1.0f , 0.0f ) ) ;
listBoxPlayerStatus . setLighted ( true ) ;
}
else if ( getNetworkPlayerStatus ( ) = = npst_Ready )
{
listBoxPlayerStatus . setTextColor ( Vec3f ( 0.0f , 1.0f , 0.0f ) ) ;
listBoxPlayerStatus . setLighted ( false ) ;
}
2011-03-11 12:11:46 +01:00
ClientInterface * clientInterface = NetworkManager : : getInstance ( ) . getClientInterface ( ) ;
if ( clientInterface - > isConnected ( ) ) {
clientInterface - > setGameSettingsReceived ( false ) ;
clientInterface - > sendSwitchSetupRequest (
listBoxFactions [ clientInterface - > getPlayerIndex ( ) ] . getSelectedItem ( ) ,
clientInterface - > getPlayerIndex ( ) , - 1 ,
listBoxTeams [ clientInterface - > getPlayerIndex ( ) ] . getSelectedItemIndex ( ) ,
getHumanPlayerName ( ) ,
getNetworkPlayerStatus ( ) ,
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switchSetupRequestFlagType ,
lang . getLanguage ( ) ) ;
2011-03-11 12:11:46 +01:00
switchSetupRequestFlagType = ssrft_None ;
}
}
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if ( isMasterserverAdmin ( ) = = true ) {
//printf("#1 admin key [%d] client key [%d]\n",settings->getMasterserver_admin(),clientInterface->getSessionKey());
mouseClickAdmin ( x , y , mouseButton ) ;
}
}
2012-01-06 07:55:27 +01:00
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2011-09-24 09:46:56 +02:00
}
bool MenuStateConnectedGame : : isMasterserverAdmin ( ) {
bool result = false ;
ClientInterface * clientInterface = NetworkManager : : getInstance ( ) . getClientInterface ( ) ;
if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) ) {
const GameSettings * settings = clientInterface - > getGameSettings ( ) ;
if ( settings ! = NULL ) {
//printf("#1 admin key [%d] client key [%d]\n",settings->getMasterserver_admin(),clientInterface->getSessionKey());
if ( settings - > getMasterserver_admin ( ) = = clientInterface - > getSessionKey ( ) ) {
result = true ;
}
}
}
return result ;
}
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void MenuStateConnectedGame : : broadCastGameSettingsToMasterserver ( bool forceNow ) {
if ( isMasterserverAdmin ( ) = = false ) {
return ;
}
2011-09-24 09:46:56 +02:00
2011-10-22 02:19:38 +02:00
if ( forceNow = = true | |
2011-12-03 09:17:49 +01:00
( needToBroadcastServerSettings = = true & & difftime ( time ( NULL ) , broadcastServerSettingsDelayTimer ) > = MASTERSERVER_BROADCAST_SETTINGS_SECONDS ) ) {
2012-01-06 07:55:27 +01:00
//printf("In [%s:%s] Line: %d forceNow = %d broadcastServerSettingsDelayTimer = %lu, now =%lu\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,forceNow,broadcastServerSettingsDelayTimer,time(NULL));
2011-10-22 02:19:38 +02:00
needToBroadcastServerSettings = false ;
broadcastServerSettingsDelayTimer = time ( NULL ) ;
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
for ( int i = 0 ; i < mapInfo . players ; + + i ) {
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetworkUnassigned ) {
listBoxControls [ i ] . setSelectedItemIndex ( ctNetwork ) ;
}
2011-10-15 03:39:59 +02:00
}
2011-10-22 02:19:38 +02:00
for ( int i = mapInfo . players ; i < GameConstants : : maxPlayers ; + + i ) {
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork ) {
listBoxControls [ i ] . setSelectedItemIndex ( ctNetworkUnassigned ) ;
}
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}
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GameSettings gameSettings = * clientInterface - > getGameSettings ( ) ;
loadGameSettings ( & gameSettings ) ;
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2012-03-03 05:33:39 +01:00
if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " broadcast settings: \n %s \n " , gameSettings . toString ( ) . c_str ( ) ) ;
2011-10-01 10:04:30 +02:00
2011-10-22 02:19:38 +02:00
//printf("Client sending map [%s] admin key [%d]\n",gameSettings.getMap().c_str(),gameSettings.getMasterserver_admin());
2011-09-24 09:46:56 +02:00
2011-10-22 02:19:38 +02:00
//clientInterface->setGameSettings(&gameSettings);
clientInterface - > broadcastGameSetup ( & gameSettings ) ;
}
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}
2011-09-27 03:11:11 +02:00
void MenuStateConnectedGame : : updateResourceMultiplier ( const int index ) {
ControlType ct = static_cast < ControlType > ( listBoxControls [ index ] . getSelectedItemIndex ( ) ) ;
if ( ct = = ctHuman | | ct = = ctNetwork | | ct = = ctClosed ) {
listBoxRMultiplier [ index ] . setSelectedItemIndex ( ( GameConstants : : normalMultiplier - 0.5f ) * 10 ) ;
listBoxRMultiplier [ index ] . setEnabled ( false ) ;
}
else if ( ct = = ctCpuEasy | | ct = = ctNetworkCpuEasy )
{
listBoxRMultiplier [ index ] . setSelectedItemIndex ( ( GameConstants : : easyMultiplier - 0.5f ) * 10 ) ;
listBoxRMultiplier [ index ] . setEnabled ( true ) ;
}
else if ( ct = = ctCpu | | ct = = ctNetworkCpu ) {
listBoxRMultiplier [ index ] . setSelectedItemIndex ( ( GameConstants : : normalMultiplier - 0.5f ) * 10 ) ;
listBoxRMultiplier [ index ] . setEnabled ( true ) ;
}
else if ( ct = = ctCpuUltra | | ct = = ctNetworkCpuUltra )
{
listBoxRMultiplier [ index ] . setSelectedItemIndex ( ( GameConstants : : ultraMultiplier - 0.5f ) * 10 ) ;
listBoxRMultiplier [ index ] . setEnabled ( true ) ;
}
else if ( ct = = ctCpuMega | | ct = = ctNetworkCpuMega )
{
listBoxRMultiplier [ index ] . setSelectedItemIndex ( ( GameConstants : : megaMultiplier - 0.5f ) * 10 ) ;
listBoxRMultiplier [ index ] . setEnabled ( true ) ;
}
listBoxRMultiplier [ index ] . setEditable ( listBoxRMultiplier [ index ] . getEnabled ( ) ) ;
listBoxRMultiplier [ index ] . setVisible ( listBoxRMultiplier [ index ] . getEnabled ( ) ) ;
}
2011-09-24 09:46:56 +02:00
void MenuStateConnectedGame : : mouseClickAdmin ( int x , int y , MouseButton mouseButton ) {
try {
2011-12-02 17:07:59 +01:00
//CoreData &coreData= CoreData::getInstance();
//SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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//int oldListBoxMapfilterIndex=listBoxMapFilter.getSelectedItemIndex();
if ( buttonPlayNow . mouseClick ( x , y ) & & buttonPlayNow . getEnabled ( ) ) {
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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PlayNow ( true ) ;
return ;
}
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else if ( buttonRestoreLastSettings . mouseClick ( x , y ) & & buttonRestoreLastSettings . getEnabled ( ) ) {
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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RestoreLastGameSettings ( ) ;
}
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else if ( listBoxMap . mouseClick ( x , y ) ) {
if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " %s \n " , getCurrentMapFile ( ) . c_str ( ) ) ;
//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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if ( loadMapInfo ( Map : : getMapPath ( getCurrentMapFile ( ) , " " , false ) , & mapInfo , true ) = = true ) {
labelMapInfo . setText ( mapInfo . desc ) ;
}
else {
labelMapInfo . setText ( " ??? " ) ;
}
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//updateControlers();
//updateNetworkSlots();
//if(listBoxPublishServer.getSelectedItemIndex() == 0) {
// needToRepublishToMasterserver = true;
//}
//if(hasNetworkGameSettings() == true) {
//delay publishing for 5 seconds
// needToPublishDelayed=true;
// mapPublishingDelayTimer=time(NULL);
//}
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//broadCastGameSettingsToMasterserver();
needToBroadcastServerSettings = true ;
broadcastServerSettingsDelayTimer = time ( NULL ) ;
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}
else if ( listBoxFogOfWar . mouseClick ( x , y ) ) {
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
// cleanupMapPreviewTexture();
// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
// needToRepublishToMasterserver = true;
// }
//
// if(hasNetworkGameSettings() == true) {
// needToSetChangedGameSettings = true;
// lastSetChangedGameSettings = time(NULL);
// }
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//broadCastGameSettingsToMasterserver();
needToBroadcastServerSettings = true ;
broadcastServerSettingsDelayTimer = time ( NULL ) ;
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}
else if ( listBoxAllowObservers . mouseClick ( x , y ) ) {
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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// MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
//
// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
// needToRepublishToMasterserver = true;
// }
//
// reloadFactions(true);
//
// if(hasNetworkGameSettings() == true) {
// needToSetChangedGameSettings = true;
// lastSetChangedGameSettings = time(NULL);
// }
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//broadCastGameSettingsToMasterserver();
needToBroadcastServerSettings = true ;
broadcastServerSettingsDelayTimer = time ( NULL ) ;
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}
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//else if(listBoxEnableObserverMode.mouseClick(x, y)) {
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
// needToRepublishToMasterserver = true;
// }
//
// if(hasNetworkGameSettings() == true)
// {
// needToSetChangedGameSettings = true;
// lastSetChangedGameSettings = time(NULL);
// }
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//broadCastGameSettingsToMasterserver();
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// needToBroadcastServerSettings=true;
// broadcastServerSettingsDelayTimer=time(NULL);
//}
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else if ( listBoxEnableSwitchTeamMode . mouseClick ( x , y ) ) {
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
// needToRepublishToMasterserver = true;
// }
//
// if(hasNetworkGameSettings() == true)
// {
// needToSetChangedGameSettings = true;
// lastSetChangedGameSettings = time(NULL);
// }
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//broadCastGameSettingsToMasterserver();
needToBroadcastServerSettings = true ;
broadcastServerSettingsDelayTimer = time ( NULL ) ;
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}
else if ( listBoxAISwitchTeamAcceptPercent . getEnabled ( ) & & listBoxAISwitchTeamAcceptPercent . mouseClick ( x , y ) ) {
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
// needToRepublishToMasterserver = true;
// }
//
// if(hasNetworkGameSettings() == true)
// {
// needToSetChangedGameSettings = true;
// lastSetChangedGameSettings = time(NULL);
// }
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//broadCastGameSettingsToMasterserver();
needToBroadcastServerSettings = true ;
broadcastServerSettingsDelayTimer = time ( NULL ) ;
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}
// else if (listBoxAdvanced.getSelectedItemIndex() == 1 && listBoxPathFinderType.mouseClick(x, y)) {
// MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
//
// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
// needToRepublishToMasterserver = true;
// }
//
// if(hasNetworkGameSettings() == true)
// {
// needToSetChangedGameSettings = true;
// lastSetChangedGameSettings = time(NULL);
// }
// }
// else if (listBoxAdvanced.mouseClick(x, y)) {
// //TODO
// }
else if ( listBoxTileset . mouseClick ( x , y ) ) {
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
// needToRepublishToMasterserver = true;
// }
// if(hasNetworkGameSettings() == true)
// {
//
// //delay publishing for 5 seconds
// needToPublishDelayed=true;
// mapPublishingDelayTimer=time(NULL);
// }
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//broadCastGameSettingsToMasterserver();
needToBroadcastServerSettings = true ;
broadcastServerSettingsDelayTimer = time ( NULL ) ;
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}
// else if(listBoxMapFilter.mouseClick(x, y)){
// MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
// switchToNextMapGroup(listBoxMapFilter.getSelectedItemIndex()-oldListBoxMapfilterIndex);
//
// if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n", getCurrentMapFile().c_str());
//
// loadMapInfo(Map::getMapPath(getCurrentMapFile()), &mapInfo, true);
// labelMapInfo.setText(mapInfo.desc);
// updateControlers();
// updateNetworkSlots();
//
// if(listBoxPublishServer.getSelectedItemIndex() == 0) {
// needToRepublishToMasterserver = true;
// }
//
// if(hasNetworkGameSettings() == true)
// {
// needToSetChangedGameSettings = true;
// lastSetChangedGameSettings = time(NULL);
// }
// }
else if ( listBoxTechTree . mouseClick ( x , y ) ) {
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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reloadFactions ( false , " " ) ;
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//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
//if(listBoxPublishServer.getSelectedItemIndex() == 0) {
// needToRepublishToMasterserver = true;
//}
//if(hasNetworkGameSettings() == true)
//{
// needToSetChangedGameSettings = true;
// lastSetChangedGameSettings = time(NULL);
//}
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//broadCastGameSettingsToMasterserver();
needToBroadcastServerSettings = true ;
broadcastServerSettingsDelayTimer = time ( NULL ) ;
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}
else {
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
for ( int i = 0 ; i < mapInfo . players ; + + i ) {
//MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
//if (listBoxAdvanced.getSelectedItemIndex() == 1) {
// set multiplier
if ( listBoxRMultiplier [ i ] . mouseClick ( x , y ) ) {
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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//broadCastGameSettingsToMasterserver();
needToBroadcastServerSettings = true ;
broadcastServerSettingsDelayTimer = time ( NULL ) ;
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}
//}
//ensure thet only 1 human player is present
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//int oldSelectedIndex = listBoxControls[i].getSelectedItemIndex();
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if ( clientInterface ! = NULL & & clientInterface - > getGameSettings ( ) ! = NULL & &
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clientInterface - > getGameSettings ( ) - > getStartLocationIndex ( clientInterface - > getGameSettings ( ) - > getThisFactionIndex ( ) ) ! = i & &
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listBoxControls [ i ] . mouseClick ( x , y ) ) {
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2011-09-24 09:46:56 +02:00
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if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetworkUnassigned ) {
listBoxControls [ i ] . mouseClick ( x , y ) ;
}
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updateResourceMultiplier ( i ) ;
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//broadCastGameSettingsToMasterserver();
needToBroadcastServerSettings = true ;
broadcastServerSettingsDelayTimer = time ( NULL ) ;
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}
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else if ( clientInterface - > getGameSettings ( ) - > getStartLocationIndex ( clientInterface - > getGameSettings ( ) - > getThisFactionIndex ( ) ) ! = i & &
listBoxFactions [ i ] . mouseClick ( x , y ) ) {
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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// Disallow CPU players to be observers
if ( factionFiles [ listBoxFactions [ i ] . getSelectedItemIndex ( ) ] = = formatString ( GameConstants : : OBSERVER_SLOTNAME ) & &
( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctCpuEasy | | listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctCpu | |
listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctCpuUltra | | listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctCpuMega ) ) {
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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listBoxFactions [ i ] . setSelectedItemIndex ( 0 ) ;
}
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//broadCastGameSettingsToMasterserver();
needToBroadcastServerSettings = true ;
broadcastServerSettingsDelayTimer = time ( NULL ) ;
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}
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else if ( clientInterface - > getGameSettings ( ) - > getStartLocationIndex ( clientInterface - > getGameSettings ( ) - > getThisFactionIndex ( ) ) ! = i & &
listBoxTeams [ i ] . mouseClick ( x , y ) ) {
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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if ( factionFiles [ listBoxFactions [ i ] . getSelectedItemIndex ( ) ] ! = formatString ( GameConstants : : OBSERVER_SLOTNAME ) ) {
if ( listBoxTeams [ i ] . getSelectedItemIndex ( ) + 1 ! = ( GameConstants : : maxPlayers + fpt_Observer ) ) {
//lastSelectedTeamIndex[i] = listBoxTeams[i].getSelectedItemIndex();
}
}
else {
//lastSelectedTeamIndex[i] = -1;
}
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//broadCastGameSettingsToMasterserver();
needToBroadcastServerSettings = true ;
broadcastServerSettingsDelayTimer = time ( NULL ) ;
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}
}
}
}
catch ( const std : : exception & ex ) {
char szBuf [ 4096 ] = " " ;
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sprintf ( szBuf , " In [%s::%s %d] Error detected: \n %s \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugError , szBuf ) ;
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " %s " , szBuf ) ;
//showGeneralError=true;
//generalErrorToShow = szBuf;
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}
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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}
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void MenuStateConnectedGame : : PlayNow ( bool saveGame ) {
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NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
GameSettings gameSettings = * clientInterface - > getGameSettings ( ) ;
loadGameSettings ( & gameSettings ) ;
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if ( saveGame = = true ) {
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CoreData : : getInstance ( ) . saveGameSettingsToFile ( HEADLESS_SAVED_GAME_FILENAME , & gameSettings , true ) ;
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}
//forceWaitForShutdown = false;
//closeUnusedSlots();
CoreData & coreData = CoreData : : getInstance ( ) ;
SoundRenderer & soundRenderer = SoundRenderer : : getInstance ( ) ;
soundRenderer . playFx ( coreData . getClickSoundC ( ) ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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//printf("Client sending map [%s] admin key [%d]\n",gameSettings.getMap().c_str(),gameSettings.getMasterserver_admin());
//clientInterface->setGameSettings(&gameSettings);
clientInterface - > broadcastGameStart ( & gameSettings ) ;
}
string MenuStateConnectedGame : : getCurrentMapFile ( ) {
//int i=listBoxMapFilter.getSelectedItemIndex();
//int mapIndex=listBoxMap.getSelectedItemIndex();
//return playerSortedMaps[i].at(mapIndex);
int mapIndex = listBoxMap . getSelectedItemIndex ( ) ;
return mapFiles [ mapIndex ] ;
}
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void MenuStateConnectedGame : : reloadFactions ( bool keepExistingSelectedItem , string scenario ) {
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vector < string > results ;
Config & config = Config : : getInstance ( ) ;
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string scenarioDir = Scenario : : getScenarioDir ( dirList , scenario ) ;
vector < string > techPaths = config . getPathListForType ( ptTechs , scenarioDir ) ;
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for ( int idx = 0 ; idx < techPaths . size ( ) ; idx + + ) {
string & techPath = techPaths [ idx ] ;
endPathWithSlash ( techPath ) ;
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if ( listBoxTechTree . getSelectedItemIndex ( ) > = 0 & & listBoxTechTree . getSelectedItemIndex ( ) < techTreeFiles . size ( ) ) {
//findAll(techPath + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "/factions/*.", results, false, false);
findDirs ( techPath + techTreeFiles [ listBoxTechTree . getSelectedItemIndex ( ) ] + " /factions/ " , results , false , false ) ;
}
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if ( results . empty ( ) = = false ) {
break ;
}
}
if ( results . empty ( ) = = true ) {
//throw runtime_error("(2)There are no factions for the tech tree [" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "]");
//showGeneralError=true;
//generalErrorToShow = "[#2] There are no factions for the tech tree [" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "]";
}
results . push_back ( formatString ( GameConstants : : RANDOMFACTION_SLOTNAME ) ) ;
// Add special Observer Faction
//Lang &lang= Lang::getInstance();
if ( listBoxAllowObservers . getSelectedItemIndex ( ) = = 1 ) {
results . push_back ( formatString ( GameConstants : : OBSERVER_SLOTNAME ) ) ;
}
factionFiles = results ;
for ( int i = 0 ; i < results . size ( ) ; + + i ) {
results [ i ] = formatString ( results [ i ] ) ;
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " Tech [%s] has faction [%s] \n " , techTreeFiles [ listBoxTechTree . getSelectedItemIndex ( ) ] . c_str ( ) , results [ i ] . c_str ( ) ) ;
}
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
int originalIndex = listBoxFactions [ i ] . getSelectedItemIndex ( ) ;
//printf("[a] i = %d, originalIndex = %d\n",i,originalIndex);
string originalValue = ( listBoxFactions [ i ] . getItemCount ( ) > 0 ? listBoxFactions [ i ] . getSelectedItem ( ) : " " ) ;
//printf("[a1] i = %d, originalValue = [%s]\n",i,originalValue.c_str());
listBoxFactions [ i ] . setItems ( results ) ;
if ( keepExistingSelectedItem = = false | |
( listBoxAllowObservers . getSelectedItemIndex ( ) = = 0 & &
originalValue = = formatString ( GameConstants : : OBSERVER_SLOTNAME ) ) ) {
listBoxFactions [ i ] . setSelectedItemIndex ( i % results . size ( ) ) ;
if ( originalValue = = formatString ( GameConstants : : OBSERVER_SLOTNAME ) & &
listBoxFactions [ i ] . getSelectedItem ( ) ! = formatString ( GameConstants : : OBSERVER_SLOTNAME ) ) {
if ( listBoxTeams [ i ] . getSelectedItem ( ) = = intToStr ( GameConstants : : maxPlayers + fpt_Observer ) ) {
listBoxTeams [ i ] . setSelectedItem ( intToStr ( 1 ) ) ;
}
}
//printf("[b] i = %d, listBoxFactions[i].getSelectedItemIndex() = %d\n",i,listBoxFactions[i].getSelectedItemIndex());
}
else if ( originalIndex < results . size ( ) ) {
listBoxFactions [ i ] . setSelectedItemIndex ( originalIndex ) ;
//printf("[c] i = %d, originalIndex = %d\n",i,originalIndex);
}
}
}
void MenuStateConnectedGame : : loadGameSettings ( GameSettings * gameSettings ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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int factionCount = 0 ;
//ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s] Line: %d \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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// Test flags values
//gameSettings->setFlagTypes1(ft1_show_map_resources);
//
//gameSettings->setMapFilterIndex(listBoxMapFilter.getSelectedItemIndex());
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if ( checkBoxScenario . getValue ( ) = = true ) {
gameSettings - > setScenario ( scenarioInfo . name ) ;
gameSettings - > setScenarioDir ( Scenario : : getScenarioPath ( dirList , scenarioInfo . name ) ) ;
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gameSettings - > setDefaultResources ( scenarioInfo . defaultResources ) ;
gameSettings - > setDefaultUnits ( scenarioInfo . defaultUnits ) ;
gameSettings - > setDefaultVictoryConditions ( scenarioInfo . defaultVictoryConditions ) ;
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}
else {
gameSettings - > setScenario ( " " ) ;
gameSettings - > setScenarioDir ( " " ) ;
}
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] listBoxMap.getSelectedItemIndex() = %d, mapFiles.size() = %lu, getCurrentMapFile() [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , listBoxMap . getSelectedItemIndex ( ) , mapFiles . size ( ) , getCurrentMapFile ( ) . c_str ( ) ) ;
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if ( listBoxMap . getSelectedItemIndex ( ) > = 0 & & listBoxMap . getSelectedItemIndex ( ) < mapFiles . size ( ) ) {
gameSettings - > setDescription ( formatString ( getCurrentMapFile ( ) ) ) ;
gameSettings - > setMap ( getCurrentMapFile ( ) ) ;
}
else {
Lang & lang = Lang : : getInstance ( ) ;
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingMap=Player " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingMap=Player " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , listBoxMap . getSelectedItem ( ) . c_str ( ) ) ;
}
else {
sprintf ( szMsg , " Player: %s is missing the map: %s " , getHumanPlayerName ( ) . c_str ( ) , listBoxMap . getSelectedItem ( ) . c_str ( ) ) ;
}
bool localEcho = lang . isLanguageLocal ( languageList [ i ] ) ;
clientInterface - > sendTextMessage ( szMsg , - 1 , localEcho , languageList [ i ] ) ;
}
}
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if ( listBoxTileset . getSelectedItemIndex ( ) > = 0 & & listBoxTileset . getSelectedItemIndex ( ) < tilesetFiles . size ( ) ) {
gameSettings - > setTileset ( tilesetFiles [ listBoxTileset . getSelectedItemIndex ( ) ] ) ;
}
else {
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//printf("A loadGameSettings listBoxTileset.getSelectedItemIndex() = %d tilesetFiles.size() = %d\n",listBoxTileset.getSelectedItemIndex(),tilesetFiles.size());
2011-11-05 02:17:11 +01:00
Lang & lang = Lang : : getInstance ( ) ;
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingTileset=Player " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingTileset=Player " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , listBoxTileset . getSelectedItem ( ) . c_str ( ) ) ;
}
else {
sprintf ( szMsg , " Player: %s is missing the tileset: %s " , getHumanPlayerName ( ) . c_str ( ) , listBoxTileset . getSelectedItem ( ) . c_str ( ) ) ;
}
bool localEcho = lang . isLanguageLocal ( languageList [ i ] ) ;
clientInterface - > sendTextMessage ( szMsg , - 1 , localEcho , languageList [ i ] ) ;
}
}
if ( listBoxTechTree . getSelectedItemIndex ( ) > = 0 & & listBoxTechTree . getSelectedItemIndex ( ) < techTreeFiles . size ( ) ) {
gameSettings - > setTech ( techTreeFiles [ listBoxTechTree . getSelectedItemIndex ( ) ] ) ;
}
else {
Lang & lang = Lang : : getInstance ( ) ;
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingTechtree=Player " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingTechtree=Player " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , listBoxTechTree . getSelectedItem ( ) . c_str ( ) ) ;
}
else {
sprintf ( szMsg , " Player: %s is missing the techtree: %s " , getHumanPlayerName ( ) . c_str ( ) , listBoxTechTree . getSelectedItem ( ) . c_str ( ) ) ;
}
bool localEcho = lang . isLanguageLocal ( languageList [ i ] ) ;
clientInterface - > sendTextMessage ( szMsg , - 1 , localEcho , languageList [ i ] ) ;
}
}
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if ( checkBoxScenario . getValue ( ) = = false ) {
gameSettings - > setDefaultUnits ( true ) ;
gameSettings - > setDefaultResources ( true ) ;
gameSettings - > setDefaultVictoryConditions ( true ) ;
}
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gameSettings - > setFogOfWar ( listBoxFogOfWar . getSelectedItemIndex ( ) = = 0 | |
listBoxFogOfWar . getSelectedItemIndex ( ) = = 1 ) ;
gameSettings - > setAllowObservers ( listBoxAllowObservers . getSelectedItemIndex ( ) = = 1 ) ;
uint32 valueFlags1 = gameSettings - > getFlagTypes1 ( ) ;
if ( listBoxFogOfWar . getSelectedItemIndex ( ) = = 1 | |
listBoxFogOfWar . getSelectedItemIndex ( ) = = 2 ) {
valueFlags1 | = ft1_show_map_resources ;
gameSettings - > setFlagTypes1 ( valueFlags1 ) ;
}
else {
valueFlags1 & = ~ ft1_show_map_resources ;
gameSettings - > setFlagTypes1 ( valueFlags1 ) ;
}
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//gameSettings->setEnableObserverModeAtEndGame(listBoxEnableObserverMode.getSelectedItemIndex() == 0);
gameSettings - > setEnableObserverModeAtEndGame ( true ) ;
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gameSettings - > setPathFinderType ( static_cast < PathFinderType > ( listBoxPathFinderType . getSelectedItemIndex ( ) ) ) ;
valueFlags1 = gameSettings - > getFlagTypes1 ( ) ;
if ( listBoxEnableSwitchTeamMode . getSelectedItemIndex ( ) = = 0 ) {
valueFlags1 | = ft1_allow_team_switching ;
gameSettings - > setFlagTypes1 ( valueFlags1 ) ;
}
else {
valueFlags1 & = ~ ft1_allow_team_switching ;
gameSettings - > setFlagTypes1 ( valueFlags1 ) ;
}
gameSettings - > setAiAcceptSwitchTeamPercentChance ( strToInt ( listBoxAISwitchTeamAcceptPercent . getSelectedItem ( ) ) ) ;
// First save Used slots
//for(int i=0; i<mapInfo.players; ++i)
int AIPlayerCount = 0 ;
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
ControlType ct = static_cast < ControlType > ( listBoxControls [ i ] . getSelectedItemIndex ( ) ) ;
if ( ct ! = ctClosed ) {
int slotIndex = factionCount ;
gameSettings - > setFactionControl ( slotIndex , ct ) ;
if ( ct = = ctHuman ) {
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//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, slotIndex = %d, getHumanPlayerName(i) [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,slotIndex,getHumanPlayerName(i).c_str());
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gameSettings - > setThisFactionIndex ( slotIndex ) ;
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gameSettings - > setNetworkPlayerName ( slotIndex , getHumanPlayerName ( ) ) ;
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gameSettings - > setNetworkPlayerStatuses ( slotIndex , getNetworkPlayerStatus ( ) ) ;
Lang & lang = Lang : : getInstance ( ) ;
gameSettings - > setNetworkPlayerLanguages ( slotIndex , lang . getLanguage ( ) ) ;
}
//else if(serverInterface->getSlot(i) != NULL) {
// gameSettings->setNetworkPlayerLanguages(slotIndex, serverInterface->getSlot(i)->getNetworkPlayerLanguage());
//}
gameSettings - > setResourceMultiplierIndex ( slotIndex , listBoxRMultiplier [ i ] . getSelectedItemIndex ( ) ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] i = %d, factionFiles[listBoxFactions[i].getSelectedItemIndex()] [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , i , factionFiles [ listBoxFactions [ i ] . getSelectedItemIndex ( ) ] . c_str ( ) ) ;
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gameSettings - > setFactionTypeName ( slotIndex , factionFiles [ listBoxFactions [ i ] . getSelectedItemIndex ( ) ] ) ;
if ( factionFiles [ listBoxFactions [ i ] . getSelectedItemIndex ( ) ] = = formatString ( GameConstants : : OBSERVER_SLOTNAME ) ) {
listBoxTeams [ i ] . setSelectedItem ( intToStr ( GameConstants : : maxPlayers + fpt_Observer ) ) ;
}
// else if(listBoxTeams[i].getSelectedItem() == intToStr(GameConstants::maxPlayers + fpt_Observer)) {
// if(lastSelectedTeamIndex[i] >= 0 && lastSelectedTeamIndex[i] + 1 != (GameConstants::maxPlayers + fpt_Observer)) {
// if(lastSelectedTeamIndex[i] == 0) {
// lastSelectedTeamIndex[i] = GameConstants::maxPlayers-1;
// }
// else if(lastSelectedTeamIndex[i] == GameConstants::maxPlayers-1) {
// lastSelectedTeamIndex[i] = 0;
// }
//
// listBoxTeams[i].setSelectedItemIndex(lastSelectedTeamIndex[i]);
// }
// else {
// listBoxTeams[i].setSelectedItem(intToStr(1));
// }
// }
gameSettings - > setTeam ( slotIndex , listBoxTeams [ i ] . getSelectedItemIndex ( ) ) ;
gameSettings - > setStartLocationIndex ( slotIndex , i ) ;
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//printf("!!! setStartLocationIndex #1 slotIndex = %d, i = %d\n",slotIndex, i);
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if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork | | listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetworkUnassigned ) {
// if(serverInterface->getSlot(i) != NULL &&
// serverInterface->getSlot(i)->isConnected()) {
//
// gameSettings->setNetworkPlayerStatuses(slotIndex,serverInterface->getSlot(i)->getNetworkPlayerStatus());
//
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// if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, connectionSlot->getName() [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,serverInterface->getSlot(i)->getName().c_str());
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//
// gameSettings->setNetworkPlayerName(slotIndex, serverInterface->getSlot(i)->getName());
// labelPlayerNames[i].setText(serverInterface->getSlot(i)->getName());
// }
// else {
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// if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, playername unconnected\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i);
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//
// gameSettings->setNetworkPlayerName(slotIndex, GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME);
// labelPlayerNames[i].setText("");
// }
}
else if ( listBoxControls [ i ] . getSelectedItemIndex ( ) ! = ctHuman ) {
AIPlayerCount + + ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] i = %d, playername is AI (blank) \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , i ) ;
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gameSettings - > setNetworkPlayerName ( slotIndex , string ( " AI " ) + intToStr ( AIPlayerCount ) ) ;
labelPlayerNames [ i ] . setText ( " " ) ;
}
factionCount + + ;
}
else {
//gameSettings->setNetworkPlayerName("");
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//gameSettings->setNetworkPlayerStatuses(factionCount, 0);
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labelPlayerNames [ i ] . setText ( " " ) ;
}
}
// Next save closed slots
int closedCount = 0 ;
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
ControlType ct = static_cast < ControlType > ( listBoxControls [ i ] . getSelectedItemIndex ( ) ) ;
if ( ct = = ctClosed ) {
int slotIndex = factionCount + closedCount ;
gameSettings - > setFactionControl ( slotIndex , ct ) ;
gameSettings - > setTeam ( slotIndex , listBoxTeams [ i ] . getSelectedItemIndex ( ) ) ;
gameSettings - > setStartLocationIndex ( slotIndex , i ) ;
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//printf("!!! setStartLocationIndex #2 slotIndex = %d, i = %d\n",slotIndex, i);
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gameSettings - > setResourceMultiplierIndex ( slotIndex , 10 ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] i = %d, factionFiles[listBoxFactions[i].getSelectedItemIndex()] [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , i , factionFiles [ listBoxFactions [ i ] . getSelectedItemIndex ( ) ] . c_str ( ) ) ;
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gameSettings - > setFactionTypeName ( slotIndex , factionFiles [ listBoxFactions [ i ] . getSelectedItemIndex ( ) ] ) ;
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gameSettings - > setNetworkPlayerStatuses ( slotIndex , 0 ) ;
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gameSettings - > setNetworkPlayerName ( slotIndex , " Closed " ) ;
closedCount + + ;
}
}
gameSettings - > setFactionCount ( factionCount ) ;
Config & config = Config : : getInstance ( ) ;
gameSettings - > setEnableServerControlledAI ( config . getBool ( " ServerControlledAI " , " true " ) ) ;
gameSettings - > setNetworkFramePeriod ( config . getInt ( " NetworkSendFrameCount " , " 20 " ) ) ;
if ( hasNetworkGameSettings ( ) = = true ) {
if ( gameSettings - > getTileset ( ) ! = " " ) {
if ( lastCheckedCRCTilesetName ! = gameSettings - > getTileset ( ) ) {
//console.addLine("Checking tileset CRC [" + gameSettings->getTileset() + "]");
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lastCheckedCRCTilesetValue = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTilesets , " " ) , string ( " / " ) + gameSettings - > getTileset ( ) + string ( " /* " ) , " .xml " , NULL ) ;
if ( lastCheckedCRCTilesetValue = = 0 ) {
lastCheckedCRCTilesetValue = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTilesets , " " ) , string ( " / " ) + gameSettings - > getTileset ( ) + string ( " /* " ) , " .xml " , NULL , true ) ;
}
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lastCheckedCRCTilesetName = gameSettings - > getTileset ( ) ;
}
gameSettings - > setTilesetCRC ( lastCheckedCRCTilesetValue ) ;
}
if ( config . getBool ( " DisableServerLobbyTechtreeCRCCheck " , " false " ) = = false ) {
if ( gameSettings - > getTech ( ) ! = " " ) {
if ( lastCheckedCRCTechtreeName ! = gameSettings - > getTech ( ) ) {
//console.addLine("Checking techtree CRC [" + gameSettings->getTech() + "]");
lastCheckedCRCTechtreeValue = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTechs , " " ) , " / " + gameSettings - > getTech ( ) + " /* " , " .xml " , NULL ) ;
if ( lastCheckedCRCTechtreeValue = = 0 ) {
lastCheckedCRCTechtreeValue = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTechs , " " ) , " / " + gameSettings - > getTech ( ) + " /* " , " .xml " , NULL , true ) ;
}
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reloadFactions ( true , gameSettings - > getScenario ( ) ) ;
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factionCRCList . clear ( ) ;
for ( unsigned int factionIdx = 0 ; factionIdx < factionFiles . size ( ) ; + + factionIdx ) {
string factionName = factionFiles [ factionIdx ] ;
if ( factionName ! = GameConstants : : RANDOMFACTION_SLOTNAME & &
factionName ! = GameConstants : : OBSERVER_SLOTNAME ) {
//factionCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,""), "/" + gameSettings->getTech() + "/factions/" + factionName + "/*", ".xml", NULL, true);
int32 factionCRC = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTechs , " " ) , " / " + gameSettings - > getTech ( ) + " /factions/ " + factionName + " /* " , " .xml " , NULL ) ;
if ( factionCRC = = 0 ) {
factionCRC = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTechs , " " ) , " / " + gameSettings - > getTech ( ) + " /factions/ " + factionName + " /* " , " .xml " , NULL , true ) ;
}
factionCRCList . push_back ( make_pair ( factionName , factionCRC ) ) ;
}
}
//console.addLine("Found factions: " + intToStr(factionCRCList.size()));
lastCheckedCRCTechtreeName = gameSettings - > getTech ( ) ;
}
gameSettings - > setFactionCRCList ( factionCRCList ) ;
gameSettings - > setTechCRC ( lastCheckedCRCTechtreeValue ) ;
}
}
if ( gameSettings - > getMap ( ) ! = " " ) {
if ( lastCheckedCRCMapName ! = gameSettings - > getMap ( ) ) {
Checksum checksum ;
string file = Map : : getMapPath ( gameSettings - > getMap ( ) , " " , false ) ;
//console.addLine("Checking map CRC [" + file + "]");
checksum . addFile ( file ) ;
lastCheckedCRCMapValue = checksum . getSum ( ) ;
lastCheckedCRCMapName = gameSettings - > getMap ( ) ;
}
gameSettings - > setMapCRC ( lastCheckedCRCMapValue ) ;
}
}
//replace server player by network
for ( int i = 0 ; i < gameSettings - > getFactionCount ( ) ; + + i ) {
//replace by network
if ( gameSettings - > getFactionControl ( i ) = = ctHuman ) {
gameSettings - > setFactionControl ( i , ctNetwork ) ;
}
}
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s] Line: %d \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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}
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void MenuStateConnectedGame : : returnToJoinMenu ( ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2010-07-02 18:54:28 +02:00
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if ( ftpClientThread ! = NULL ) {
ftpClientThread - > setCallBackObject ( NULL ) ;
if ( ftpClientThread - > shutdownAndWait ( ) = = true ) {
delete ftpClientThread ;
ftpClientThread = NULL ;
}
}
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if ( returnMenuInfo = = jmSimple ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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mainMenu - > setState ( new MenuStateJoinGame ( program , mainMenu ) ) ;
}
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else {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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mainMenu - > setState ( new MenuStateMasterserver ( program , mainMenu ) ) ;
}
}
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void MenuStateConnectedGame : : mouseMove ( int x , int y , const MouseState * ms ) {
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if ( mainMessageBox . getEnabled ( ) ) {
mainMessageBox . mouseMove ( x , y ) ;
}
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if ( ftpMessageBox . getEnabled ( ) ) {
ftpMessageBox . mouseMove ( x , y ) ;
}
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buttonCancelDownloads . mouseMove ( x , y ) ;
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buttonDisconnect . mouseMove ( x , y ) ;
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
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listBoxControls [ i ] . mouseMove ( x , y ) ;
listBoxFactions [ i ] . mouseMove ( x , y ) ;
listBoxTeams [ i ] . mouseMove ( x , y ) ;
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grabSlotButton [ i ] . mouseMove ( x , y ) ;
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}
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listBoxMap . mouseMove ( x , y ) ;
listBoxFogOfWar . mouseMove ( x , y ) ;
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listBoxAllowObservers . mouseMove ( x , y ) ;
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listBoxTileset . mouseMove ( x , y ) ;
listBoxTechTree . mouseMove ( x , y ) ;
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listBoxPlayerStatus . mouseMove ( x , y ) ;
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checkBoxScenario . mouseMove ( x , y ) ;
listBoxScenario . mouseMove ( x , y ) ;
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buttonPlayNow . mouseMove ( x , y ) ;
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buttonRestoreLastSettings . mouseMove ( x , y ) ;
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}
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void MenuStateConnectedGame : : render ( ) {
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try {
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Renderer & renderer = Renderer : : getInstance ( ) ;
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if ( mainMessageBox . getEnabled ( ) ) {
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renderer . renderMessageBox ( & mainMessageBox ) ;
}
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if ( ! initialSettingsReceivedFromServer ) return ;
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if ( factionTexture ! = NULL ) {
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//renderer.renderTextureQuad(60+575+80,365,200,225,factionTexture,1);
renderer . renderTextureQuad ( 800 , 600 , 200 , 150 , factionTexture , 1 ) ;
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}
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if ( mapPreviewTexture ! = NULL ) {
renderer . renderTextureQuad ( 5 , 185 , 150 , 150 , mapPreviewTexture , 1.0f ) ;
//printf("=================> Rendering map preview texture\n");
}
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if ( scenarioLogoTexture ! = NULL ) {
renderer . renderTextureQuad ( 300 , 350 , 400 , 300 , scenarioLogoTexture , 1.0f ) ;
//renderer.renderBackground(scenarioLogoTexture);
}
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renderer . renderButton ( & buttonDisconnect ) ;
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// Get a reference to the player texture cache
std : : map < int , Texture2D * > & crcPlayerTextureCache = CacheManager : : getCachedItem < std : : map < int , Texture2D * > > ( GameConstants : : playerTextureCacheLookupKey ) ;
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// START - this code ensure player title and player names don't overlap
int offsetPosition = 0 ;
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
const Metrics & metrics = Metrics : : getInstance ( ) ;
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FontMetrics * fontMetrics = NULL ;
if ( Renderer : : renderText3DEnabled = = false ) {
fontMetrics = CoreData : : getInstance ( ) . getMenuFontNormal ( ) - > getMetrics ( ) ;
}
else {
fontMetrics = CoreData : : getInstance ( ) . getMenuFontNormal3D ( ) - > getMetrics ( ) ;
}
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if ( fontMetrics = = NULL ) {
throw runtime_error ( " fontMetrics == NULL " ) ;
}
int curWidth = ( metrics . toVirtualX ( fontMetrics - > getTextWidth ( labelPlayers [ i ] . getText ( ) ) ) ) ;
if ( labelPlayers [ i ] . getX ( ) + curWidth > = labelPlayerNames [ i ] . getX ( ) ) {
int newOffsetPosition = labelPlayers [ i ] . getX ( ) + curWidth + 2 ;
if ( offsetPosition < newOffsetPosition ) {
offsetPosition = newOffsetPosition ;
}
}
}
// END
2011-03-11 12:11:46 +01:00
renderer . renderListBox ( & listBoxPlayerStatus ) ;
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
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if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetworkUnassigned ) {
//printf("Player #%d [%s] control = %d\n",i,labelPlayerNames[i].getText().c_str(),listBoxControls[i].getSelectedItemIndex());
labelPlayers [ i ] . setVisible ( true ) ;
labelPlayerNames [ i ] . setVisible ( true ) ;
listBoxControls [ i ] . setVisible ( true ) ;
listBoxFactions [ i ] . setVisible ( true ) ;
listBoxTeams [ i ] . setVisible ( true ) ;
labelNetStatus [ i ] . setVisible ( true ) ;
}
2011-04-04 07:06:22 +02:00
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) ! = ctClosed ) {
renderer . renderLabel ( & labelPlayerStatus [ i ] ) ;
}
2011-03-11 12:11:46 +01:00
2010-10-22 09:28:55 +02:00
if ( crcPlayerTextureCache [ i ] ! = NULL ) {
// Render the player # label the player's color
Vec3f playerColor = crcPlayerTextureCache [ i ] - > getPixmap ( ) - > getPixel3f ( 0 , 0 ) ;
renderer . renderLabel ( & labelPlayers [ i ] , & playerColor ) ;
// Blend the color with white so make it more readable
2010-11-02 21:19:56 +01:00
//Vec4f newColor(1.f, 1.f, 1.f, 0.57f);
//renderer.renderLabel(&labelPlayers[i],&newColor);
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//int quadWidth = labelPlayerNames[i].getX() - labelPlayers[i].getX() - 5;
//renderer.renderTextureQuad(labelPlayers[i].getX(), labelPlayers[i].getY(), quadWidth, labelPlayers[i].getH(), crcPlayerTextureCache[i],1.0f,&playerColor);
}
else {
renderer . renderLabel ( & labelPlayers [ i ] ) ;
}
2010-11-06 00:12:46 +01:00
if ( offsetPosition > 0 ) {
labelPlayerNames [ i ] . setX ( offsetPosition ) ;
}
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renderer . renderListBox ( & listBoxControls [ i ] ) ;
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) ! = ctClosed ) {
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renderer . renderListBox ( & listBoxRMultiplier [ i ] ) ;
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renderer . renderListBox ( & listBoxFactions [ i ] ) ;
renderer . renderListBox ( & listBoxTeams [ i ] ) ;
2010-04-23 01:18:04 +02:00
//renderer.renderLabel(&labelNetStatus[i]);
2010-12-29 02:10:53 +01:00
2010-06-29 08:50:35 +02:00
if ( ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork ) & &
( labelNetStatus [ i ] . getText ( ) = = GameConstants : : NETWORK_SLOT_UNCONNECTED_SLOTNAME ) ) {
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if ( i < mapInfo . players ) {
renderer . renderButton ( & grabSlotButton [ i ] ) ;
}
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}
2011-09-01 23:54:31 +02:00
else if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork | |
listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetworkUnassigned | |
listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctHuman ) {
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renderer . renderLabel ( & labelNetStatus [ i ] ) ;
}
2010-08-21 15:04:52 +02:00
2011-09-01 23:54:31 +02:00
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork | |
listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetworkUnassigned | |
listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctHuman ) {
2010-08-21 15:04:52 +02:00
if ( labelNetStatus [ i ] . getText ( ) ! = GameConstants : : NETWORK_SLOT_UNCONNECTED_SLOTNAME ) {
renderer . renderLabel ( & labelPlayerNames [ i ] ) ;
}
}
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}
}
renderer . renderLabel ( & labelStatus ) ;
renderer . renderLabel ( & labelInfo ) ;
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if ( difftime ( time ( NULL ) , timerLabelFlash ) < 1 ) {
renderer . renderLabel ( & labelDataSynchInfo , & RED ) ;
}
else {
renderer . renderLabel ( & labelDataSynchInfo , & WHITE ) ;
if ( difftime ( time ( NULL ) , timerLabelFlash ) > 2 ) {
timerLabelFlash = time ( NULL ) ;
}
}
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renderer . renderLabel ( & labelMap ) ;
renderer . renderLabel ( & labelFogOfWar ) ;
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renderer . renderLabel ( & labelAllowObservers ) ;
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renderer . renderLabel ( & labelTileset ) ;
renderer . renderLabel ( & labelTechTree ) ;
renderer . renderLabel ( & labelControl ) ;
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//renderer.renderLabel(&labelRMultiplier);
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renderer . renderLabel ( & labelFaction ) ;
renderer . renderLabel ( & labelTeam ) ;
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renderer . renderLabel ( & labelMapInfo ) ;
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renderer . renderListBox ( & listBoxMap ) ;
renderer . renderListBox ( & listBoxFogOfWar ) ;
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renderer . renderListBox ( & listBoxAllowObservers ) ;
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renderer . renderListBox ( & listBoxTileset ) ;
renderer . renderListBox ( & listBoxTechTree ) ;
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//renderer.renderLabel(&labelEnableObserverMode);
2010-08-05 01:39:12 +02:00
renderer . renderLabel ( & labelPathFinderType ) ;
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renderer . renderLabel ( & labelEnableSwitchTeamMode ) ;
renderer . renderLabel ( & labelAISwitchTeamAcceptPercent ) ;
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//renderer.renderListBox(&listBoxEnableObserverMode);
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renderer . renderListBox ( & listBoxPathFinderType ) ;
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renderer . renderListBox ( & listBoxEnableSwitchTeamMode ) ;
renderer . renderListBox ( & listBoxAISwitchTeamAcceptPercent ) ;
2011-09-24 09:46:56 +02:00
renderer . renderButton ( & buttonPlayNow ) ;
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renderer . renderButton ( & buttonRestoreLastSettings ) ;
2011-09-24 09:46:56 +02:00
2011-12-26 07:29:14 +01:00
//renderer.renderLabel(&labelInfo);
renderer . renderCheckBox ( & checkBoxScenario ) ;
renderer . renderLabel ( & labelScenario ) ;
if ( checkBoxScenario . getValue ( ) = = true ) {
renderer . renderListBox ( & listBoxScenario ) ;
}
2011-01-04 23:14:42 +01:00
MutexSafeWrapper safeMutexFTPProgress ( ( ftpClientThread ! = NULL ? ftpClientThread - > getProgressMutex ( ) : NULL ) , string ( __FILE__ ) + " _ " + intToStr ( __LINE__ ) ) ;
2011-09-01 01:10:43 +02:00
if ( fileFTPProgressList . empty ( ) = = false ) {
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Lang & lang = Lang : : getInstance ( ) ;
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renderer . renderButton ( & buttonCancelDownloads ) ;
int yLocation = buttonCancelDownloads . getY ( ) - 20 ;
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for ( std : : map < string , pair < int , string > > : : iterator iterMap = fileFTPProgressList . begin ( ) ;
iterMap ! = fileFTPProgressList . end ( ) ; + + iterMap ) {
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string progressLabelPrefix = lang . get ( " ModDownloading " ) + " " + iterMap - > first + " " ;
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//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("\nRendering file progress with the following prefix [%s]\n",progressLabelPrefix.c_str());
2011-01-04 23:13:49 +01:00
2011-08-30 23:48:32 +02:00
if ( Renderer : : renderText3DEnabled ) {
renderer . renderProgressBar3D (
iterMap - > second . first ,
10 ,
yLocation ,
CoreData : : getInstance ( ) . getDisplayFontSmall3D ( ) ,
350 , progressLabelPrefix ) ;
}
else {
renderer . renderProgressBar (
iterMap - > second . first ,
10 ,
yLocation ,
CoreData : : getInstance ( ) . getDisplayFontSmall ( ) ,
350 , progressLabelPrefix ) ;
}
2011-01-04 09:44:00 +01:00
2011-01-09 06:59:35 +01:00
yLocation - = 10 ;
2011-01-04 09:44:00 +01:00
}
}
safeMutexFTPProgress . ReleaseLock ( ) ;
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2011-01-09 10:05:34 +01:00
if ( mainMessageBox . getEnabled ( ) ) {
renderer . renderMessageBox ( & mainMessageBox ) ;
}
if ( ftpMessageBox . getEnabled ( ) ) {
renderer . renderMessageBox ( & ftpMessageBox ) ;
}
if ( program ! = NULL ) program - > renderProgramMsgBox ( ) ;
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if ( enableMapPreview & & ( mapPreview . hasFileLoaded ( ) = = true ) ) {
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int mouseX = mainMenu - > getMouseX ( ) ;
int mouseY = mainMenu - > getMouseY ( ) ;
int mouse2dAnim = mainMenu - > getMouse2dAnim ( ) ;
2011-04-13 03:11:23 +02:00
if ( mapPreviewTexture = = NULL ) {
renderer . renderMouse2d ( mouseX , mouseY , mouse2dAnim ) ;
bool renderAll = ( listBoxFogOfWar . getSelectedItemIndex ( ) = = 2 ) ;
renderer . renderMapPreview ( & mapPreview , renderAll , 10 , 350 , & mapPreviewTexture ) ;
}
2010-09-14 08:10:48 +02:00
}
2010-09-15 01:02:50 +02:00
renderer . renderChatManager ( & chatManager ) ;
renderer . renderConsole ( & console , showFullConsole , true ) ;
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}
catch ( const std : : exception & ex ) {
char szBuf [ 1024 ] = " " ;
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sprintf ( szBuf , " In [%s::%s %d] error [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugError , szBuf ) ;
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throw runtime_error ( szBuf ) ;
}
}
2010-08-23 06:33:21 +02:00
void MenuStateConnectedGame : : update ( ) {
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Chrono chrono ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled ) chrono . start ( ) ;
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2010-04-22 01:13:39 +02:00
ClientInterface * clientInterface = NetworkManager : : getInstance ( ) . getClientInterface ( ) ;
Lang & lang = Lang : : getInstance ( ) ;
2011-03-16 19:39:53 +01:00
// Test progress bar
//MutexSafeWrapper safeMutexFTPProgress((ftpClientThread != NULL ? ftpClientThread->getProgressMutex() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
//fileFTPProgressList["test"] = pair<int,string>(difftime(time(NULL),lastNetworkSendPing) * 20,"test file 123");
//safeMutexFTPProgress.ReleaseLock();
//
2010-07-09 20:02:31 +02:00
if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) ) {
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//printf("#2 admin key [%d] client key [%d]\n",settings->getMasterserver_admin(),clientInterface->getSessionKey());
2011-10-22 02:19:38 +02:00
broadCastGameSettingsToMasterserver ( false ) ;
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listBoxMap . setEditable ( isMasterserverAdmin ( ) ) ;
buttonPlayNow . setVisible ( isMasterserverAdmin ( ) ) ;
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buttonRestoreLastSettings . setVisible ( isMasterserverAdmin ( ) ) ;
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listBoxTechTree . setEditable ( isMasterserverAdmin ( ) ) ;
listBoxTileset . setEditable ( isMasterserverAdmin ( ) ) ;
listBoxEnableSwitchTeamMode . setEditable ( isMasterserverAdmin ( ) ) ;
listBoxAISwitchTeamAcceptPercent . setEditable ( isMasterserverAdmin ( ) ) ;
listBoxFogOfWar . setEditable ( isMasterserverAdmin ( ) ) ;
2011-11-21 03:08:51 +01:00
//listBoxEnableObserverMode.setEditable(isMasterserverAdmin());
2011-09-24 09:46:56 +02:00
listBoxAllowObservers . setEditable ( isMasterserverAdmin ( ) ) ;
if ( isMasterserverAdmin ( ) = = true ) {
for ( unsigned int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
listBoxControls [ i ] . setEditable ( isMasterserverAdmin ( ) ) ;
listBoxRMultiplier [ i ] . setEditable ( isMasterserverAdmin ( ) ) ;
listBoxFactions [ i ] . setEditable ( isMasterserverAdmin ( ) ) ;
listBoxTeams [ i ] . setEditable ( isMasterserverAdmin ( ) ) ;
}
}
2010-07-09 20:02:31 +02:00
if ( difftime ( time ( NULL ) , lastNetworkSendPing ) > = GameConstants : : networkPingInterval ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] about to sendPingMessage... \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2010-07-09 17:59:49 +02:00
2010-07-09 20:02:31 +02:00
lastNetworkSendPing = time ( NULL ) ;
clientInterface - > sendPingMessage ( GameConstants : : networkPingInterval , time ( NULL ) ) ;
2010-07-09 19:12:57 +02:00
2012-01-06 07:55:27 +01:00
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] pingCount = %d, clientInterface->getLastPingLag() = %f, GameConstants::networkPingInterval = %d \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , pingCount , clientInterface - > getLastPingLag ( ) , GameConstants : : networkPingInterval ) ;
2010-07-09 20:49:01 +02:00
// Starting checking timeout after sending at least 3 pings to server
2011-08-31 22:04:50 +02:00
if ( clientInterface - > isConnected ( ) & &
2010-08-26 18:03:54 +02:00
pingCount > = 3 & & clientInterface - > getLastPingLag ( ) > = ( GameConstants : : networkPingInterval * 3 ) ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2010-08-26 18:03:54 +02:00
2011-04-05 20:39:47 +02:00
Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
//string playerNameStr = getHumanPlayerName();
clientInterface - > sendTextMessage ( lang . get ( " ConnectionTimedOut " , languageList [ i ] ) , - 1 , false , languageList [ i ] ) ;
sleep ( 1 ) ;
clientInterface - > close ( ) ;
}
2010-07-09 20:02:31 +02:00
}
2010-07-09 20:49:01 +02:00
pingCount + + ;
2012-01-06 07:55:27 +01:00
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2010-07-09 19:12:57 +02:00
}
2010-07-09 17:01:49 +02:00
}
2012-01-06 07:55:27 +01:00
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
2011-03-29 11:45:15 +02:00
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
2010-09-02 23:40:43 +02:00
2010-04-22 01:13:39 +02:00
//update status label
2010-07-08 10:29:51 +02:00
if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) ) {
2010-04-22 01:13:39 +02:00
buttonDisconnect . setText ( lang . get ( " Disconnect " ) ) ;
2010-08-22 10:00:05 +02:00
if ( clientInterface - > getAllowDownloadDataSynch ( ) = = false ) {
2010-04-22 01:13:39 +02:00
string label = lang . get ( " ConnectedToServer " ) ;
2011-01-09 05:49:21 +01:00
if ( clientInterface - > getServerName ( ) . empty ( ) = = false ) {
2010-04-22 01:13:39 +02:00
label = label + " " + clientInterface - > getServerName ( ) ;
}
2010-08-05 07:58:14 +02:00
label = label + " , " + clientInterface - > getVersionString ( ) ;
2011-03-19 06:11:36 +01:00
const GameSettings * gameSettings = clientInterface - > getGameSettings ( ) ;
if ( clientInterface - > getAllowGameDataSynchCheck ( ) = = false & &
gameSettings - > getTileset ( ) ! = " " & &
gameSettings - > getTech ( ) ! = " " & &
gameSettings - > getMap ( ) ! = " " ) {
2011-01-09 05:49:21 +01:00
Config & config = Config : : getInstance ( ) ;
2011-03-19 06:11:36 +01:00
2011-02-01 00:01:39 +01:00
MutexSafeWrapper safeMutexFTPProgress ( ftpClientThread ! = NULL ? ftpClientThread - > getProgressMutex ( ) : NULL , string ( __FILE__ ) + " _ " + intToStr ( __LINE__ ) ) ;
2011-03-19 06:11:36 +01:00
int32 tilesetCRC = lastCheckedCRCTilesetValue ;
2011-03-19 13:04:18 +01:00
if ( lastCheckedCRCTilesetName ! = gameSettings - > getTileset ( ) & &
gameSettings - > getTileset ( ) ! = " " ) {
2011-03-20 01:11:00 +01:00
//console.addLine("Checking tileset CRC [" + gameSettings->getTileset() + "]");
2012-02-10 17:53:56 +01:00
tilesetCRC = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTilesets , " " ) , string ( " / " ) + gameSettings - > getTileset ( ) + string ( " /* " ) , " .xml " , NULL ) ;
if ( tilesetCRC = = 0 ) {
tilesetCRC = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTilesets , " " ) , string ( " / " ) + gameSettings - > getTileset ( ) + string ( " /* " ) , " .xml " , NULL , true ) ;
}
2011-03-19 06:11:36 +01:00
// Test data synch
//tilesetCRC++;
lastCheckedCRCTilesetValue = tilesetCRC ;
lastCheckedCRCTilesetName = gameSettings - > getTileset ( ) ;
}
int32 techCRC = lastCheckedCRCTechtreeValue ;
2011-03-19 13:04:18 +01:00
if ( lastCheckedCRCTechtreeName ! = gameSettings - > getTech ( ) & &
gameSettings - > getTech ( ) ! = " " ) {
2011-03-20 01:11:00 +01:00
//console.addLine("Checking techtree CRC [" + gameSettings->getTech() + "]");
2011-03-19 06:11:36 +01:00
techCRC = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTechs , " " ) , string ( " / " ) + gameSettings - > getTech ( ) + string ( " /* " ) , " .xml " , NULL ) ;
2011-04-15 04:53:05 +02:00
//clientInterface->sendTextMessage("#1 TechCRC = " + intToStr(techCRC) + " remoteCRC = " + intToStr(gameSettings->getTechCRC()),-1, true, "");
2011-04-15 04:39:17 +02:00
2011-04-15 04:44:49 +02:00
if ( techCRC = = 0 ) {
techCRC = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTechs , " " ) , string ( " / " ) + gameSettings - > getTech ( ) + string ( " /* " ) , " .xml " , NULL , true ) ;
2011-04-15 04:53:05 +02:00
//clientInterface->sendTextMessage("#2 TechCRC = " + intToStr(techCRC) + " remoteCRC = " + intToStr(gameSettings->getTechCRC()),-1, true, "");
2011-04-15 04:44:49 +02:00
}
2011-04-13 03:51:15 +02:00
if ( techCRC ! = 0 & & techCRC ! = gameSettings - > getTechCRC ( ) & &
listBoxTechTree . getSelectedItemIndex ( ) > = 0 & &
listBoxTechTree . getSelectedItem ( ) ! = ITEM_MISSING ) {
time_t now = time ( NULL ) ;
time_t lastUpdateDate = getFolderTreeContentsCheckSumRecursivelyLastGenerated ( config . getPathListForType ( ptTechs , " " ) , string ( " / " ) + gameSettings - > getTech ( ) + string ( " /* " ) , " .xml " ) ;
2011-04-15 04:06:50 +02:00
const time_t REFRESH_CRC_DAY_SECONDS = 60 * 60 * 1 ;
2011-04-13 03:51:15 +02:00
if ( lastUpdateDate < = 0 | |
difftime ( time ( NULL ) , lastUpdateDate ) > = REFRESH_CRC_DAY_SECONDS ) {
techCRC = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTechs , " " ) , string ( " / " ) + gameSettings - > getTech ( ) + string ( " /* " ) , " .xml " , NULL , true ) ;
2011-04-15 04:53:05 +02:00
//clientInterface->sendTextMessage("#3 TechCRC = " + intToStr(techCRC) + " remoteCRC = " + intToStr(gameSettings->getTechCRC()),-1, true, "");
2011-04-13 03:51:15 +02:00
}
}
2011-03-19 06:11:36 +01:00
// Test data synch
//techCRC++;
lastCheckedCRCTechtreeValue = techCRC ;
lastCheckedCRCTechtreeName = gameSettings - > getTech ( ) ;
2011-03-19 13:04:18 +01:00
loadFactions ( gameSettings , false ) ;
factionCRCList . clear ( ) ;
for ( unsigned int factionIdx = 0 ; factionIdx < factionFiles . size ( ) ; + + factionIdx ) {
string factionName = factionFiles [ factionIdx ] ;
2011-03-19 19:05:13 +01:00
if ( factionName ! = GameConstants : : RANDOMFACTION_SLOTNAME & &
factionName ! = GameConstants : : OBSERVER_SLOTNAME & &
factionName ! = ITEM_MISSING ) {
2011-04-15 03:39:31 +02:00
2011-09-01 01:10:43 +02:00
int32 factionCRC = 0 ;
2011-04-15 03:39:31 +02:00
time_t now = time ( NULL ) ;
time_t lastUpdateDate = getFolderTreeContentsCheckSumRecursivelyLastGenerated ( config . getPathListForType ( ptTechs , " " ) , " / " + gameSettings - > getTech ( ) + " /factions/ " + factionName + " /* " , " .xml " ) ;
const time_t REFRESH_CRC_DAY_SECONDS = 60 * 60 * 24 ;
if ( lastUpdateDate < = 0 | |
2011-04-15 03:54:09 +02:00
difftime ( time ( NULL ) , lastUpdateDate ) > = REFRESH_CRC_DAY_SECONDS | |
( techCRC ! = 0 & & techCRC ! = gameSettings - > getTechCRC ( ) ) ) {
2011-04-15 03:39:31 +02:00
factionCRC = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTechs , " " ) , " / " + gameSettings - > getTech ( ) + " /factions/ " + factionName + " /* " , " .xml " , NULL , true ) ;
}
else {
factionCRC = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTechs , " " ) , " / " + gameSettings - > getTech ( ) + " /factions/ " + factionName + " /* " , " .xml " , NULL ) ;
}
2011-04-15 04:53:05 +02:00
if ( factionCRC = = 0 ) {
factionCRC = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTechs , " " ) , " / " + gameSettings - > getTech ( ) + " /factions/ " + factionName + " /* " , " .xml " , NULL , true ) ;
}
if ( factionCRC ! = 0 ) {
vector < pair < string , int32 > > serverFactionCRCList = gameSettings - > getFactionCRCList ( ) ;
for ( unsigned int factionIdx1 = 0 ; factionIdx1 < serverFactionCRCList . size ( ) ; + + factionIdx1 ) {
pair < string , int32 > & serverFaction = serverFactionCRCList [ factionIdx1 ] ;
if ( serverFaction . first = = factionName ) {
if ( serverFaction . second ! = factionCRC ) {
factionCRC = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTechs , " " ) , " / " + gameSettings - > getTech ( ) + " /factions/ " + factionName + " /* " , " .xml " , NULL , true ) ;
}
break ;
}
}
}
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factionCRCList . push_back ( make_pair ( factionName , factionCRC ) ) ;
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}
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}
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//console.addLine("Found factions: " + intToStr(factionCRCList.size()));
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}
int32 mapCRC = lastCheckedCRCMapValue ;
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if ( lastCheckedCRCMapName ! = gameSettings - > getMap ( ) & &
gameSettings - > getMap ( ) ! = " " ) {
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Checksum checksum ;
string file = Map : : getMapPath ( gameSettings - > getMap ( ) , " " , false ) ;
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//console.addLine("Checking map CRC [" + file + "]");
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checksum . addFile ( file ) ;
mapCRC = checksum . getSum ( ) ;
// Test data synch
//mapCRC++;
lastCheckedCRCMapValue = mapCRC ;
lastCheckedCRCMapName = gameSettings - > getMap ( ) ;
}
2011-01-10 08:32:12 +01:00
safeMutexFTPProgress . ReleaseLock ( ) ;
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bool dataSynchMismatch = ( ( mapCRC ! = 0 & & mapCRC ! = gameSettings - > getMapCRC ( ) ) | |
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( tilesetCRC ! = 0 & & tilesetCRC ! = gameSettings - > getTilesetCRC ( ) ) | |
( techCRC ! = 0 & & techCRC ! = gameSettings - > getTechCRC ( ) ) ) ;
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2011-03-11 12:11:46 +01:00
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("\nmapCRC [%d] gameSettings->getMapCRC() [%d]\ntilesetCRC [%d] gameSettings->getTilesetCRC() [%d]\ntechCRC [%d] gameSettings->getTechCRC() [%d]\n",mapCRC,gameSettings->getMapCRC(),tilesetCRC,gameSettings->getTilesetCRC(),techCRC,gameSettings->getTechCRC());
2011-01-09 05:49:21 +01:00
if ( dataSynchMismatch = = true ) {
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string labelSynch = lang . get ( " DataNotSynchedTitle " ) ;
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if ( mapCRC ! = 0 & & mapCRC ! = gameSettings - > getMapCRC ( ) & &
listBoxMap . getSelectedItemIndex ( ) > = 0 & &
listBoxMap . getSelectedItem ( ) ! = ITEM_MISSING ) {
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labelSynch = labelSynch + " " + lang . get ( " Map " ) ;
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if ( updateDataSynchDetailText = = true & &
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lastMapDataSynchError ! = lang . get ( " DataNotSynchedMap " ) + " " + listBoxMap . getSelectedItem ( ) ) {
lastMapDataSynchError = lang . get ( " DataNotSynchedMap " ) + " " + listBoxMap . getSelectedItem ( ) ;
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
string msg = lang . get ( " DataNotSynchedMap " , languageList [ i ] ) + " " + listBoxMap . getSelectedItem ( ) ;
bool localEcho = lang . isLanguageLocal ( languageList [ i ] ) ;
clientInterface - > sendTextMessage ( msg , - 1 , localEcho , languageList [ i ] ) ;
}
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}
}
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if ( tilesetCRC ! = 0 & & tilesetCRC ! = gameSettings - > getTilesetCRC ( ) & &
listBoxTileset . getSelectedItemIndex ( ) > = 0 & &
listBoxTileset . getSelectedItem ( ) ! = ITEM_MISSING ) {
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labelSynch = labelSynch + " " + lang . get ( " Tileset " ) ;
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if ( updateDataSynchDetailText = = true & &
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lastTileDataSynchError ! = lang . get ( " DataNotSynchedTileset " ) + " " + listBoxTileset . getSelectedItem ( ) ) {
lastTileDataSynchError = lang . get ( " DataNotSynchedTileset " ) + " " + listBoxTileset . getSelectedItem ( ) ;
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
string msg = lang . get ( " DataNotSynchedTileset " , languageList [ i ] ) + " " + listBoxTileset . getSelectedItem ( ) ;
bool localEcho = lang . isLanguageLocal ( languageList [ i ] ) ;
clientInterface - > sendTextMessage ( msg , - 1 , localEcho , languageList [ i ] ) ;
}
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}
}
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if ( techCRC ! = 0 & & techCRC ! = gameSettings - > getTechCRC ( ) & &
listBoxTechTree . getSelectedItemIndex ( ) > = 0 & &
listBoxTechTree . getSelectedItem ( ) ! = ITEM_MISSING ) {
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labelSynch = labelSynch + " " + lang . get ( " TechTree " ) ;
if ( updateDataSynchDetailText = = true & &
lastTechtreeDataSynchError ! = lang . get ( " DataNotSynchedTechtree " ) + " " + listBoxTechTree . getSelectedItem ( ) ) {
lastTechtreeDataSynchError = lang . get ( " DataNotSynchedTechtree " ) + " " + listBoxTechTree . getSelectedItem ( ) ;
2011-01-09 05:49:21 +01:00
2011-04-05 20:39:47 +02:00
Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
string msg = lang . get ( " DataNotSynchedTechtree " , languageList [ i ] ) + " " + listBoxTechTree . getSelectedItem ( ) ;
bool localEcho = lang . isLanguageLocal ( languageList [ i ] ) ;
clientInterface - > sendTextMessage ( msg , - 1 , localEcho , languageList [ i ] ) ;
}
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const int MAX_CHAT_TEXT_LINE_LENGTH = 110 ;
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//const vector<string> languageList = clientInterface->getGameSettings()->getUniqueNetworkPlayerLanguages();
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
bool localEcho = lang . isLanguageLocal ( languageList [ i ] ) ;
string mismatchedFactionText = " " ;
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vector < string > mismatchedFactionTextList ;
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vector < pair < string , int32 > > serverFactionCRCList = gameSettings - > getFactionCRCList ( ) ;
for ( unsigned int factionIdx = 0 ; factionIdx < serverFactionCRCList . size ( ) ; + + factionIdx ) {
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pair < string , int32 > & serverFaction = serverFactionCRCList [ factionIdx ] ;
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2011-04-05 20:39:47 +02:00
bool foundFaction = false ;
for ( unsigned int clientFactionIdx = 0 ; clientFactionIdx < factionCRCList . size ( ) ; + + clientFactionIdx ) {
pair < string , int32 > & clientFaction = factionCRCList [ clientFactionIdx ] ;
if ( serverFaction . first = = clientFaction . first ) {
foundFaction = true ;
if ( serverFaction . second ! = clientFaction . second ) {
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if ( mismatchedFactionText . length ( ) > = 10 ) {
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mismatchedFactionTextList . push_back ( mismatchedFactionText ) ;
mismatchedFactionText = " " ;
}
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if ( mismatchedFactionText = = " " ) {
mismatchedFactionText = " The following factions are mismatched: " ;
if ( lang . hasString ( " MismatchedFactions " , languageList [ i ] ) = = true ) {
mismatchedFactionText = lang . get ( " MismatchedFactions " , languageList [ i ] ) ;
}
mismatchedFactionText + = " [ " + intToStr ( factionCRCList . size ( ) ) + " ][ " + intToStr ( serverFactionCRCList . size ( ) ) + " ] - " ;
}
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else {
mismatchedFactionText + = " , " ;
}
mismatchedFactionText + = serverFaction . first ;
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}
break ;
}
}
if ( foundFaction = = false ) {
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if ( mismatchedFactionText . length ( ) > MAX_CHAT_TEXT_LINE_LENGTH ) {
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mismatchedFactionTextList . push_back ( mismatchedFactionText ) ;
mismatchedFactionText = " " ;
}
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if ( mismatchedFactionText = = " " ) {
mismatchedFactionText = " The following factions are mismatched: " ;
if ( lang . hasString ( " MismatchedFactions " , languageList [ i ] ) = = true ) {
mismatchedFactionText = lang . get ( " MismatchedFactions " , languageList [ i ] ) ;
}
mismatchedFactionText + = " [ " + intToStr ( factionCRCList . size ( ) ) + " ][ " + intToStr ( serverFactionCRCList . size ( ) ) + " ] - " ;
}
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else {
mismatchedFactionText + = " , " ;
}
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if ( lang . hasString ( " MismatchedFactionsMissing " , languageList [ i ] ) = = true ) {
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mismatchedFactionText + = serverFaction . first + " " + lang . get ( " MismatchedFactionsMissing " , languageList [ i ] ) ;
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}
else {
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mismatchedFactionText + = serverFaction . first + " (missing) " ;
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}
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}
}
2011-01-09 05:49:21 +01:00
2011-04-05 20:39:47 +02:00
for ( unsigned int clientFactionIdx = 0 ; clientFactionIdx < factionCRCList . size ( ) ; + + clientFactionIdx ) {
pair < string , int32 > & clientFaction = factionCRCList [ clientFactionIdx ] ;
bool foundFaction = false ;
for ( unsigned int factionIdx = 0 ; factionIdx < serverFactionCRCList . size ( ) ; + + factionIdx ) {
pair < string , int32 > & serverFaction = serverFactionCRCList [ factionIdx ] ;
if ( serverFaction . first = = clientFaction . first ) {
foundFaction = true ;
break ;
}
}
if ( foundFaction = = false ) {
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if ( mismatchedFactionText . length ( ) > MAX_CHAT_TEXT_LINE_LENGTH ) {
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mismatchedFactionTextList . push_back ( mismatchedFactionText ) ;
mismatchedFactionText = " " ;
}
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if ( mismatchedFactionText = = " " ) {
mismatchedFactionText = " The following factions are mismatched: " ;
if ( lang . hasString ( " MismatchedFactions " , languageList [ i ] ) = = true ) {
mismatchedFactionText = lang . get ( " MismatchedFactions " , languageList [ i ] ) ;
}
mismatchedFactionText + = " [ " + intToStr ( factionCRCList . size ( ) ) + " ][ " + intToStr ( serverFactionCRCList . size ( ) ) + " ] - " ;
}
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else {
mismatchedFactionText + = " , " ;
}
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if ( lang . hasString ( " MismatchedFactionsExtra " , languageList [ i ] ) = = true ) {
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mismatchedFactionText + = clientFaction . first + " " + lang . get ( " MismatchedFactionsExtra " , languageList [ i ] ) ;
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}
else {
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mismatchedFactionText + = clientFaction . first + " (extra) " ;
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}
2011-03-19 13:04:18 +01:00
}
}
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if ( mismatchedFactionText ! = " " ) {
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if ( mismatchedFactionTextList . empty ( ) = = false ) {
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if ( mismatchedFactionText ! = " " ) {
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mismatchedFactionText + = " . " ;
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mismatchedFactionTextList . push_back ( mismatchedFactionText ) ;
}
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for ( unsigned int splitIdx = 0 ; splitIdx < mismatchedFactionTextList . size ( ) ; + + splitIdx ) {
clientInterface - > sendTextMessage ( mismatchedFactionTextList [ splitIdx ] , - 1 , localEcho , languageList [ i ] ) ;
}
}
else {
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mismatchedFactionText + = " . " ;
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clientInterface - > sendTextMessage ( mismatchedFactionText , - 1 , localEcho , languageList [ i ] ) ;
}
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}
}
2011-01-09 05:49:21 +01:00
}
}
//if(clientInterface->getReceivedDataSynchCheck() == true) {
updateDataSynchDetailText = false ;
//}
labelDataSynchInfo . setText ( labelSynch ) ;
}
else {
labelDataSynchInfo . setText ( " " ) ;
}
}
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if ( clientInterface - > getAllowGameDataSynchCheck ( ) = = true & &
2010-08-22 10:00:05 +02:00
clientInterface - > getNetworkGameDataSynchCheckOk ( ) = = false ) {
label = label + " -synch mismatch for: " ;
if ( clientInterface - > getNetworkGameDataSynchCheckOkMap ( ) = = false ) {
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label = label + " map " ;
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if ( updateDataSynchDetailText = = true & &
clientInterface - > getReceivedDataSynchCheck ( ) & &
2010-08-27 01:04:14 +02:00
lastMapDataSynchError ! = " map CRC mismatch, " + listBoxMap . getSelectedItem ( ) ) {
lastMapDataSynchError = " map CRC mismatch, " + listBoxMap . getSelectedItem ( ) ;
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clientInterface - > sendTextMessage ( lastMapDataSynchError , - 1 , true , " " ) ;
2010-08-22 10:00:05 +02:00
}
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}
2010-08-22 10:00:05 +02:00
if ( clientInterface - > getNetworkGameDataSynchCheckOkTile ( ) = = false ) {
2010-04-22 01:13:39 +02:00
label = label + " tile " ;
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if ( updateDataSynchDetailText = = true & &
clientInterface - > getReceivedDataSynchCheck ( ) & &
2010-08-27 01:04:14 +02:00
lastTileDataSynchError ! = " tile CRC mismatch, " + listBoxTileset . getSelectedItem ( ) ) {
lastTileDataSynchError = " tile CRC mismatch, " + listBoxTileset . getSelectedItem ( ) ;
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clientInterface - > sendTextMessage ( lastTileDataSynchError , - 1 , true , " " ) ;
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}
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}
2010-08-22 10:00:05 +02:00
if ( clientInterface - > getNetworkGameDataSynchCheckOkTech ( ) = = false ) {
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label = label + " techtree " ;
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if ( updateDataSynchDetailText = = true & &
clientInterface - > getReceivedDataSynchCheck ( ) ) {
string report = clientInterface - > getNetworkGameDataSynchCheckTechMismatchReport ( ) ;
if ( lastTechtreeDataSynchError ! = " techtree CRC mismatch " + report ) {
lastTechtreeDataSynchError = " techtree CRC mismatch " + report ;
2012-01-06 07:55:27 +01:00
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] report: %s \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , report . c_str ( ) ) ;
2010-08-22 10:00:05 +02:00
2011-04-05 20:39:47 +02:00
clientInterface - > sendTextMessage ( " techtree CRC mismatch " , - 1 , true , " " ) ;
2010-08-22 10:00:05 +02:00
vector < string > reportLineTokens ;
Tokenize ( report , reportLineTokens , " \n " ) ;
for ( int reportLine = 0 ; reportLine < reportLineTokens . size ( ) ; + + reportLine ) {
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clientInterface - > sendTextMessage ( reportLineTokens [ reportLine ] , - 1 , true , " " ) ;
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}
}
}
}
if ( clientInterface - > getReceivedDataSynchCheck ( ) = = true ) {
updateDataSynchDetailText = false ;
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}
2010-08-26 18:03:54 +02:00
2010-04-22 01:13:39 +02:00
//if(clientInterface->getNetworkGameDataSynchCheckOkFogOfWar() == false)
//{
// label = label + " FogOfWar == false";
//}
}
2010-08-23 06:33:21 +02:00
else if ( clientInterface - > getAllowGameDataSynchCheck ( ) = = true ) {
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label + = " - data synch is ok " ;
}
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//std::string networkFrameString = lang.get("NetworkFramePeriod") + " " + intToStr(clientInterface->getGameSettings()->getNetworkFramePeriod());
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//float pingTime = clientInterface->getThreadedPingMS(clientInterface->getServerIpAddress().c_str());
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//char szBuf[1024]="";
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//sprintf(szBuf,"%s, ping = %.2fms, %s",label.c_str(),pingTime,networkFrameString.c_str());
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//sprintf(szBuf,"%s, %s",label.c_str(),networkFrameString.c_str());
2010-06-04 21:42:58 +02:00
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//labelStatus.setText(szBuf);
labelStatus . setText ( label ) ;
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}
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else {
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string label = lang . get ( " ConnectedToServer " ) ;
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if ( ! clientInterface - > getServerName ( ) . empty ( ) ) {
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label = label + " " + clientInterface - > getServerName ( ) ;
}
if ( clientInterface - > getAllowGameDataSynchCheck ( ) = = true & &
2010-09-11 08:08:50 +02:00
clientInterface - > getNetworkGameDataSynchCheckOk ( ) = = false ) {
2010-08-22 10:00:05 +02:00
label = label + " -waiting to synch: " ;
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if ( clientInterface - > getNetworkGameDataSynchCheckOkMap ( ) = = false ) {
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label = label + " map " ;
}
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if ( clientInterface - > getNetworkGameDataSynchCheckOkTile ( ) = = false ) {
2010-04-22 01:13:39 +02:00
label = label + " tile " ;
}
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if ( clientInterface - > getNetworkGameDataSynchCheckOkTech ( ) = = false ) {
2010-04-22 01:13:39 +02:00
label = label + " techtree " ;
}
//if(clientInterface->getNetworkGameDataSynchCheckOkFogOfWar() == false)
//{
// label = label + " FogOfWar == false";
//}
}
else if ( clientInterface - > getAllowGameDataSynchCheck ( ) = = true )
{
label + = " - data synch is ok " ;
}
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//std::string networkFrameString = lang.get("NetworkFramePeriod") + " " + intToStr(clientInterface->getGameSettings()->getNetworkFramePeriod());
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//float pingTime = clientInterface->getThreadedPingMS(clientInterface->getServerIpAddress().c_str());
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//char szBuf[1024]="";
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//sprintf(szBuf,"%s, ping = %.2fms, %s",label.c_str(),pingTime,networkFrameString.c_str());
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//sprintf(szBuf,"%s, %s",label.c_str(),networkFrameString.c_str());
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//labelStatus.setText(szBuf);
labelStatus . setText ( label ) ;
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}
2010-09-02 23:40:43 +02:00
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
2011-03-29 11:45:15 +02:00
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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}
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else {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) = = true ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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clientInterface - > close ( ) ;
}
2010-09-02 23:40:43 +02:00
2012-01-06 07:55:27 +01:00
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
2011-03-29 11:45:15 +02:00
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
2010-09-02 23:40:43 +02:00
2012-01-06 07:55:27 +01:00
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2010-05-09 23:23:13 +02:00
returnToJoinMenu ( ) ;
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return ;
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}
2012-01-06 07:55:27 +01:00
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
2011-03-29 11:45:15 +02:00
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
2010-09-02 23:40:43 +02:00
2010-04-22 01:13:39 +02:00
//process network messages
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if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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try {
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//bool mustSwitchPlayerName = false;
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if ( clientInterface - > getGameSettingsReceived ( ) & &
lastGameSettingsReceivedCount ! = clientInterface - > getGameSettingsReceivedCount ( ) ) {
broadCastGameSettingsToMasterserver ( needToBroadcastServerSettings ) ;
lastGameSettingsReceivedCount = clientInterface - > getGameSettingsReceivedCount ( ) ;
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bool errorOnMissingData = ( clientInterface - > getAllowGameDataSynchCheck ( ) = = false ) ;
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GameSettings * gameSettings = clientInterface - > getGameSettingsPtr ( ) ;
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setupUIFromGameSettings ( gameSettings , errorOnMissingData ) ;
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}
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// for(int i= mapInfo.players; i< GameConstants::maxPlayers; ++i) {
// listBoxControls[i].setEditable(false);
// listBoxControls[i].setEnabled(false);
// }
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//update lobby
clientInterface = NetworkManager : : getInstance ( ) . getClientInterface ( ) ;
if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) ) {
clientInterface - > updateLobby ( ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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}
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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clientInterface = NetworkManager : : getInstance ( ) . getClientInterface ( ) ;
if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) ) {
if ( initialSettingsReceivedFromServer = = true & &
clientInterface - > getIntroDone ( ) = = true & &
( switchSetupRequestFlagType & ssrft_NetworkPlayerName ) = = ssrft_NetworkPlayerName ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] getHumanPlayerName() = [%s], clientInterface->getGameSettings()->getThisFactionIndex() = %d \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , getHumanPlayerName ( ) . c_str ( ) , clientInterface - > getGameSettings ( ) - > getThisFactionIndex ( ) ) ;
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clientInterface - > sendSwitchSetupRequest (
" " ,
clientInterface - > getPlayerIndex ( ) ,
- 1 ,
- 1 ,
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getHumanPlayerName ( ) ,
getNetworkPlayerStatus ( ) ,
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switchSetupRequestFlagType ,
lang . getLanguage ( ) ) ;
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switchSetupRequestFlagType = ssrft_None ;
}
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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//intro
if ( clientInterface - > getIntroDone ( ) ) {
labelInfo . setText ( lang . get ( " WaitingHost " ) ) ;
//servers.setString(clientInterface->getServerName(), Ip(labelServerIp.getText()).getString());
}
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//launch
if ( clientInterface - > getLaunchGame ( ) ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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assert ( clientInterface ! = NULL ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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if ( ftpClientThread ! = NULL ) {
ftpClientThread - > setCallBackObject ( NULL ) ;
if ( ftpClientThread - > shutdownAndWait ( ) = = true ) {
delete ftpClientThread ;
ftpClientThread = NULL ;
}
}
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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program - > setState ( new Game ( program , clientInterface - > getGameSettings ( ) , false ) ) ;
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return ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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}
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}
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//call the chat manager
chatManager . updateNetwork ( ) ;
//console732
console . update ( ) ;
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}
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catch ( const runtime_error & ex ) {
char szBuf [ 1024 ] = " " ;
sprintf ( szBuf , " Error [%s] " , ex . what ( ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugError , " In [%s::%s Line: %d] Error [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] %s \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , szBuf ) ;
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//throw runtime_error(szBuf);
showMessageBox ( szBuf , " Error " , false ) ;
}
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugPerformance ) . enabled & & chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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}
}
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bool MenuStateConnectedGame : : loadFactions ( const GameSettings * gameSettings , bool errorOnNoFactions ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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bool foundFactions = false ;
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vector < string > results ;
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string scenarioDir = Scenario : : getScenarioDir ( dirList , gameSettings - > getScenario ( ) ) ;
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if ( gameSettings - > getTech ( ) ! = " " ) {
Config & config = Config : : getInstance ( ) ;
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//Lang &lang= Lang::getInstance();
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vector < string > techPaths = config . getPathListForType ( ptTechs , scenarioDir ) ;
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for ( int idx = 0 ; idx < techPaths . size ( ) ; idx + + ) {
string & techPath = techPaths [ idx ] ;
endPathWithSlash ( techPath ) ;
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//findAll(techPath + gameSettings->getTech() + "/factions/*.", results, false, false);
findDirs ( techPath + gameSettings - > getTech ( ) + " /factions/ " , results , false , false ) ;
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if ( results . empty ( ) = = false ) {
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break ;
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}
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}
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if ( results . empty ( ) = = true ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2010-09-17 10:46:34 +02:00
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NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
if ( clientInterface - > getAllowGameDataSynchCheck ( ) = = false ) {
if ( errorOnNoFactions = = true ) {
throw runtime_error ( " (2) There are no factions for the tech tree [ " + gameSettings->getTech() + " ] " ) ;
}
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] (2)There are no factions for the tech tree [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , gameSettings - > getTech ( ) . c_str ( ) ) ;
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}
results . push_back ( ITEM_MISSING ) ;
factionFiles = results ;
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
listBoxFactions [ i ] . setItems ( results ) ;
}
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if ( lastMissingTechtree ! = gameSettings - > getTech ( ) & &
gameSettings - > getTech ( ) ! = " " ) {
lastMissingTechtree = gameSettings - > getTech ( ) ;
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingTechtree " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingTechtree " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getTech ( ) . c_str ( ) ) ;
}
else {
sprintf ( szMsg , " Player: %s is missing the techtree: %s " , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getTech ( ) . c_str ( ) ) ;
}
clientInterface - > sendTextMessage ( szMsg , - 1 , lang . isLanguageLocal ( languageList [ i ] ) , languageList [ i ] ) ;
}
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}
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2011-03-19 13:04:18 +01:00
foundFactions = false ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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}
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else {
lastMissingTechtree = " " ;
getMissingTechtreeFromFTPServer = " " ;
// Add special Observer Faction
//Lang &lang= Lang::getInstance();
if ( gameSettings - > getAllowObservers ( ) = = true ) {
results . push_back ( formatString ( GameConstants : : OBSERVER_SLOTNAME ) ) ;
}
results . push_back ( formatString ( GameConstants : : RANDOMFACTION_SLOTNAME ) ) ;
factionFiles = results ;
for ( int i = 0 ; i < results . size ( ) ; + + i ) {
results [ i ] = formatString ( results [ i ] ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " Tech [%s] has faction [%s] \n " , gameSettings - > getTech ( ) . c_str ( ) , results [ i ] . c_str ( ) ) ;
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}
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
listBoxFactions [ i ] . setItems ( results ) ;
}
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foundFactions = ( results . empty ( ) = = false ) ;
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}
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}
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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return foundFactions ;
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}
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// ============ PRIVATE ===========================
bool MenuStateConnectedGame : : hasNetworkGameSettings ( )
{
bool hasNetworkSlot = false ;
try {
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for ( int i = 0 ; i < mapInfo . players ; + + i ) {
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ControlType ct = static_cast < ControlType > ( listBoxControls [ i ] . getSelectedItemIndex ( ) ) ;
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if ( ct ! = ctClosed ) {
if ( ct = = ctNetwork | | ct = = ctNetworkUnassigned ) {
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hasNetworkSlot = true ;
break ;
}
}
}
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if ( hasNetworkSlot = = false ) {
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
ControlType ct = static_cast < ControlType > ( listBoxControls [ i ] . getSelectedItemIndex ( ) ) ;
if ( ct ! = ctClosed ) {
if ( ct = = ctNetworkUnassigned ) {
hasNetworkSlot = true ;
break ;
}
}
}
}
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}
catch ( const std : : exception & ex ) {
char szBuf [ 1024 ] = " " ;
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sprintf ( szBuf , " Error [%s] " , ex . what ( ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugError , " In [%s::%s Line: %d] Error [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] %s \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , szBuf ) ;
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showMessageBox ( szBuf , " Error " , false ) ;
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}
return hasNetworkSlot ;
}
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void MenuStateConnectedGame : : keyDown ( SDL_KeyboardEvent key ) {
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if ( activeInputLabel ! = NULL ) {
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string text = activeInputLabel - > getText ( ) ;
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//if(key == vkBack && text.length() > 0) {
if ( isKeyPressed ( SDLK_BACKSPACE , key ) = = true & & text . length ( ) > 0 ) {
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size_t found = text . find_last_of ( " _ " ) ;
if ( found = = string : : npos ) {
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text . erase ( text . end ( ) - 1 ) ;
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}
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else {
if ( text . size ( ) > 1 ) {
text . erase ( text . end ( ) - 2 ) ;
}
}
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2010-08-21 15:04:52 +02:00
activeInputLabel - > setText ( text ) ;
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switchSetupRequestFlagType | = ssrft_NetworkPlayerName ;
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needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
}
}
else {
//send key to the chat manager
chatManager . keyDown ( key ) ;
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if ( chatManager . getEditEnabled ( ) = = false ) {
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Config & configKeys = Config : : getInstance ( std : : pair < ConfigType , ConfigType > ( cfgMainKeys , cfgUserKeys ) ) ;
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//if(key == configKeys.getCharKey("ShowFullConsole")) {
if ( isKeyPressed ( configKeys . getSDLKey ( " ShowFullConsole " ) , key ) = = true ) {
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showFullConsole = true ;
}
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//else if(key == configKeys.getCharKey("SaveGUILayout")) {
else if ( isKeyPressed ( configKeys . getSDLKey ( " SaveGUILayout " ) , key ) = = true ) {
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bool saved = GraphicComponent : : saveAllCustomProperties ( containerName ) ;
Lang & lang = Lang : : getInstance ( ) ;
console . addLine ( lang . get ( " GUILayoutSaved " ) + " [ " + ( saved ? lang . get ( " Yes " ) : lang . get ( " No " ) ) + " ] " ) ;
}
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}
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}
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}
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void MenuStateConnectedGame : : keyPress ( SDL_KeyboardEvent c ) {
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if ( activeInputLabel ! = NULL ) {
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int maxTextSize = 16 ;
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
if ( & labelPlayerNames [ i ] = = activeInputLabel ) {
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SDLKey key = extractKeyPressed ( c ) ;
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if ( isKeyPressed ( SDLK_ESCAPE , c , false ) = = true | | isKeyPressed ( SDLK_RETURN , c , false ) = = true )
{
setActiveInputLabel ( NULL ) ;
return ;
}
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//if((c>='0' && c<='9') || (c>='a' && c<='z') || (c>='A' && c<='Z') ||
// (c=='-') || (c=='(') || (c==')')) {
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if ( isAllowedInputTextKey ( key ) ) {
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if ( activeInputLabel - > getText ( ) . size ( ) < maxTextSize ) {
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string text = activeInputLabel - > getText ( ) ;
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char szCharText [ 20 ] = " " ;
sprintf ( szCharText , " %c " , key ) ;
char * utfStr = String : : ConvertToUTF8 ( & szCharText [ 0 ] ) ;
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if ( utfStr ! = NULL ) {
text . insert ( text . end ( ) - 1 , utfStr [ 0 ] ) ;
delete [ ] utfStr ;
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2011-08-30 20:28:30 +02:00
activeInputLabel - > setText ( text ) ;
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2011-08-30 20:28:30 +02:00
switchSetupRequestFlagType | = ssrft_NetworkPlayerName ;
needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
}
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}
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}
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}
}
}
else {
chatManager . keyPress ( c ) ;
}
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}
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void MenuStateConnectedGame : : keyUp ( SDL_KeyboardEvent key ) {
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if ( activeInputLabel = = NULL ) {
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chatManager . keyUp ( key ) ;
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Config & configKeys = Config : : getInstance ( std : : pair < ConfigType , ConfigType > ( cfgMainKeys , cfgUserKeys ) ) ;
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if ( chatManager . getEditEnabled ( ) ) {
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//send key to the chat manager
chatManager . keyUp ( key ) ;
}
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//else if(key== configKeys.getCharKey("ShowFullConsole")) {
else if ( isKeyPressed ( configKeys . getSDLKey ( " ShowFullConsole " ) , key ) = = true ) {
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showFullConsole = false ;
}
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}
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}
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void MenuStateConnectedGame : : setActiveInputLabel ( GraphicLabel * newLable ) {
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if ( newLable ! = NULL ) {
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if ( newLable = = activeInputLabel ) {
return ;
}
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string text = newLable - > getText ( ) ;
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size_t found = text . find_last_of ( " _ " ) ;
if ( found = = string : : npos ) {
text + = " _ " ;
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}
newLable - > setText ( text ) ;
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}
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if ( activeInputLabel ! = NULL & & activeInputLabel - > getText ( ) . empty ( ) = = false ) {
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string text = activeInputLabel - > getText ( ) ;
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size_t found = text . find_last_of ( " _ " ) ;
if ( found ! = string : : npos ) {
text = text . substr ( 0 , found ) ;
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}
activeInputLabel - > setText ( text ) ;
}
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activeInputLabel = newLable ;
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}
string MenuStateConnectedGame : : getHumanPlayerName ( ) {
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string result = defaultPlayerName ;
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NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
for ( int j = 0 ; j < GameConstants : : maxPlayers ; + + j ) {
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if ( clientInterface ! = NULL & &
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j = = clientInterface - > getPlayerIndex ( ) & &
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labelPlayerNames [ j ] . getText ( ) ! = " " ) {
result = labelPlayerNames [ j ] . getText ( ) ;
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if ( activeInputLabel ! = NULL ) {
size_t found = result . find_last_of ( " _ " ) ;
if ( found ! = string : : npos ) {
result = result . substr ( 0 , found ) ;
}
}
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break ;
}
}
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return result ;
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}
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void MenuStateConnectedGame : : loadFactionTexture ( string filepath ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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if ( enableFactionTexturePreview = = true ) {
if ( filepath = = " " ) {
factionTexture = NULL ;
}
else {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] filepath = [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , filepath . c_str ( ) ) ;
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factionTexture = Renderer : : findFactionLogoTexture ( filepath ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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}
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}
}
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bool MenuStateConnectedGame : : loadMapInfo ( string file , MapInfo * mapInfo , bool loadMapPreview ) {
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/*
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Lang & lang = Lang : : getInstance ( ) ;
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bool mapLoaded = false ;
try {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] map [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , file . c_str ( ) ) ;
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if ( file ! = " " ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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2010-09-17 10:26:22 +02:00
lastMissingMap = file ;
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2011-05-18 23:49:11 +02:00
# ifdef WIN32
FILE * f = _wfopen ( utf8_decode ( file ) . c_str ( ) , L " rb " ) ;
# else
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FILE * f = fopen ( file . c_str ( ) , " rb " ) ;
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# endif
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if ( f = = NULL ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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throw runtime_error ( " [2]Can't open file " ) ;
}
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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MapFileHeader header ;
size_t readBytes = fread ( & header , sizeof ( MapFileHeader ) , 1 , f ) ;
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mapInfo - > size . x = header . width ;
mapInfo - > size . y = header . height ;
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mapInfo - > players = header . maxFactions ;
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mapInfo - > desc = lang . get ( " MaxPlayers " ) + " : " + intToStr ( mapInfo - > players ) + " \n " ;
mapInfo - > desc + = lang . get ( " Size " ) + " : " + intToStr ( mapInfo - > size . x ) + " x " + intToStr ( mapInfo - > size . y ) ;
fclose ( f ) ;
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
labelPlayers [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
labelPlayerNames [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
listBoxControls [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
listBoxFactions [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
listBoxTeams [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
labelNetStatus [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
}
// Not painting properly so this is on hold
if ( loadMapPreview = = true ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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if ( mapPreview . getMapFileLoaded ( ) ! = file ) {
mapPreview . loadFromFile ( file . c_str ( ) ) ;
cleanupMapPreviewTexture ( ) ;
}
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}
mapLoaded = true ;
}
else {
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cleanupMapPreviewTexture ( ) ;
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mapInfo - > desc = ITEM_MISSING ;
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NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
const GameSettings * gameSettings = clientInterface - > getGameSettings ( ) ;
if ( lastMissingMap ! = gameSettings - > getMap ( ) ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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lastMissingMap = gameSettings - > getMap ( ) ;
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingMap " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingMap " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getMap ( ) . c_str ( ) ) ;
}
else {
sprintf ( szMsg , " Player: %s is missing the map: %s " , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getMap ( ) . c_str ( ) ) ;
}
clientInterface - > sendTextMessage ( szMsg , - 1 , lang . isLanguageLocal ( languageList [ i ] ) , languageList [ i ] ) ;
}
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}
}
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}
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catch ( exception & e ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugError , " In [%s::%s Line: %d] Error [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , e . what ( ) ) ;
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] error [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , e . what ( ) ) ;
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showMessageBox ( " Error loading map file: " + file + ' \n ' + e . what ( ) , " Error " , false ) ;
}
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return mapLoaded ;
*/
bool mapLoaded = false ;
try {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] map [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , file . c_str ( ) ) ;
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if ( file ! = " " ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2011-12-05 06:26:48 +01:00
lastMissingMap = file ;
Lang & lang = Lang : : getInstance ( ) ;
if ( MapPreview : : loadMapInfo ( file , mapInfo , lang . get ( " MaxPlayers " ) , lang . get ( " Size " ) , true ) = = true ) {
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
labelPlayers [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
labelPlayerNames [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
listBoxControls [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
listBoxFactions [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
listBoxTeams [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
labelNetStatus [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
}
// Not painting properly so this is on hold
if ( loadMapPreview = = true ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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if ( mapPreview . getMapFileLoaded ( ) ! = file ) {
mapPreview . loadFromFile ( file . c_str ( ) ) ;
cleanupMapPreviewTexture ( ) ;
}
}
mapLoaded = true ;
}
}
else {
cleanupMapPreviewTexture ( ) ;
mapInfo - > desc = ITEM_MISSING ;
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
const GameSettings * gameSettings = clientInterface - > getGameSettings ( ) ;
if ( lastMissingMap ! = gameSettings - > getMap ( ) ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2011-12-05 06:26:48 +01:00
lastMissingMap = gameSettings - > getMap ( ) ;
Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingMap " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingMap " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getMap ( ) . c_str ( ) ) ;
}
else {
sprintf ( szMsg , " Player: %s is missing the map: %s " , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getMap ( ) . c_str ( ) ) ;
}
clientInterface - > sendTextMessage ( szMsg , - 1 , lang . isLanguageLocal ( languageList [ i ] ) , languageList [ i ] ) ;
}
}
}
}
catch ( exception & e ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugError , " In [%s::%s Line: %d] Error [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , e . what ( ) ) ;
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] error [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , e . what ( ) ) ;
2011-12-05 06:26:48 +01:00
showMessageBox ( " Error loading map file: " + file + ' \n ' + e . what ( ) , " Error " , false ) ;
}
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return mapLoaded ;
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}
void MenuStateConnectedGame : : showMessageBox ( const string & text , const string & header , bool toggle ) {
if ( ! toggle ) {
mainMessageBox . setEnabled ( false ) ;
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}
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if ( ! mainMessageBox . getEnabled ( ) ) {
mainMessageBox . setText ( text ) ;
mainMessageBox . setHeader ( header ) ;
mainMessageBox . setEnabled ( true ) ;
}
else {
mainMessageBox . setEnabled ( false ) ;
}
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}
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void MenuStateConnectedGame : : showFTPMessageBox ( const string & text , const string & header , bool toggle ) {
if ( ! toggle ) {
ftpMessageBox . setEnabled ( false ) ;
}
if ( ! ftpMessageBox . getEnabled ( ) ) {
ftpMessageBox . setText ( text ) ;
ftpMessageBox . setHeader ( header ) ;
ftpMessageBox . setEnabled ( true ) ;
}
else {
ftpMessageBox . setEnabled ( false ) ;
}
}
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int32 MenuStateConnectedGame : : getNetworkPlayerStatus ( ) {
int32 result = npst_None ;
switch ( listBoxPlayerStatus . getSelectedItemIndex ( ) ) {
case 2 :
result = npst_Ready ;
break ;
case 1 :
result = npst_BeRightBack ;
break ;
case 0 :
result = npst_PickSettings ;
break ;
}
return result ;
}
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void MenuStateConnectedGame : : cleanupMapPreviewTexture ( ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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//printf("CLEANUP map preview texture\n");
if ( mapPreviewTexture ! = NULL ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2011-04-13 03:11:23 +02:00
mapPreviewTexture - > end ( ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2011-04-13 03:11:23 +02:00
delete mapPreviewTexture ;
mapPreviewTexture = NULL ;
}
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2011-04-13 03:11:23 +02:00
}
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bool MenuStateConnectedGame : : isInSpecialKeyCaptureEvent ( ) {
bool result = ( chatManager . getEditEnabled ( ) | | activeInputLabel ! = NULL ) ;
return result ;
}
2011-03-25 11:11:16 +01:00
void MenuStateConnectedGame : : FTPClient_CallbackEvent ( string itemName ,
FTP_Client_CallbackType type , pair < FTP_Client_ResultType , string > result , void * userdata ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
2010-12-29 09:10:22 +01:00
2011-09-01 01:10:43 +02:00
//Lang &lang= Lang::getInstance();
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if ( type = = ftp_cct_DownloadProgress ) {
FTPClientCallbackInterface : : FtpProgressStats * stats = ( FTPClientCallbackInterface : : FtpProgressStats * ) userdata ;
if ( stats ! = NULL ) {
int fileProgress = 0 ;
if ( stats - > download_total > 0 ) {
2011-01-04 21:00:39 +01:00
fileProgress = ( ( stats - > download_now / stats - > download_total ) * 100.0 ) ;
2011-01-04 09:44:00 +01:00
}
2011-01-16 05:15:18 +01:00
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Got FTP Callback for [%s] current file [%s] fileProgress = %d [now = %f, total = %f]\n",itemName.c_str(),stats->currentFilename.c_str(), fileProgress,stats->download_now,stats->download_total);
2011-01-04 09:44:00 +01:00
2011-03-15 16:30:28 +01:00
MutexSafeWrapper safeMutexFTPProgress ( ( ftpClientThread ! = NULL ? ftpClientThread - > getProgressMutex ( ) : NULL ) , string ( __FILE__ ) + " _ " + intToStr ( __LINE__ ) ) ;
2011-03-16 19:39:53 +01:00
pair < int , string > lastProgress = fileFTPProgressList [ itemName ] ;
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fileFTPProgressList [ itemName ] = pair < int , string > ( fileProgress , stats - > currentFilename ) ;
2011-03-15 16:30:28 +01:00
safeMutexFTPProgress . ReleaseLock ( ) ;
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2011-03-20 01:11:00 +01:00
if ( itemName ! = " " & & ( lastProgress . first / 25 ) < ( fileProgress / 25 ) ) {
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NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " FileDownloadProgress " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " FileDownloadProgress " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , itemName . c_str ( ) , fileProgress ) ;
}
else {
sprintf ( szMsg , " Player: %s download progress for [%s] is %d %% " , getHumanPlayerName ( ) . c_str ( ) , itemName . c_str ( ) , fileProgress ) ;
}
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] szMsg [%s] lastProgress.first = %d, fileProgress = %d \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , szMsg , lastProgress . first , fileProgress ) ;
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clientInterface - > sendTextMessage ( szMsg , - 1 , lang . isLanguageLocal ( languageList [ i ] ) , languageList [ i ] ) ;
}
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}
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}
}
else if ( type = = ftp_cct_Map ) {
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getMissingMapFromFTPServerInProgress = false ;
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " Got FTP Callback for [%s] result = %d [%s] \n " , itemName . c_str ( ) , result . first , result . second . c_str ( ) ) ;
2010-12-29 09:16:26 +01:00
2011-03-15 16:30:28 +01:00
MutexSafeWrapper safeMutexFTPProgress ( ( ftpClientThread ! = NULL ? ftpClientThread - > getProgressMutex ( ) : NULL ) , string ( __FILE__ ) + " _ " + intToStr ( __LINE__ ) ) ;
2011-01-04 09:44:00 +01:00
fileFTPProgressList . erase ( itemName ) ;
safeMutexFTPProgress . ReleaseLock ( ) ;
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NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
const GameSettings * gameSettings = clientInterface - > getGameSettings ( ) ;
2010-12-29 09:16:26 +01:00
2011-03-25 11:11:16 +01:00
if ( result . first = = ftp_crt_SUCCESS ) {
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// Clear the CRC file Cache
Checksum : : clearFileCache ( ) ;
//lastCheckedCRCMapValue = -1;
Checksum checksum ;
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string file = Map : : getMapPath ( itemName , " " , false ) ;
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//console.addLine("Checking map CRC [" + file + "]");
checksum . addFile ( file ) ;
lastCheckedCRCMapValue = checksum . getSum ( ) ;
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingMapSuccessDownload " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingMapSuccessDownload " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , itemName . c_str ( ) ) ;
}
else {
sprintf ( szMsg , " Player: %s SUCCESSFULLY downloaded the map: %s " , getHumanPlayerName ( ) . c_str ( ) , itemName . c_str ( ) ) ;
}
clientInterface - > sendTextMessage ( szMsg , - 1 , lang . isLanguageLocal ( languageList [ i ] ) , languageList [ i ] ) ;
}
2011-01-01 01:50:10 +01:00
}
else {
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curl_version_info_data * curlVersion = curl_version_info ( CURLVERSION_NOW ) ;
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2011-04-05 20:39:47 +02:00
Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingMapFailDownload " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingMapFailDownload " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , itemName . c_str ( ) , curlVersion - > version ) ;
}
else {
sprintf ( szMsg , " Player: %s FAILED to download the map: [%s] using CURL version [%s] " , getHumanPlayerName ( ) . c_str ( ) , itemName . c_str ( ) , curlVersion - > version ) ;
}
clientInterface - > sendTextMessage ( szMsg , - 1 , lang . isLanguageLocal ( languageList [ i ] ) , languageList [ i ] ) ;
}
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console . addLine ( result . second , true ) ;
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}
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}
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else if ( type = = ftp_cct_Tileset ) {
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getMissingTilesetFromFTPServerInProgress = false ;
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " Got FTP Callback for [%s] result = %d [%s] \n " , itemName . c_str ( ) , result . first , result . second . c_str ( ) ) ;
2011-01-01 01:50:10 +01:00
2011-03-15 16:30:28 +01:00
MutexSafeWrapper safeMutexFTPProgress ( ( ftpClientThread ! = NULL ? ftpClientThread - > getProgressMutex ( ) : NULL ) , string ( __FILE__ ) + " _ " + intToStr ( __LINE__ ) ) ;
2011-01-04 09:44:00 +01:00
fileFTPProgressList . erase ( itemName ) ;
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safeMutexFTPProgress . ReleaseLock ( true ) ;
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2011-01-01 01:50:10 +01:00
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
const GameSettings * gameSettings = clientInterface - > getGameSettings ( ) ;
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if ( result . first = = ftp_crt_SUCCESS ) {
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingTilesetSuccessDownload " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingTilesetSuccessDownload " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , itemName . c_str ( ) ) ;
}
else {
sprintf ( szMsg , " Player: %s SUCCESSFULLY downloaded the tileset: %s " , getHumanPlayerName ( ) . c_str ( ) , itemName . c_str ( ) ) ;
}
clientInterface - > sendTextMessage ( szMsg , - 1 , lang . isLanguageLocal ( languageList [ i ] ) , languageList [ i ] ) ;
}
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// START
// Clear the CRC Cache if it is populated
//
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// Clear the CRC file Cache
safeMutexFTPProgress . Lock ( ) ;
Checksum : : clearFileCache ( ) ;
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vector < string > paths = Config : : getInstance ( ) . getPathListForType ( ptTilesets ) ;
string pathSearchString = string ( " / " ) + itemName + string ( " /* " ) ;
const string filterFileExt = " .xml " ;
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clearFolderTreeContentsCheckSum ( paths , pathSearchString , filterFileExt ) ;
clearFolderTreeContentsCheckSumList ( paths , pathSearchString , filterFileExt ) ;
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// Refresh CRC
Config & config = Config : : getInstance ( ) ;
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lastCheckedCRCTilesetValue = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTilesets , " " ) , string ( " / " ) + itemName + string ( " /* " ) , " .xml " , NULL , true ) ;
2011-03-10 22:50:43 +01:00
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safeMutexFTPProgress . ReleaseLock ( ) ;
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// END
// Reload tilesets for the UI
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string scenarioDir = Scenario : : getScenarioDir ( dirList , gameSettings - > getScenario ( ) ) ;
findDirs ( Config : : getInstance ( ) . getPathListForType ( ptTilesets , scenarioDir ) , tilesetFiles ) ;
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std : : vector < string > tilesetsFormatted = tilesetFiles ;
std : : for_each ( tilesetsFormatted . begin ( ) , tilesetsFormatted . end ( ) , FormatString ( ) ) ;
listBoxTileset . setItems ( tilesetsFormatted ) ;
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}
else {
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curl_version_info_data * curlVersion = curl_version_info ( CURLVERSION_NOW ) ;
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingTilesetFailDownload " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingTilesetFailDownload " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , itemName . c_str ( ) , curlVersion - > version ) ;
}
else {
sprintf ( szMsg , " Player: %s FAILED to download the tileset: [%s] using CURL version [%s] " , getHumanPlayerName ( ) . c_str ( ) , itemName . c_str ( ) , curlVersion - > version ) ;
}
clientInterface - > sendTextMessage ( szMsg , - 1 , lang . isLanguageLocal ( languageList [ i ] ) , languageList [ i ] ) ;
}
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console . addLine ( result . second , true ) ;
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}
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}
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else if ( type = = ftp_cct_Techtree ) {
getMissingTechtreeFromFTPServerInProgress = false ;
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " Got FTP Callback for [%s] result = %d [%s] \n " , itemName . c_str ( ) , result . first , result . second . c_str ( ) ) ;
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MutexSafeWrapper safeMutexFTPProgress ( ( ftpClientThread ! = NULL ? ftpClientThread - > getProgressMutex ( ) : NULL ) , string ( __FILE__ ) + " _ " + intToStr ( __LINE__ ) ) ;
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fileFTPProgressList . erase ( itemName ) ;
safeMutexFTPProgress . ReleaseLock ( true ) ;
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
const GameSettings * gameSettings = clientInterface - > getGameSettings ( ) ;
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if ( result . first = = ftp_crt_SUCCESS ) {
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingTechtreeSuccessDownload " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingTechtreeSuccessDownload " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , itemName . c_str ( ) ) ;
}
else {
sprintf ( szMsg , " Player: %s SUCCESSFULLY downloaded the techtree: %s " , getHumanPlayerName ( ) . c_str ( ) , itemName . c_str ( ) ) ;
}
clientInterface - > sendTextMessage ( szMsg , - 1 , lang . isLanguageLocal ( languageList [ i ] ) , languageList [ i ] ) ;
}
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// START
// Clear the CRC Cache if it is populated
//
// Clear the CRC file Cache
safeMutexFTPProgress . Lock ( ) ;
Checksum : : clearFileCache ( ) ;
vector < string > paths = Config : : getInstance ( ) . getPathListForType ( ptTechs ) ;
string pathSearchString = string ( " / " ) + itemName + string ( " /* " ) ;
const string filterFileExt = " .xml " ;
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clearFolderTreeContentsCheckSum ( paths , pathSearchString , filterFileExt ) ;
clearFolderTreeContentsCheckSumList ( paths , pathSearchString , filterFileExt ) ;
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// Refresh CRC
Config & config = Config : : getInstance ( ) ;
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lastCheckedCRCTechtreeValue = getFolderTreeContentsCheckSumRecursively ( config . getPathListForType ( ptTechs , " " ) , string ( " / " ) + itemName + string ( " /* " ) , " .xml " , NULL , true ) ;
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safeMutexFTPProgress . ReleaseLock ( ) ;
// END
// Reload tilesets for the UI
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string scenarioDir = Scenario : : getScenarioDir ( dirList , gameSettings - > getScenario ( ) ) ;
findDirs ( Config : : getInstance ( ) . getPathListForType ( ptTechs , scenarioDir ) , techTreeFiles ) ;
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//int initialTechSelection=0;
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std : : vector < string > techsFormatted = techTreeFiles ;
for ( int i = 0 ; i < techsFormatted . size ( ) ; i + + ) {
techsFormatted . at ( i ) = formatString ( techsFormatted . at ( i ) ) ;
}
listBoxTechTree . setItems ( techsFormatted ) ;
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}
else {
curl_version_info_data * curlVersion = curl_version_info ( CURLVERSION_NOW ) ;
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingTechtreeFailDownload " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingTechtreeFailDownload " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , itemName . c_str ( ) , curlVersion - > version ) ;
}
else {
sprintf ( szMsg , " Player: %s FAILED to download the techtree: [%s] using CURL version [%s] " , getHumanPlayerName ( ) . c_str ( ) , itemName . c_str ( ) , curlVersion - > version ) ;
}
clientInterface - > sendTextMessage ( szMsg , - 1 , lang . isLanguageLocal ( languageList [ i ] ) , languageList [ i ] ) ;
}
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console . addLine ( result . second , true ) ;
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}
}
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}
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void MenuStateConnectedGame : : setupUIFromGameSettings ( GameSettings * gameSettings , bool errorOnMissingData ) {
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Lang & lang = Lang : : getInstance ( ) ;
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
updateDataSynchDetailText = true ;
vector < string > maps , tilesets , techtree ;
if ( gameSettings = = NULL ) {
throw runtime_error ( " gameSettings == NULL " ) ;
}
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checkBoxScenario . setValue ( ( gameSettings - > getScenario ( ) ! = " " ) ) ;
if ( checkBoxScenario . getValue ( ) = = true ) {
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int originalFOWValue = listBoxFogOfWar . getSelectedItemIndex ( ) ;
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string scenario = gameSettings - > getScenario ( ) ;
listBoxScenario . setSelectedItem ( formatString ( scenario ) ) ;
string file = Scenario : : getScenarioPath ( dirList , scenario ) ;
Scenario : : loadScenarioInfo ( file , & scenarioInfo ) ;
gameSettings - > setScenarioDir ( Scenario : : getScenarioPath ( dirList , scenarioInfo . name ) ) ;
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gameSettings - > setDefaultResources ( scenarioInfo . defaultResources ) ;
gameSettings - > setDefaultUnits ( scenarioInfo . defaultUnits ) ;
gameSettings - > setDefaultVictoryConditions ( scenarioInfo . defaultVictoryConditions ) ;
//printf("scenarioInfo.fogOfWar = %d scenarioInfo.fogOfWar_exploredFlag = %d\n",scenarioInfo.fogOfWar,scenarioInfo.fogOfWar_exploredFlag);
if ( scenarioInfo . fogOfWar = = false & & scenarioInfo . fogOfWar_exploredFlag = = false ) {
listBoxFogOfWar . setSelectedItemIndex ( 2 ) ;
}
else if ( scenarioInfo . fogOfWar_exploredFlag = = true ) {
listBoxFogOfWar . setSelectedItemIndex ( 1 ) ;
}
else {
listBoxFogOfWar . setSelectedItemIndex ( 0 ) ;
}
if ( originalFOWValue ! = listBoxFogOfWar . getSelectedItemIndex ( ) ) {
cleanupMapPreviewTexture ( ) ;
}
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}
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string scenarioDir = Scenario : : getScenarioDir ( dirList , gameSettings - > getScenario ( ) ) ;
setupMapList ( gameSettings - > getScenario ( ) ) ;
setupTechList ( gameSettings - > getScenario ( ) ) ;
setupTilesetList ( gameSettings - > getScenario ( ) ) ;
//listBoxMap.setItems(formattedPlayerSortedMaps[gameSettings.getMapFilterIndex()]);
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//printf("A gameSettings->getTileset() [%s]\n",gameSettings->getTileset().c_str());
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if ( getMissingTilesetFromFTPServerInProgress = = false & &
gameSettings - > getTileset ( ) ! = " " ) {
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// tileset
tilesets = tilesetFiles ;
std : : for_each ( tilesets . begin ( ) , tilesets . end ( ) , FormatString ( ) ) ;
if ( std : : find ( tilesetFiles . begin ( ) , tilesetFiles . end ( ) , gameSettings - > getTileset ( ) ) ! = tilesetFiles . end ( ) ) {
lastMissingTileSet = " " ;
getMissingTilesetFromFTPServer = " " ;
//tilesets.push_back(formatString(gameSettings->getTileset()));
listBoxTileset . setSelectedItem ( formatString ( gameSettings - > getTileset ( ) ) ) ;
//printf("B found gameSettings->getTileset() [%s]\n",gameSettings->getTileset().c_str());
}
else {
// printf("A gameSettings->getTileset() [%s] NOT FOUND in list: %d\n",gameSettings->getTileset().c_str(),tilesetFiles.size());
// for(unsigned int xx =0; xx < tilesetFiles.size(); ++xx) {
// printf("Tile %d [%s]\n",xx,tilesetFiles[xx].c_str());
// }
// try to get the tileset via ftp
if ( ftpClientThread ! = NULL & & getMissingTilesetFromFTPServer ! = gameSettings - > getTileset ( ) ) {
if ( ftpMessageBox . getEnabled ( ) = = false ) {
getMissingTilesetFromFTPServer = gameSettings - > getTileset ( ) ;
Lang & lang = Lang : : getInstance ( ) ;
char szBuf [ 1024 ] = " " ;
sprintf ( szBuf , " %s %s ? " , lang . get ( " DownloadMissingTilesetQuestion " ) . c_str ( ) , gameSettings - > getTileset ( ) . c_str ( ) ) ;
ftpMissingDataType = ftpmsg_MissingTileset ;
showFTPMessageBox ( szBuf , lang . get ( " Question " ) , false ) ;
}
}
tilesets . push_back ( ITEM_MISSING ) ;
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
const GameSettings * gameSettings = clientInterface - > getGameSettings ( ) ;
if ( lastMissingTileSet ! = gameSettings - > getTileset ( ) ) {
lastMissingTileSet = gameSettings - > getTileset ( ) ;
2012-01-06 07:55:27 +01:00
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingTileset " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingTileset " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getTileset ( ) . c_str ( ) ) ;
}
else {
sprintf ( szMsg , " Player: %s is missing the tileset: %s " , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getTileset ( ) . c_str ( ) ) ;
}
clientInterface - > sendTextMessage ( szMsg , - 1 , lang . isLanguageLocal ( languageList [ i ] ) , languageList [ i ] ) ;
}
}
listBoxTileset . setItems ( tilesets ) ;
listBoxTileset . setSelectedItem ( ITEM_MISSING ) ;
}
}
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if ( getMissingTechtreeFromFTPServerInProgress = = false & &
gameSettings - > getTech ( ) ! = " " ) {
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// techtree
techtree = techTreeFiles ;
std : : for_each ( techtree . begin ( ) , techtree . end ( ) , FormatString ( ) ) ;
if ( std : : find ( techTreeFiles . begin ( ) , techTreeFiles . end ( ) , gameSettings - > getTech ( ) ) ! = techTreeFiles . end ( ) ) {
//printf("gameSettings->getTech() [%s]\n",gameSettings->getTech().c_str());
lastMissingTechtree = " " ;
getMissingTechtreeFromFTPServer = " " ;
//techtree.push_back(formatString(gameSettings->getTech()));
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reloadFactions ( true , gameSettings - > getScenario ( ) ) ;
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listBoxTechTree . setSelectedItem ( formatString ( gameSettings - > getTech ( ) ) ) ;
}
else {
// try to get the tileset via ftp
if ( ftpClientThread ! = NULL & & getMissingTechtreeFromFTPServer ! = gameSettings - > getTech ( ) ) {
if ( ftpMessageBox . getEnabled ( ) = = false ) {
getMissingTechtreeFromFTPServer = gameSettings - > getTech ( ) ;
Lang & lang = Lang : : getInstance ( ) ;
char szBuf [ 1024 ] = " " ;
sprintf ( szBuf , " %s %s ? " , lang . get ( " DownloadMissingTechtreeQuestion " ) . c_str ( ) , gameSettings - > getTech ( ) . c_str ( ) ) ;
ftpMissingDataType = ftpmsg_MissingTechtree ;
showFTPMessageBox ( szBuf , lang . get ( " Question " ) , false ) ;
}
}
techtree . push_back ( ITEM_MISSING ) ;
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
const GameSettings * gameSettings = clientInterface - > getGameSettings ( ) ;
if ( lastMissingTechtree ! = gameSettings - > getTech ( ) ) {
lastMissingTechtree = gameSettings - > getTech ( ) ;
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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Lang & lang = Lang : : getInstance ( ) ;
const vector < string > languageList = clientInterface - > getGameSettings ( ) - > getUniqueNetworkPlayerLanguages ( ) ;
for ( unsigned int i = 0 ; i < languageList . size ( ) ; + + i ) {
char szMsg [ 1024 ] = " " ;
if ( lang . hasString ( " DataMissingTechtree " , languageList [ i ] ) = = true ) {
sprintf ( szMsg , lang . get ( " DataMissingTechtree " , languageList [ i ] ) . c_str ( ) , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getTech ( ) . c_str ( ) ) ;
}
else {
sprintf ( szMsg , " Player: %s is missing the techtree: %s " , getHumanPlayerName ( ) . c_str ( ) , gameSettings - > getTech ( ) . c_str ( ) ) ;
}
clientInterface - > sendTextMessage ( szMsg , - 1 , lang . isLanguageLocal ( languageList [ i ] ) , languageList [ i ] ) ;
}
}
listBoxTechTree . setItems ( techtree ) ;
listBoxTechTree . setSelectedItem ( ITEM_MISSING ) ;
}
// techtree
//techtree.push_back(formatString(gameSettings->getTech()));
//listBoxTechTree.setItems(techtree);
}
// factions
bool hasFactions = true ;
if ( currentFactionName ! = gameSettings - > getTech ( ) & & gameSettings - > getTech ( ) ! = " " ) {
2012-01-06 07:55:27 +01:00
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] hasFactions = %d, currentFactionName [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , hasFactions , currentFactionName . c_str ( ) ) ;
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currentFactionName = gameSettings - > getTech ( ) ;
hasFactions = loadFactions ( gameSettings , false ) ;
}
else {
// do this to process special faction types like observers
loadFactions ( gameSettings , false ) ;
}
2011-12-28 05:46:36 +01:00
if ( getMissingMapFromFTPServerInProgress = = false & &
gameSettings - > getMap ( ) ! = " " ) {
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// map
string mapFile = gameSettings - > getMap ( ) ;
mapFile = formatString ( mapFile ) ;
maps = formattedMapFiles ;
if ( currentMap ! = gameSettings - > getMap ( ) ) { // load the setup again
currentMap = gameSettings - > getMap ( ) ;
}
2011-12-28 05:46:36 +01:00
bool mapLoaded = loadMapInfo ( Map : : getMapPath ( currentMap , scenarioDir , false ) , & mapInfo , true ) ;
2011-12-03 09:17:49 +01:00
if ( mapLoaded = = true ) {
if ( find ( maps . begin ( ) , maps . end ( ) , formatString ( gameSettings - > getMap ( ) ) ) = = maps . end ( ) ) {
maps . push_back ( formatString ( gameSettings - > getMap ( ) ) ) ;
}
}
else {
// try to get the map via ftp
if ( ftpClientThread ! = NULL & & getMissingMapFromFTPServer ! = currentMap ) {
if ( ftpMessageBox . getEnabled ( ) = = false ) {
getMissingMapFromFTPServer = currentMap ;
Lang & lang = Lang : : getInstance ( ) ;
char szBuf [ 1024 ] = " " ;
sprintf ( szBuf , " %s %s ? " , lang . get ( " DownloadMissingMapQuestion " ) . c_str ( ) , currentMap . c_str ( ) ) ;
ftpMissingDataType = ftpmsg_MissingMap ;
showFTPMessageBox ( szBuf , lang . get ( " Question " ) , false ) ;
}
}
maps . push_back ( ITEM_MISSING ) ;
mapFile = ITEM_MISSING ;
}
2012-03-03 05:33:39 +01:00
if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] listBoxMap.getSelectedItemIndex() = %d, mapFiles.size() = %lu, maps.size() = %lu, getCurrentMapFile() [%s] mapFile [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , listBoxMap . getSelectedItemIndex ( ) , mapFiles . size ( ) , maps . size ( ) , getCurrentMapFile ( ) . c_str ( ) , mapFile . c_str ( ) ) ;
2011-12-03 09:17:49 +01:00
listBoxMap . setItems ( maps ) ;
listBoxMap . setSelectedItem ( mapFile ) ;
labelMapInfo . setText ( mapInfo . desc ) ;
}
// FogOfWar
2011-12-26 08:11:52 +01:00
if ( checkBoxScenario . getValue ( ) = = false ) {
int originalFOWValue = listBoxFogOfWar . getSelectedItemIndex ( ) ;
listBoxFogOfWar . setSelectedItemIndex ( 0 ) ; // default is 0!
if ( gameSettings - > getFogOfWar ( ) = = false ) {
listBoxFogOfWar . setSelectedItemIndex ( 2 ) ;
}
if ( ( gameSettings - > getFlagTypes1 ( ) & ft1_show_map_resources ) = = ft1_show_map_resources ) {
if ( gameSettings - > getFogOfWar ( ) = = true ) {
listBoxFogOfWar . setSelectedItemIndex ( 1 ) ;
}
}
if ( originalFOWValue ! = listBoxFogOfWar . getSelectedItemIndex ( ) ) {
cleanupMapPreviewTexture ( ) ;
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}
}
// Allow Observers
if ( gameSettings - > getAllowObservers ( ) ) {
listBoxAllowObservers . setSelectedItemIndex ( 1 ) ;
}
else
{
listBoxAllowObservers . setSelectedItemIndex ( 0 ) ;
}
if ( ( gameSettings - > getFlagTypes1 ( ) & ft1_allow_team_switching ) = = ft1_allow_team_switching ) {
listBoxEnableSwitchTeamMode . setSelectedItemIndex ( 0 ) ;
}
else {
listBoxEnableSwitchTeamMode . setSelectedItemIndex ( 1 ) ;
}
listBoxAISwitchTeamAcceptPercent . setSelectedItem ( intToStr ( gameSettings - > getAiAcceptSwitchTeamPercentChance ( ) ) ) ;
// if(gameSettings->getEnableObserverModeAtEndGame()) {
// listBoxEnableObserverMode.setSelectedItemIndex(0);
// }
// else {
// listBoxEnableObserverMode.setSelectedItemIndex(1);
// }
if ( gameSettings - > getPathFinderType ( ) = = pfBasic ) {
listBoxPathFinderType . setSelectedItemIndex ( 0 ) ;
}
else {
listBoxPathFinderType . setSelectedItemIndex ( 1 ) ;
}
// Control
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
listBoxControls [ i ] . setSelectedItemIndex ( ctClosed ) ;
if ( isMasterserverAdmin ( ) = = false ) {
listBoxFactions [ i ] . setEditable ( false ) ;
listBoxTeams [ i ] . setEditable ( false ) ;
}
labelPlayerStatus [ i ] . setText ( " " ) ;
}
if ( hasFactions = = true & & gameSettings ! = NULL ) {
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
//for(int i=0; i < gameSettings->getFactionCount(); ++i){
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
int slot = gameSettings - > getStartLocationIndex ( i ) ;
//printf("Control = %d\n",gameSettings->getFactionControl(i));
// if(gameSettings->getFactionControl(i) == ctNetworkUnassigned) {
// printf("#1 Index = %d, Control = %d, Count = %d, slot = %d, gameSettings->getThisFactionIndex() = %d\n",i,gameSettings->getFactionControl(i),gameSettings->getFactionCount(),slot,gameSettings->getThisFactionIndex());
// }
if ( i > = gameSettings - > getFactionCount ( ) ) {
if ( gameSettings - > getFactionControl ( i ) ! = ctNetworkUnassigned ) {
continue ;
}
else if ( clientInterface - > getPlayerIndex ( ) ! = slot ) {
continue ;
}
}
// if(gameSettings->getFactionControl(i) == ctNetworkUnassigned) {
// printf("#2 Index = %d, Control = %d, Count = %d, slot = %d, gameSettings->getThisFactionIndex() = %d\n",i,gameSettings->getFactionControl(i),gameSettings->getFactionCount(),slot,gameSettings->getThisFactionIndex());
// }
if ( gameSettings - > getFactionControl ( i ) = = ctNetwork | |
gameSettings - > getFactionControl ( i ) = = ctNetworkUnassigned | |
gameSettings - > getFactionControl ( i ) = = ctHuman ) {
switch ( gameSettings - > getNetworkPlayerStatuses ( i ) ) {
case npst_BeRightBack :
labelPlayerStatus [ slot ] . setText ( lang . get ( " PlayerStatusBeRightBack " ) ) ;
labelPlayerStatus [ slot ] . setTextColor ( Vec3f ( 1.f , 0.8f , 0.f ) ) ;
break ;
case npst_Ready :
labelPlayerStatus [ slot ] . setText ( lang . get ( " PlayerStatusReady " ) ) ;
labelPlayerStatus [ slot ] . setTextColor ( Vec3f ( 0.f , 1.f , 0.f ) ) ;
break ;
case npst_PickSettings :
labelPlayerStatus [ slot ] . setText ( lang . get ( " PlayerStatusSetup " ) ) ;
labelPlayerStatus [ slot ] . setTextColor ( Vec3f ( 1.f , 0.f , 0.f ) ) ;
break ;
default :
labelPlayerStatus [ slot ] . setText ( " " ) ;
break ;
}
}
listBoxControls [ slot ] . setSelectedItemIndex ( gameSettings - > getFactionControl ( i ) , errorOnMissingData ) ;
listBoxRMultiplier [ slot ] . setSelectedItemIndex ( ( gameSettings - > getResourceMultiplierIndex ( i ) ) ) ;
listBoxTeams [ slot ] . setSelectedItemIndex ( gameSettings - > getTeam ( i ) , errorOnMissingData ) ;
//listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),errorOnMissingData);
listBoxFactions [ slot ] . setSelectedItem ( formatString ( gameSettings - > getFactionTypeName ( i ) ) , false ) ;
if ( gameSettings - > getFactionControl ( i ) = = ctNetwork | |
gameSettings - > getFactionControl ( i ) = = ctNetworkUnassigned ) {
labelNetStatus [ slot ] . setText ( gameSettings - > getNetworkPlayerName ( i ) ) ;
if ( gameSettings - > getThisFactionIndex ( ) ! = i & &
gameSettings - > getNetworkPlayerName ( i ) ! = " " & &
gameSettings - > getNetworkPlayerName ( i ) ! = GameConstants : : NETWORK_SLOT_UNCONNECTED_SLOTNAME ) {
labelPlayerNames [ slot ] . setText ( gameSettings - > getNetworkPlayerName ( i ) ) ;
}
}
ControlType ct = gameSettings - > getFactionControl ( i ) ;
if ( ct = = ctHuman | | ct = = ctNetwork | | ct = = ctClosed ) {
listBoxRMultiplier [ slot ] . setEnabled ( false ) ;
listBoxRMultiplier [ slot ] . setVisible ( false ) ;
} else {
listBoxRMultiplier [ slot ] . setEnabled ( true ) ;
listBoxRMultiplier [ slot ] . setVisible ( true ) ;
}
if ( ( gameSettings - > getFactionControl ( i ) = = ctNetwork | |
gameSettings - > getFactionControl ( i ) = = ctNetworkUnassigned ) & &
gameSettings - > getThisFactionIndex ( ) = = i ) {
// set my current slot to ctHuman
if ( gameSettings - > getFactionControl ( i ) ! = ctNetworkUnassigned ) {
listBoxControls [ slot ] . setSelectedItemIndex ( ctHuman ) ;
}
listBoxFactions [ slot ] . setEditable ( true ) ;
listBoxTeams [ slot ] . setEditable ( true ) ;
if ( labelPlayerNames [ slot ] . getText ( ) = = " " & &
gameSettings - > getNetworkPlayerName ( i ) ! = " " & &
gameSettings - > getNetworkPlayerName ( i ) ! = GameConstants : : NETWORK_SLOT_UNCONNECTED_SLOTNAME ) {
labelPlayerNames [ slot ] . setText ( gameSettings - > getNetworkPlayerName ( i ) ) ;
}
}
settingsReceivedFromServer = true ;
initialSettingsReceivedFromServer = true ;
needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
//mustSwitchPlayerName = true;
}
}
if ( enableFactionTexturePreview = = true ) {
if ( clientInterface ! = NULL & & clientInterface - > isConnected ( ) & &
gameSettings ! = NULL ) {
if ( currentTechName_factionPreview ! = gameSettings - > getTech ( ) | |
currentFactionName_factionPreview ! = gameSettings - > getFactionTypeName ( gameSettings - > getThisFactionIndex ( ) ) ) {
currentTechName_factionPreview = gameSettings - > getTech ( ) ;
currentFactionName_factionPreview = gameSettings - > getFactionTypeName ( gameSettings - > getThisFactionIndex ( ) ) ;
string factionLogo = Game : : findFactionLogoFile ( gameSettings , NULL , " preview_screen.* " ) ;
if ( factionLogo = = " " ) {
factionLogo = Game : : findFactionLogoFile ( gameSettings , NULL ) ;
}
if ( currentFactionLogo ! = factionLogo ) {
currentFactionLogo = factionLogo ;
loadFactionTexture ( currentFactionLogo ) ;
}
}
}
}
}
void MenuStateConnectedGame : : RestoreLastGameSettings ( ) {
// Ensure we have set the gamesettings at least once
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
ClientInterface * clientInterface = networkManager . getClientInterface ( ) ;
GameSettings gameSettings = * clientInterface - > getGameSettings ( ) ;
CoreData : : getInstance ( ) . loadGameSettingsFromFile ( HEADLESS_SAVED_GAME_FILENAME , & gameSettings ) ;
if ( gameSettings . getMap ( ) = = " " ) {
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if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ ) ;
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loadGameSettings ( & gameSettings ) ;
}
setupUIFromGameSettings ( & gameSettings , false ) ;
needToBroadcastServerSettings = true ;
broadcastServerSettingsDelayTimer = time ( NULL ) ;
}
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int MenuStateConnectedGame : : setupMapList ( string scenario ) {
int initialMapSelection = 0 ;
try {
Config & config = Config : : getInstance ( ) ;
vector < string > invalidMapList ;
string scenarioDir = Scenario : : getScenarioDir ( dirList , scenario ) ;
vector < string > pathList = config . getPathListForType ( ptMaps , scenarioDir ) ;
vector < string > allMaps = MapPreview : : findAllValidMaps ( pathList , scenarioDir , false , true , & invalidMapList ) ;
if ( scenario ! = " " ) {
vector < string > allMaps2 = MapPreview : : findAllValidMaps ( config . getPathListForType ( ptMaps , " " ) , " " , false , true , & invalidMapList ) ;
copy ( allMaps2 . begin ( ) , allMaps2 . end ( ) , std : : inserter ( allMaps , allMaps . begin ( ) ) ) ;
std : : sort ( allMaps . begin ( ) , allMaps . end ( ) ) ;
}
if ( allMaps . empty ( ) ) {
throw runtime_error ( " No maps were found! " ) ;
}
vector < string > results ;
copy ( allMaps . begin ( ) , allMaps . end ( ) , std : : back_inserter ( results ) ) ;
mapFiles = results ;
for ( unsigned int i = 0 ; i < GameConstants : : maxPlayers + 1 ; + + i ) {
playerSortedMaps [ i ] . clear ( ) ;
formattedPlayerSortedMaps [ i ] . clear ( ) ;
}
copy ( mapFiles . begin ( ) , mapFiles . end ( ) , std : : back_inserter ( playerSortedMaps [ 0 ] ) ) ;
copy ( playerSortedMaps [ 0 ] . begin ( ) , playerSortedMaps [ 0 ] . end ( ) , std : : back_inserter ( formattedPlayerSortedMaps [ 0 ] ) ) ;
std : : for_each ( formattedPlayerSortedMaps [ 0 ] . begin ( ) , formattedPlayerSortedMaps [ 0 ] . end ( ) , FormatString ( ) ) ;
//printf("#5\n");
for ( int i = 0 ; i < mapFiles . size ( ) ; i + + ) { // fetch info and put map in right list
loadMapInfo ( Map : : getMapPath ( mapFiles . at ( i ) , scenarioDir , false ) , & mapInfo , false ) ;
if ( GameConstants : : maxPlayers + 1 < = mapInfo . players ) {
char szBuf [ 1024 ] = " " ;
sprintf ( szBuf , " Sorted map list [%d] does not match \n current map playercount [%d] \n for file [%s] \n map [%s] " , GameConstants : : maxPlayers + 1 , mapInfo . players , Map : : getMapPath ( mapFiles . at ( i ) , " " , false ) . c_str ( ) , mapInfo . desc . c_str ( ) ) ;
throw runtime_error ( szBuf ) ;
}
playerSortedMaps [ mapInfo . players ] . push_back ( mapFiles . at ( i ) ) ;
formattedPlayerSortedMaps [ mapInfo . players ] . push_back ( formatString ( mapFiles . at ( i ) ) ) ;
if ( config . getString ( " InitialMap " , " Conflict " ) = = formattedPlayerSortedMaps [ mapInfo . players ] . back ( ) ) {
initialMapSelection = i ;
}
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formattedMapFiles . push_back ( formatString ( mapFiles . at ( i ) ) ) ;
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}
//printf("#6 scenario [%s] [%s]\n",scenario.c_str(),scenarioDir.c_str());
if ( scenario ! = " " ) {
string file = Scenario : : getScenarioPath ( dirList , scenario ) ;
loadScenarioInfo ( file , & scenarioInfo ) ;
//printf("#6.1 about to load map [%s]\n",scenarioInfo.mapName.c_str());
loadMapInfo ( Map : : getMapPath ( scenarioInfo . mapName , scenarioDir , true ) , & mapInfo , false ) ;
//printf("#6.2\n");
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if ( SystemFlags : : VERBOSE_MODE_ENABLED ) printf ( " In [%s::%s Line %d] listBoxMap.getSelectedItemIndex() = %d, mapFiles.size() = %lu, mapInfo.players = %d, formattedPlayerSortedMaps[mapInfo.players].size() = %lu, scenarioInfo.mapName [%s] \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , listBoxMap . getSelectedItemIndex ( ) , mapFiles . size ( ) , mapInfo . players , formattedPlayerSortedMaps [ mapInfo . players ] . size ( ) , scenarioInfo . mapName . c_str ( ) ) ;
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listBoxMap . setItems ( formattedPlayerSortedMaps [ mapInfo . players ] ) ;
}
//printf("#7\n");
}
catch ( const std : : exception & ex ) {
char szBuf [ 4096 ] = " " ;
sprintf ( szBuf , " In [%s::%s %d] Error detected: \n %s \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugError , szBuf ) ;
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " %s " , szBuf ) ;
throw runtime_error ( szBuf ) ;
//abort();
}
return initialMapSelection ;
}
int MenuStateConnectedGame : : setupTechList ( string scenario ) {
int initialTechSelection = 0 ;
try {
Config & config = Config : : getInstance ( ) ;
string scenarioDir = Scenario : : getScenarioDir ( dirList , scenario ) ;
vector < string > results ;
vector < string > techPaths = config . getPathListForType ( ptTechs , scenarioDir ) ;
findDirs ( techPaths , results ) ;
if ( results . empty ( ) ) {
throw runtime_error ( " No tech-trees were found! " ) ;
}
techTreeFiles = results ;
for ( unsigned int i = 0 ; i < results . size ( ) ; i + + ) {
//printf("TECHS i = %d results [%s] scenario [%s]\n",i,results[i].c_str(),scenario.c_str());
results . at ( i ) = formatString ( results . at ( i ) ) ;
if ( config . getString ( " InitialTechTree " , " Megapack " ) = = results . at ( i ) ) {
initialTechSelection = i ;
}
}
listBoxTechTree . setItems ( results ) ;
}
catch ( const std : : exception & ex ) {
char szBuf [ 4096 ] = " " ;
sprintf ( szBuf , " In [%s::%s %d] Error detected: \n %s \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugError , szBuf ) ;
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " %s " , szBuf ) ;
throw runtime_error ( szBuf ) ;
}
return initialTechSelection ;
}
void MenuStateConnectedGame : : setupTilesetList ( string scenario ) {
int initialTechSelection = 0 ;
try {
Config & config = Config : : getInstance ( ) ;
string scenarioDir = Scenario : : getScenarioDir ( dirList , scenario ) ;
vector < string > results ;
findDirs ( config . getPathListForType ( ptTilesets , scenarioDir ) , results ) ;
if ( results . empty ( ) ) {
throw runtime_error ( " No tile-sets were found! " ) ;
}
tilesetFiles = results ;
std : : for_each ( results . begin ( ) , results . end ( ) , FormatString ( ) ) ;
listBoxTileset . setItems ( results ) ;
}
catch ( const std : : exception & ex ) {
char szBuf [ 4096 ] = " " ;
sprintf ( szBuf , " In [%s::%s %d] Error detected: \n %s \n " , extractFileFromDirectoryPath ( __FILE__ ) . c_str ( ) , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugError , szBuf ) ;
if ( SystemFlags : : getSystemSettingType ( SystemFlags : : debugSystem ) . enabled ) SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " %s " , szBuf ) ;
throw runtime_error ( szBuf ) ;
}
}
void MenuStateConnectedGame : : loadScenarioInfo ( string file , ScenarioInfo * scenarioInfo ) {
//printf("Load scenario file [%s]\n",file.c_str());
Scenario : : loadScenarioInfo ( file , scenarioInfo ) ;
//cleanupPreviewTexture();
previewLoadDelayTimer = time ( NULL ) ;
needToLoadTextures = true ;
}
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} } //end namespace