propack/factions/egypt/units/anubis_warrior/anubis_warrior.xml

155 lines
4.1 KiB
XML

<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="1"/>
<height value="2"/>
<max-hp value="900" regeneration="2"/>
<max-ep value="0"/>
<armor value="40"/>
<armor-type value="metal"/>
<sight value="11"/>
<time value="110"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
<level name="ancient" kills="5"/>
</levels>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements>
<unit name="temple" />
</unit-requirements>
<upgrade-requirements>
</upgrade-requirements>
<resource-requirements>
<resource name="gold" amount="150"/>
<resource name="wood" amount="50"/>
<resource name="food" amount="1"/>
</resource-requirements>
<resources-stored/>
<image path="images/anubis.bmp"/>
<image-cancel path="../spearman/images/tech_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="sounds/warrior_select1.wav"/>
<sound path="sounds/warrior_select2.wav"/>
<sound path="sounds/warrior_select3.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="sounds/warrior_ack1.wav"/>
<sound path="sounds/warrior_ack2.wav"/>
<sound path="sounds/warrior_ack3.wav"/>
<sound path="sounds/warrior_ack4.wav"/>
<sound path="sounds/warrior_ack5.wav"/>
<sound path="sounds/warrior_ack6.wav"/>
<sound path="sounds/warrior_ack7.wav"/>
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="40"/>
<animation path="models/anubis_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="250"/>
<anim-speed value="120"/>
<animation path="models/anubis_walking.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="100"/>
<anim-speed value="100"/>
<animation path="models/anubis_attacking.g3d"/>
<sound enabled="true" start-time="0.5">
<sound-file path="sounds/warrior_attack1.wav"/>
<sound-file path="sounds/warrior_attack2.wav"/>
<sound-file path="sounds/warrior_attack6.wav"/>
<sound-file path="sounds/warrior_attack7.wav"/>
<sound-file path="sounds/warrior_attack3.wav"/>
<sound-file path="sounds/warrior_attack4.wav"/>
<sound-file path="sounds/warrior_attack5.wav"/>
<sound-file path="sounds/warrior_attack8.wav"/>
<sound-file path="sounds/warrior_attack9.wav"/>
</sound>
<attack-strenght value="130"/>
<attack-var value="40"/>
<attack-range value="1"/>
<attack-type value="slashing"/>
<attack-fields>
<field value="land"/>
</attack-fields>
<attack-start-time value="0.3"/>
<projectile value="false"/>
<splash value="false"/>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="120"/>
<anim-speed value="40"/>
<animation path="models/anubis_dying.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="sounds/warrior_die1.wav"/>
<sound-file path="sounds/warrior_die2.wav"/>
<sound-file path="sounds/warrior_die3.wav"/>
<sound-file path="sounds/warrior_die4.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../spearman/images/tech_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="../spearman/images/tech_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value="attack"/>
<name value="attack"/>
<image path="images/anubis_attack.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
</command>
</commands>
</unit>