propack/factions/egypt/units/desert_camp/desert_camp.xml

142 lines
3.9 KiB
XML

<?xml version="1.0" standalone="no" ?>
<unit>
<parameters>
<size value="3" />
<height value="2" />
<max-hp value="6000" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="stone"/>
<sight value="6" />
<time value="100" />
<multi-selection value="true"/>
<uniform-selection value="true"/>
<cellmap value="true">
<row value="111"/>
<row value="101"/>
<row value="001"/>
</cellmap>
<levels/>
<fields>
<field value="land" />
</fields>
<properties>
<property value="burnable"/>
</properties>
<light enabled="false" />
<unit-requirements>
<unit name="pyramid" />
</unit-requirements>
<upgrade-requirements />
<resource-requirements>
<resource name="gold" amount="100" />
<resource name="stone" amount="150" />
<resource name="wood" amount="50" />
</resource-requirements>
<resources-stored />
<image path="images/barracks.bmp" />
<image-cancel path="../spearman/images/tech_cancel.bmp"/>
<meeting-point value="true" image-path="images/meeting_point.bmp"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
</command-sounds>
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0" />
<speed value="50" />
<anim-speed value="100" />
<animation path="models/desert_camp.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="be_built" />
<name value="be_built_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/desert_camp_construction.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="upgrade"/>
<name value="upgrade_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/desert_camp.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="produce"/>
<name value="produce_black_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="100" />
<animation path="models/desert_camp_produce_black.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="produce"/>
<name value="produce_white_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="200" />
<animation path="models/desert_camp_produce_white.g3d" />
<sound enabled="false" />
</skill>
<skill>
<type value="die" />
<name value="die_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/desert_camp_destroyed.g3d" />
<particles value="true">
<particle-file path="smoke_particles.xml"/>
<particle-file path="glow_particles.xml"/>
</particles>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>
<commands>
<command>
<type value="produce"/>
<name value="produce_spearthrower" />
<image path="../spearthrower/images/archer.bmp" />
<unit-requirements />
<upgrade-requirements />
<produce-skill value="produce_white_skill"/>
<produced-unit name="spearthrower"/>
</command>
<command>
<type value="produce"/>
<name value="produce_spearman" />
<image path="../spearman/images/swordman.bmp" />
<unit-requirements />
<upgrade-requirements />
<produce-skill value="produce_black_skill"/>
<produced-unit name="spearman"/>
</command>
<command>
<type value="upgrade"/>
<name value="upgrade_spear_weapons" />
<image path="../../upgrades/spear_weapons/images/piercing.bmp" />
<unit-requirements>
<unit name="temple"/>
</unit-requirements>
<upgrade-requirements />
<upgrade-skill value="upgrade_skill"/>
<produced-upgrade name="spear_weapons"/>
</command>
</commands>
</unit>