Delete all the factions except tech and magic

This commit is contained in:
Rampoina 2022-08-21 15:15:26 +02:00
parent 5d79c823d3
commit d18c7ff139
2055 changed files with 0 additions and 24417 deletions

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<?xml version="1.0" standalone="no"?>
<faction>
<starting-resources>
<resource name="gold" amount="475"/>
<resource name="wood" amount="500"/>
<resource name="stone" amount="500"/>
<resource name="food" amount="50"/>
</starting-resources>
<starting-units>
<unit name="pyramid" amount="1"/>
<unit name="sphinx" amount="1"/>
<unit name="slave" amount="3"/>
<unit name="spearman" amount="1"/>
<unit name="spearthrower" amount="1"/>
<unit name="chicken" amount="3"/>
<unit name="priest" amount="1"/>
</starting-units>
<music value="true" path="music/asak-jadeflange.ogg"/>
<flat-particle-positions value="true"/>
<ai-behavior>
<worker-units>
<unit name="slave" minimum="8"/>
</worker-units>
<warrior-units>
<unit name="spearthrower" minimum="2"/>
<unit name="chicken" minimum="6"/>
<unit name="spearman" minimum="1"/>
<unit name="priest" minimum="1"/>
<unit name="mummy" minimum="1"/>
<unit name="snake" minimum="3"/>
<unit name="chicken" minimum="16"/>
</warrior-units>
<resource-producer-units>
<unit name="farm" minimum="1"/>
<unit name="chicken" minimum="50"/>
</resource-producer-units>
<building-units>
<unit name="desert_camp" minimum="1"/>
<unit name="farm" minimum="1"/>
<unit name="temple" minimum="1"/>
<unit name="obelisk" minimum="1"/>
</building-units>
<upgrades>
<upgrade name="spear_weapons"/>
<upgrade name="summon_scarab"/>
<upgrade name="summon_ibis"/>
<upgrade name="power_of_ra"/>
</upgrades>
<static-values>
<static type-name="MinMinWarriorsExpandCpuUltra" value="5"/>
<static type-name="MinMinWarriorsExpandCpuMega" value="12"/>
</static-values>
</ai-behavior>
</faction>

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<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="2"/>
<height value="2"/>
<ai-build-size value="3"/>
<max-hp value="3000" regeneration="5"/>
<max-ep value="0"/>
<armor value="20"/>
<armor-type value="wood"/>
<sight value="15"/>
<time value="150"/>
<multi-selection value="false"/>
<cellmap value="false"/>
<levels>
<level name="elite" kills="10"/>
</levels>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements>
<unit name="obelisk"/>
</unit-requirements>
<upgrade-requirements>
</upgrade-requirements>
<resource-requirements>
<resource name="gold" amount="200"/>
<resource name="stone" amount="150"/>
</resource-requirements>
<resources-stored/>
<image path="images/air_pyramid.bmp"/>
<image-cancel path="../spearman/images/tech_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="false">
<sound path="../technician/sounds/technician_select1.wav"/>
<sound path="../technician/sounds/technician_select2.wav"/>
<sound path="../technician/sounds/technician_select3.wav"/>
<sound path="../technician/sounds/technician_select4.wav"/>
<sound path="../technician/sounds/technician_select5.wav"/>
<sound path="../technician/sounds/technician_select6.wav"/>
<sound path="../technician/sounds/technician_select7.wav"/>
<sound path="../technician/sounds/technician_select8.wav"/>
</selection-sounds>
<command-sounds enabled="false">
<sound path="../technician/sounds/technician_ack1.wav"/>
<sound path="../technician/sounds/technician_ack2.wav"/>
<sound path="../technician/sounds/technician_ack3.wav"/>
<sound path="../technician/sounds/technician_ack4.wav"/>
<sound path="../technician/sounds/technician_ack5.wav"/>
<sound path="../technician/sounds/technician_ack6.wav"/>
<sound path="../technician/sounds/technician_ack7.wav"/>
<sound path="../technician/sounds/technician_ack8.wav"/>
<sound path="../technician/sounds/technician_ack9.wav"/>
<sound path="../technician/sounds/technician_ack10.wav"/>
<sound path="../technician/sounds/technician_ack11.wav"/>
<sound path="../technician/sounds/technician_ack12.wav"/>
<sound path="../technician/sounds/technician_ack13.wav"/>
<sound path="../technician/sounds/technician_ack14.wav"/>
<sound path="../technician/sounds/technician_ack15.wav"/>
<sound path="../technician/sounds/technician_ack16.wav"/>
<sound path="../technician/sounds/technician_ack17.wav"/>
<sound path="../technician/sounds/technician_ack18.wav"/>
<sound path="../technician/sounds/technician_ack19.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="45"/>
<animation path="models/air_pyramid.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="220"/>
<anim-speed value="150"/>
<animation path="models/air_pyramid.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="180"/>
<anim-speed value="125"/>
<animation path="models/air_pyramid_attacking.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/ab_attack1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/ab_attack2.wav"/>
</sound>
<attack-strenght value="200"/>
<attack-var value="75"/>
<attack-range value="15"/>
<attack-type value="piercing"/>
<attack-start-time value="0.0"/>
<attack-fields>
<field value="air"/>
</attack-fields>
<projectile value="true">
<particle value="true" path="particle_proj.xml"/>
<sound enabled="true">
<sound-file path="$COMMONDATAPATH/sounds/arrow_hit1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/arrow_hit2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/arrow_hit3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/arrow_hit4.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/arrow_hit5.wav"/>
</sound>
</projectile>
<splash value="true">
<radius value="1"/>
<damage-all value="true"/>
<particle value="true" path="particle_splash.xml"/>
</splash>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="60"/>
<anim-speed value="60"/>
<animation path="models/air_pyramid_destroyed.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/ab_die1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/ab_die2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/ab_die3.wav"/>
</sound>
<fade value="false"/>
</skill>
<skill>
<type value="be_built" />
<name value="be_built_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="0" />
<animation path="models/air_pyramid_construction.g3d" />
<sound enabled="false" />
</skill>
</skills>
<commands>
<command>
<type value= "stop"/>
<name value="attack_off"/>
<image path="images/airpyramid_attack_off.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value= "attack_stopped"/>
<name value="attack_on"/>
<image path="images/airpyramid_attack.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<attack-skill value="attack_skill"/>
<stop-skill value="stop_skill"/>
</command>
</commands>
</unit>

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<?xml version="1.0" standalone="yes"?>
<projectile-particle-system>
<texture value="true" path="images/battlemage_particle.bmp" luminance="true"/>
<model value="false"/>
<primitive value="quad"/>
<offset x="0" y="1.5" z="0.2"/>
<color red="1.0" green="0.5" blue="0.0" alpha="0.5" />
<color-no-energy red="1.0" green="1.0" blue="1.0" alpha="0.0" />
<size value="0.6" />
<size-no-energy value="0.2" />
<speed value="5.0" />
<gravity value="0"/>
<emission-rate value="10" />
<energy-max value="8" />
<energy-var value="3" />
<trajectory type="linear">
<speed value="13.0"/>
</trajectory>
</projectile-particle-system>

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<?xml version="1.0" standalone="yes"?>
<splash-particle-system>
<texture value="true" path="images/battlemage_particle.bmp" luminance="true"/>
<model value="false"/>
<primitive value="quad"/>
<offset x="0" y="0" z="0"/>
<color red="1.0" green="0.5" blue="0.0" alpha="0.7" />
<color-no-energy red="1.0" green="0.0" blue="0.0" alpha="0.2" />
<size value="0.6" />
<size-no-energy value="0.1" />
<speed value="5" />
<gravity value="0.8"/>
<emission-rate value="30" />
<energy-max value="50" />
<energy-var value="10" />
<emission-rate-fade value="30"/>
<vertical-spread a="1" b="0"/>
<horizontal-spread a="1" b="0"/>
</splash-particle-system>

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<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="1"/>
<height value="2"/>
<max-hp value="900" regeneration="2"/>
<max-ep value="0"/>
<armor value="40"/>
<armor-type value="metal"/>
<sight value="11"/>
<time value="110"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
<level name="ancient" kills="5"/>
</levels>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements>
<unit name="temple" />
</unit-requirements>
<upgrade-requirements>
</upgrade-requirements>
<resource-requirements>
<resource name="gold" amount="150"/>
<resource name="wood" amount="50"/>
<resource name="food" amount="1"/>
</resource-requirements>
<resources-stored/>
<image path="images/anubis.bmp"/>
<image-cancel path="../spearman/images/tech_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="sounds/warrior_select1.wav"/>
<sound path="sounds/warrior_select2.wav"/>
<sound path="sounds/warrior_select3.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="sounds/warrior_ack1.wav"/>
<sound path="sounds/warrior_ack2.wav"/>
<sound path="sounds/warrior_ack3.wav"/>
<sound path="sounds/warrior_ack4.wav"/>
<sound path="sounds/warrior_ack5.wav"/>
<sound path="sounds/warrior_ack6.wav"/>
<sound path="sounds/warrior_ack7.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="40"/>
<animation path="models/anubis_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="250"/>
<anim-speed value="120"/>
<animation path="models/anubis_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="100"/>
<anim-speed value="100"/>
<animation path="models/anubis_attacking.g3d"/>
<sound enabled="true" start-time="0.5">
<sound-file path="sounds/warrior_attack1.wav"/>
<sound-file path="sounds/warrior_attack2.wav"/>
<sound-file path="sounds/warrior_attack6.wav"/>
<sound-file path="sounds/warrior_attack7.wav"/>
<sound-file path="sounds/warrior_attack3.wav"/>
<sound-file path="sounds/warrior_attack4.wav"/>
<sound-file path="sounds/warrior_attack5.wav"/>
<sound-file path="sounds/warrior_attack8.wav"/>
<sound-file path="sounds/warrior_attack9.wav"/>
</sound>
<attack-strenght value="130"/>
<attack-var value="40"/>
<attack-range value="1"/>
<attack-type value="slashing"/>
<attack-fields>
<field value="land"/>
</attack-fields>
<attack-start-time value="0.3"/>
<projectile value="false"/>
<splash value="false"/>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="120"/>
<anim-speed value="40"/>
<animation path="models/anubis_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/warrior_die1.wav"/>
<sound-file path="sounds/warrior_die2.wav"/>
<sound-file path="sounds/warrior_die3.wav"/>
<sound-file path="sounds/warrior_die4.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../spearman/images/tech_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="../spearman/images/tech_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value="attack"/>
<name value="attack"/>
<image path="images/anubis_attack.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
</command>
</commands>
</unit>

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<?xml version="1.0" standalone="no"?>
<unit>
<!-- *** parameters *** -->
<parameters>
<size value="1"/>
<height value="1"/>
<max-hp value="300" regeneration="2"/>
<max-ep value="0"/>
<armor value="0"/>
<armor-type value="organic"/>
<sight value="10"/>
<time value="20"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels/>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="50"/>
<resource name="food" amount="-5"/>
</resource-requirements>
<resources-stored>
<resource name="food" amount="3"/>
<!-- more time for reaction in case of hunger -->
</resources-stored>
<image path="images/chicken.bmp"/>
<image-cancel path="../spearman/images/tech_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="sounds/chicken_select1.wav"/>
<sound path="sounds/chicken_select2.wav"/>
<sound path="sounds/chicken_select3.wav"/>
<sound path="sounds/chicken_select4.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="sounds/chicken_ack1.wav"/>
<sound path="sounds/chicken_ack2.wav"/>
<sound path="sounds/chicken_ack3.wav"/>
<sound path="sounds/chicken_ack4.wav"/>
</command-sounds>
</parameters>
<!-- *** skills *** -->
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="10"/>
<animation path="models/chicken_standing.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/chicken_standing1.wav"/>
<sound-file path="sounds/chicken_standing2.wav"/>
</sound>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="125"/>
<anim-speed value="150"/>
<animation path="models/chicken_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="90"/>
<anim-speed value="40"/>
<animation path="models/chicken_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/chicken_die1.wav"/>
<sound-file path="sounds/chicken_die2.wav"/>
<sound-file path="sounds/chicken_die3.wav"/>
<sound-file path="sounds/chicken_die4.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<!-- *** commands *** -->
<commands>
<command>
<type value= "stop"/>
<name value="stop"/>
<image path="../spearman/images/tech_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value= "move"/>
<name value="move"/>
<image path="../spearman/images/tech_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
</commands>
</unit>

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<?xml version="1.0" standalone="no" ?>
<unit>
<parameters>
<size value="3" />
<height value="2" />
<max-hp value="6000" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="stone"/>
<sight value="6" />
<time value="100" />
<multi-selection value="true"/>
<uniform-selection value="true"/>
<cellmap value="true">
<row value="111"/>
<row value="101"/>
<row value="001"/>
</cellmap>
<levels/>
<fields>
<field value="land" />
</fields>
<properties>
<property value="burnable"/>
</properties>
<light enabled="false" />
<unit-requirements>
<unit name="pyramid" />
</unit-requirements>
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="100" />
<resource name="stone" amount="150" />
<resource name="wood" amount="50" />
</resource-requirements>
<resources-stored />
<image path="images/barracks.bmp" />
<image-cancel path="../spearman/images/tech_cancel.bmp"/>
<meeting-point value="true" image-path="images/meeting_point.bmp"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0" />
<speed value="50" />
<anim-speed value="100" />
<animation path="models/desert_camp.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="be_built" />
<name value="be_built_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/desert_camp_construction.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="upgrade"/>
<name value="upgrade_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/desert_camp.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="produce"/>
<name value="produce_black_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="100" />
<animation path="models/desert_camp_produce_black.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="produce"/>
<name value="produce_white_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="200" />
<animation path="models/desert_camp_produce_white.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="die" />
<name value="die_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/desert_camp_destroyed.g3d" />
<particles value="true">
<particle-file path="smoke_particles.xml"/>
<particle-file path="glow_particles.xml"/>
</particles>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="produce"/>
<name value="produce_spearthrower" />
<image path="../spearthrower/images/archer.bmp" />
<unit-requirements />
<upgrade-requirements />
<produce-skill value="produce_white_skill"/>
<produced-unit name="spearthrower"/>
</command>
<command>
<type value="produce"/>
<name value="produce_spearman" />
<image path="../spearman/images/swordman.bmp" />
<unit-requirements />
<upgrade-requirements />
<produce-skill value="produce_black_skill"/>
<produced-unit name="spearman"/>
</command>
<command>
<type value="upgrade"/>
<name value="upgrade_spear_weapons" />
<image path="../../upgrades/spear_weapons/images/piercing.bmp" />
<unit-requirements>
<unit name="temple"/>
</unit-requirements>
<upgrade-requirements />
<upgrade-skill value="upgrade_skill"/>
<produced-upgrade name="spear_weapons"/>
</command>
</commands>
</unit>

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<?xml version="1.0" standalone="yes"?>
<unit-particle-system>
<texture value="true" path="images/particle.bmp" luminance="false"/>
<primitive value="quad"/>
<offset x="0" y="-1.1" z="0.0"/>
<direction x="0" y="1" z="0"/>
<color red="0.9" green="0.7" blue="0.0" alpha="0.9" />
<color-no-energy red="0.8" green="0.0" blue="0.0" alpha="0.1" />
<radius value="1.3" />
<size value="1.2" />
<size-no-energy value="0.8" />
<speed value="0.5" />
<gravity value="0.0"/>
<emission-rate value="1" />
<energy-max value="90" />
<energy-var value="0" />
<relative value="true" />
<fixed value="false" />
<teamcolorNoEnergy value="false" />
<teamcolorEnergy value="false" />
</unit-particle-system>

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<?xml version="1.0" standalone="yes"?>
<unit-particle-system>
<texture value="true" path="images/particle.bmp" luminance="true"/>
<mode value="black"/>
<primitive value="quad"/>
<offset x="0" y="-1.2" z="0"/>
<direction x="0.3" y="1" z="0"/>
<color red="0.1" green="0.1" blue="0.1" alpha="0.33" />
<color-no-energy red="0.0" green="0.0" blue="0.0" alpha="0.0" />
<radius value="0.9" />
<size value="1" />
<size-no-energy value="0.7" />
<speed value="2.0" />
<gravity value="0.001"/>
<emission-rate value="3" />
<energy-max value="200" />
<energy-var value="0" />
<relative value="true" />
<relativeDirection value="false" />
<fixed value="false" />
<teamcolorNoEnergy value="false" />
<teamcolorEnergy value="false" />
<!--trajectory type="spiral">
<speed value="14.0"/>
<scale value="1"/>
<frequency value="0.5"/>
</trajectory-->
</unit-particle-system>

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<?xml version="1.0" standalone="no" ?>
<unit>
<parameters>
<size value="4" />
<height value="2" />
<max-hp value="3000" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="wood"/>
<sight value="5" />
<time value="50" />
<multi-selection value="true"/>
<uniform-selection value="true"/>
<max-unit-count value="5"/>
<cellmap value="true">
<row value="0111" />
<row value="0111" />
<row value="0111" />
<row value="0011" />
</cellmap>
<levels/>
<fields>
<field value="land" />
</fields>
<properties>
<property value="burnable"/>
</properties>
<light enabled="false" />
<unit-requirements>
<unit name="pyramid" />
</unit-requirements>
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="100"/>
<resource name="wood" amount="150"/>
<resource name="stone" amount="50"/>
<resource name="food" amount="-10"/>
</resource-requirements>
<resources-stored>
<resource name="food" amount="20"/>
</resources-stored>
<image path="images/farm.bmp"/>
<image-cancel path="../spearman/images/tech_cancel.bmp"/>
<meeting-point value="true" image-path="../desert_camp/images/meeting_point.bmp"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="be_built" />
<name value="be_built_skill"/>
<ep-cost value="0" />
<speed value="120"/>
<speed value="120"/>
<anim-speed value="50" />
<animation path="models/chickenfarm_contruction.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="stop" />
<name value="stop_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="50" />
<animation path="models/chickenfarm.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="produce" />
<name value="produce_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="50" />
<animation path="models/chickenfarm.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="produce" />
<name value="produce_fast_skill"/>
<ep-cost value="0" />
<speed value="400" />
<!-- faster production, because chicken is giving less food -->
<anim-speed value="50" />
<animation path="models/chickenfarm.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="die" />
<name value="die_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="../pyramid/destruction_models/farm_destruction.g3d" />
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall3.wav"/>
</sound>
<fade value="false"/>
</skill>
<skill>
<type value="upgrade"/>
<name value="upgrade_skill"/>
<ep-cost value="0"/>
<speed value="300"/>
<anim-speed value="300"/>
<animation path="models/chickenfarm.g3d"/>
<sound enabled="false"/>
</skill>
</skills>
<commands>
<command>
<type value="produce"/>
<name value="produce_chicken" />
<image path="../chicken/images/chicken.bmp" />
<unit-requirements />
<upgrade-requirements />
<produce-skill value="produce_fast_skill"/>
<produced-unit name="chicken"/>
</command>
</commands>
</unit>

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@ -1,207 +0,0 @@
<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="2"/>
<height value="1"/>
<max-hp value="1300" regeneration="3"/>
<max-ep value="0"/>
<armor value="10"/>
<armor-type value="leather"/>
<sight value="15"/>
<time value="250"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
<level name="elite" kills="6"/>
</levels>
<fields>
<field value="air"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements>
<unit name="farm"/>
</unit-requirements>
<upgrade-requirements>
<upgrade name="summon_ibis"/>
</upgrade-requirements>
<resource-requirements>
<resource name="wood" amount="100"/>
<resource name="gold" amount="250"/>
<resource name="food" amount="2"/>
</resource-requirements>
<resources-stored/>
<image path="images/ibis.bmp"/>
<image-cancel path="../spearman/images/tech_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/horseman_select1.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select2.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select3.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select4.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select5.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select6.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select7.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select8.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select9.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select10.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select11.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_select12.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/horseman_ack1.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack2.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack3.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack4.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack5.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack6.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack7.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack8.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack9.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack10.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack11.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack12.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack13.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack14.wav"/>
<sound path="$COMMONDATAPATH/sounds/horseman_ack15.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="50"/>
<animation path="models/ibis_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="250"/>
<anim-speed value="100"/>
<animation path="models/ibis_fly.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/horseman_walk1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_walk2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_walk3.wav"/>
</sound>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="100"/>
<anim-speed value="100"/>
<animation path="models/ibis_attack.g3d"/>
<sound enabled="true" start-time="0.4">
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack4.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack5.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack6.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack7.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack8.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack9.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack10.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack11.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack12.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack13.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_attack14.wav"/>
</sound>
<attack-strenght value="170"/>
<attack-var value="50"/>
<attack-range value="8"/>
<attack-type value="energy"/>
<attack-fields>
<field value="land"/>
<field value="air"/>
</attack-fields>
<attack-start-time value="0.3"/>
<projectile value="true">
<particle value="true" path="particle_proj.xml"/>
<sound enabled="true">
<sound-file path="$COMMONDATAPATH/sounds/dragon_hit1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/dragon_hit2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/dragon_hit3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/dragon_hit4.wav"/>
</sound>
</projectile>
<splash value="true">
<radius value="1"/>
<damage-all value="true"/>
<particle value="true" path="particle_splash.xml"/>
</splash>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="60"/>
<anim-speed value="50"/>
<animation path="models/ibis_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/horseman_die1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_die2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_die3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/horseman_die4.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../spearman/images/tech_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="../spearman/images/tech_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value="attack"/>
<name value="attack"/>
<image path="images/ibis_attack.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
</command>
<command>
<type value="attack_stopped"/>
<name value="hold_position"/>
<image path="../spearman/images/tech_hold.bmp"/>
<unit-requirements/>
<upgrade-requirements>
<!--upgrade name="training_field"/-->
</upgrade-requirements>
<stop-skill value="stop_skill"/>
<attack-skill value="attack_skill"/>
</command>
</commands>
</unit>

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<?xml version="1.0" standalone="yes"?>
<projectile-particle-system>
<texture value="true" path="images/archmage_particle.bmp" luminance="true"/>
<model value="false"/>
<primitive value="quad"/>
<offset x="-0.2" y="-0.1" z="2.0"/>
<color red="0.6" green="0.6" blue="1.0" alpha="0.0" />
<color-no-energy red="0.0" green="0.0" blue="1.0" alpha="0.8" />
<size value="0.6" />
<size-no-energy value="0.6" />
<speed value="4.0" />
<gravity value="0.01"/>
<emission-rate value="10" />
<energy-max value="60" />
<energy-var value="20" />
<trajectory type="linear">
<speed value="7.0"/>
</trajectory>
</projectile-particle-system>

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<?xml version="1.0" standalone="yes"?>
<splash-particle-system>
<texture value="true" path="images/archmage_particle.bmp" luminance="true"/>
<model value="false"/>
<primitive value="quad"/>
<offset x="0" y="0.0" z="0"/>
<color red="0.8" green="0.8" blue="0.8" alpha="0.0" />
<color-no-energy red="0.0" green="0.0" blue="1.0" alpha="0.5" />
<size value="1" />
<size-no-energy value="1" />
<speed value="4" />
<gravity value="0.5"/>
<emission-rate value="20" />
<energy-max value="30" />
<energy-var value="10" />
<emission-rate-fade value="1"/>
<vertical-spread a="1" b="0"/>
<horizontal-spread a="0.4" b="0"/>
</splash-particle-system>

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