MegaGlest/source/glest_game/types
Mark Vejvoda 7d53df698a - added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings) 2011-09-21 06:51:28 +00:00
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command_type.cpp - added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings) 2011-09-21 06:51:28 +00:00
command_type.h - added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings) 2011-09-21 06:51:28 +00:00
damage_multiplier.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
damage_multiplier.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
element_type.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
element_type.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
faction_type.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
faction_type.h - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
object_type.cpp switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
object_type.h switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects 2011-06-22 20:26:39 +00:00
resource_type.cpp - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00
resource_type.h - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
skill_type.cpp - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
skill_type.h "anim-hp-bound" is now called "anim-progress-bound" and available for produce/morph/upgrade skills too! Deprecated "anim-hp-bound" will be dropped VERY soon! 2011-07-07 23:02:46 +00:00
tech_tree.cpp - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
tech_tree.h - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
tileset_model_type.cpp forgot to checkin 2011-06-23 21:14:00 +00:00
tileset_model_type.h - updated win32 project files with newly added files 2011-06-23 22:05:48 +00:00
unit_type.cpp - added some missing translatable strings (thanks again uncle) 2011-09-02 16:18:37 +00:00
unit_type.h - attempt to add hp regen to upgrades and attack-boost 2011-07-22 07:05:47 +00:00
upgrade_type.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
upgrade_type.h - attempt to add hp regen to upgrades and attack-boost 2011-07-22 07:05:47 +00:00