208 lines
6.9 KiB
XML
208 lines
6.9 KiB
XML
<?xml version="1.0" standalone="no"?>
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<unit>
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<parameters>
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<size value="2"/>
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<height value="1"/>
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<max-hp value="1300" regeneration="3"/>
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<max-ep value="0"/>
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<armor value="10"/>
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<armor-type value="leather"/>
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<sight value="15"/>
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<time value="250"/>
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<multi-selection value="true"/>
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<cellmap value="false"/>
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<levels>
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<level name="elite" kills="6"/>
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</levels>
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<fields>
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<field value="air"/>
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</fields>
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<properties/>
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<light enabled="false"/>
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<unit-requirements>
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<unit name="farm"/>
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</unit-requirements>
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<upgrade-requirements>
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<upgrade name="summon_ibis"/>
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</upgrade-requirements>
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<resource-requirements>
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<resource name="wood" amount="100"/>
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<resource name="gold" amount="250"/>
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<resource name="food" amount="2"/>
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</resource-requirements>
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<resources-stored/>
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<image path="images/ibis.bmp"/>
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<image-cancel path="../spearman/images/tech_cancel.bmp"/>
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<meeting-point value="false"/>
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<selection-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/horseman_select1.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_select2.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_select3.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_select4.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_select5.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_select6.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_select7.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_select8.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_select9.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_select10.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_select11.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_select12.wav"/>
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</selection-sounds>
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<command-sounds enabled="true">
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<sound path="$COMMONDATAPATH/sounds/horseman_ack1.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_ack2.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_ack3.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_ack4.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_ack5.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_ack6.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_ack7.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_ack8.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_ack9.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_ack10.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_ack11.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_ack12.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_ack13.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_ack14.wav"/>
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<sound path="$COMMONDATAPATH/sounds/horseman_ack15.wav"/>
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</command-sounds>
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</parameters>
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<skills>
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<skill>
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<type value="stop"/>
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<name value="stop_skill"/>
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<ep-cost value="0"/>
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<speed value="1000"/>
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<anim-speed value="50"/>
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<animation path="models/ibis_standing.g3d"/>
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<sound enabled="false"/>
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</skill>
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<skill>
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<type value="move"/>
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<name value="move_skill"/>
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<ep-cost value="0"/>
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<speed value="250"/>
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<anim-speed value="100"/>
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<animation path="models/ibis_fly.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/horseman_walk1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_walk2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_walk3.wav"/>
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</sound>
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</skill>
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<skill>
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="0"/>
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<speed value="100"/>
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<anim-speed value="100"/>
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<animation path="models/ibis_attack.g3d"/>
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<sound enabled="true" start-time="0.4">
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<sound-file path="$COMMONDATAPATH/sounds/horseman_attack1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_attack2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_attack3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_attack4.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_attack5.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_attack6.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_attack7.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_attack8.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_attack9.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_attack10.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_attack11.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_attack12.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_attack13.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_attack14.wav"/>
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</sound>
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<attack-strenght value="170"/>
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<attack-var value="50"/>
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<attack-range value="8"/>
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<attack-type value="energy"/>
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<attack-fields>
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<field value="land"/>
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<field value="air"/>
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</attack-fields>
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<attack-start-time value="0.3"/>
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<projectile value="true">
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<particle value="true" path="particle_proj.xml"/>
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<sound enabled="true">
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<sound-file path="$COMMONDATAPATH/sounds/dragon_hit1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/dragon_hit2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/dragon_hit3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/dragon_hit4.wav"/>
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</sound>
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</projectile>
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<splash value="true">
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<radius value="1"/>
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<damage-all value="true"/>
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<particle value="true" path="particle_splash.xml"/>
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</splash>
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</skill>
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<skill>
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<type value="die"/>
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<name value="die_skill"/>
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<ep-cost value="0"/>
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<speed value="60"/>
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<anim-speed value="50"/>
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<animation path="models/ibis_dying.g3d"/>
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<sound enabled="true" start-time="0">
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<sound-file path="$COMMONDATAPATH/sounds/horseman_die1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_die2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_die3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/horseman_die4.wav"/>
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</sound>
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<fade value="false"/>
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</skill>
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</skills>
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<commands>
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<command>
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<type value="stop"/>
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<name value="stop"/>
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<image path="../spearman/images/tech_stop.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<stop-skill value="stop_skill"/>
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</command>
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<command>
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<type value="move"/>
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<name value="move"/>
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<image path="../spearman/images/tech_move.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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</command>
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<command>
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<type value="attack"/>
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<name value="attack"/>
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<image path="images/ibis_attack.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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<attack-skill value="attack_skill"/>
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</command>
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<command>
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<type value="attack_stopped"/>
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<name value="hold_position"/>
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<image path="../spearman/images/tech_hold.bmp"/>
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<unit-requirements/>
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<upgrade-requirements>
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<!--upgrade name="training_field"/-->
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</upgrade-requirements>
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<stop-skill value="stop_skill"/>
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<attack-skill value="attack_skill"/>
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</command>
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</commands>
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</unit>
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