MegaGlest/source/glest_game/types/tileset_model_type.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "tileset_model_type.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
// =====================================================
// class TilesetModelType
// =====================================================
TilesetModelType::~TilesetModelType(){
while(!(particleTypes.empty())){
delete particleTypes.back();
particleTypes.pop_back();
}
//Logger::getInstance().add("ObjectType", true);
}
void TilesetModelType::addParticleSystem(ObjectParticleSystemType *particleSystem){
particleTypes.push_back(particleSystem);
}
}}//end namespace