MegaGlest/source/glest_game/types/upgrade_type.cpp

696 lines
25 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "upgrade_type.h"
#include <algorithm>
#include <cassert>
#include "unit_type.h"
#include "util.h"
#include "logger.h"
#include "lang.h"
#include "xml_parser.h"
#include "tech_tree.h"
#include "faction_type.h"
#include "resource.h"
#include "renderer.h"
#include "game_util.h"
#include "leak_dumper.h"
using namespace Shared::Util;
using namespace Shared::Xml;
namespace Glest{ namespace Game{
// =====================================================
// class UpgradeType
// =====================================================
// ==================== get ====================
const string VALUE_PERCENT_MULTIPLIER_KEY_NAME = "value-percent-multiplier";
const string VALUE_REGEN_KEY_NAME = "regeneration";
void UpgradeTypeBase::load(const XmlNode *upgradeNode) {
//values
maxHpIsMultiplier = false;
maxHp= upgradeNode->getChild("max-hp")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("max-hp")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
maxHpIsMultiplier = upgradeNode->getChild("max-hp")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found maxHpIsMultiplier = %d\n",maxHpIsMultiplier);
}
maxHpRegeneration = 0;
//maxHpRegenerationIsMultiplier = false;
if(upgradeNode->getChild("max-hp")->getAttribute(VALUE_REGEN_KEY_NAME,false) != NULL) {
maxHpRegeneration = upgradeNode->getChild("max-hp")->getAttribute(VALUE_REGEN_KEY_NAME)->getIntValue();
//printf("Found maxHpIsMultiplier = %d\n",maxHpIsMultiplier);
}
maxEpIsMultiplier = false;
maxEp= upgradeNode->getChild("max-ep")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("max-ep")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
maxEpIsMultiplier = upgradeNode->getChild("max-ep")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found maxEpIsMultiplier = %d\n",maxEpIsMultiplier);
}
maxEpRegeneration = 0;
//maxEpRegenerationIsMultiplier = false;
if(upgradeNode->getChild("max-ep")->getAttribute(VALUE_REGEN_KEY_NAME,false) != NULL) {
maxEpRegeneration = upgradeNode->getChild("max-ep")->getAttribute(VALUE_REGEN_KEY_NAME)->getIntValue();
//printf("Found maxHpIsMultiplier = %d\n",maxHpIsMultiplier);
}
sightIsMultiplier = false;
sight= upgradeNode->getChild("sight")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("sight")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
sightIsMultiplier = upgradeNode->getChild("sight")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found sightIsMultiplier = %d\n",sightIsMultiplier);
}
attackStrengthIsMultiplier = false;
attackStrength= upgradeNode->getChild("attack-strenght")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("attack-strenght")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
attackStrengthIsMultiplier = upgradeNode->getChild("attack-strenght")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found attackStrengthIsMultiplier = %d\n",attackStrengthIsMultiplier);
}
attackRangeIsMultiplier = false;
attackRange= upgradeNode->getChild("attack-range")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("attack-range")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
attackRangeIsMultiplier = upgradeNode->getChild("attack-range")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found attackRangeIsMultiplier = %d\n",attackRangeIsMultiplier);
}
armorIsMultiplier = false;
armor= upgradeNode->getChild("armor")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("armor")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
armorIsMultiplier = upgradeNode->getChild("armor")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found armorIsMultiplier = %d\n",armorIsMultiplier);
}
moveSpeedIsMultiplier = false;
moveSpeed= upgradeNode->getChild("move-speed")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("move-speed")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
moveSpeedIsMultiplier = upgradeNode->getChild("move-speed")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found moveSpeedIsMultiplier = %d\n",moveSpeedIsMultiplier);
}
prodSpeedIsMultiplier = false;
prodSpeed= upgradeNode->getChild("production-speed")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("production-speed")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
prodSpeedIsMultiplier = upgradeNode->getChild("production-speed")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found prodSpeedIsMultiplier = %d\n",prodSpeedIsMultiplier);
}
}
int UpgradeTypeBase::getAttackStrength(const AttackSkillType *st) const {
if(attackStrengthIsMultiplier == false || st == NULL) {
return attackStrength;
}
else {
int result = 0;
if(attackStrengthMultiplierValueList.find(st->getName()) != attackStrengthMultiplierValueList.end()) {
result = attackStrengthMultiplierValueList.find(st->getName())->second;
}
return result;
}
}
int UpgradeTypeBase::getAttackRange(const AttackSkillType *st) const {
if(attackRangeIsMultiplier == false || st == NULL) {
return attackRange;
}
else {
int result = 0;
if(attackRangeMultiplierValueList.find(st->getName()) != attackRangeMultiplierValueList.end()) {
result = attackRangeMultiplierValueList.find(st->getName())->second;
}
return result;
}
}
int UpgradeTypeBase::getMoveSpeed(const MoveSkillType *st) const {
if(moveSpeedIsMultiplier == false || st == NULL) {
//printf("getMoveSpeed moveSpeedIsMultiplier OFF st [%p]\n",st);
return moveSpeed;
}
else {
int result = 0;
if(moveSpeedIsMultiplierValueList.find(st->getName()) != moveSpeedIsMultiplierValueList.end()) {
result = moveSpeedIsMultiplierValueList.find(st->getName())->second;
}
//printf("getMoveSpeed moveSpeedIsMultiplier mst->getSpeed() = %d for skill [%s] result = %d\n",st->getSpeed(),st->getName().c_str(),result);
return result;
}
}
int UpgradeTypeBase::getProdSpeed(const SkillType *st) const {
if(prodSpeedIsMultiplier == false || st == NULL) {
return prodSpeed;
}
else {
int result = 0;
if(dynamic_cast<const ProduceSkillType *>(st) != NULL) {
if(prodSpeedProduceIsMultiplierValueList.find(st->getName()) != prodSpeedProduceIsMultiplierValueList.end()) {
result = prodSpeedProduceIsMultiplierValueList.find(st->getName())->second;
}
}
else if(dynamic_cast<const UpgradeSkillType *>(st) != NULL) {
if(prodSpeedUpgradeIsMultiplierValueList.find(st->getName()) != prodSpeedUpgradeIsMultiplierValueList.end()) {
result = prodSpeedUpgradeIsMultiplierValueList.find(st->getName())->second;
}
}
else if(dynamic_cast<const MorphSkillType *>(st) != NULL) {
if(prodSpeedMorphIsMultiplierValueList.find(st->getName()) != prodSpeedMorphIsMultiplierValueList.end()) {
result = prodSpeedMorphIsMultiplierValueList.find(st->getName())->second;
}
}
else {
throw runtime_error("Unsupported skilltype in getProdSpeed!");
}
return result;
}
}
bool UpgradeType::isAffected(const UnitType *unitType) const{
return find(effects.begin(), effects.end(), unitType)!=effects.end();
}
// ==================== misc ====================
void UpgradeType::preLoad(const string &dir){
name=lastDir(dir);
}
void UpgradeType::load(const string &dir, const TechTree *techTree,
const FactionType *factionType, Checksum* checksum,
Checksum* techtreeChecksum, std::map<string,vector<pair<string, string> > > &loadedFileList) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Logger::getInstance().add("Upgrade type: "+ formatString(name), true);
string currentPath = dir;
endPathWithSlash(currentPath);
string path = currentPath + name + ".xml";
string sourceXMLFile = path;
try {
checksum->addFile(path);
techtreeChecksum->addFile(path);
XmlTree xmlTree;
std::map<string,string> mapExtraTagReplacementValues;
mapExtraTagReplacementValues["$COMMONDATAPATH"] = techTree->getPath() + "/commondata/";
xmlTree.load(path, Properties::getTagReplacementValues(&mapExtraTagReplacementValues));
loadedFileList[path].push_back(make_pair(currentPath,currentPath));
const XmlNode *upgradeNode= xmlTree.getRootNode();
//image
const XmlNode *imageNode= upgradeNode->getChild("image");
image= Renderer::getInstance().newTexture2D(rsGame);
image->load(imageNode->getAttribute("path")->getRestrictedValue(currentPath,true));
loadedFileList[imageNode->getAttribute("path")->getRestrictedValue(currentPath,true)].push_back(make_pair(sourceXMLFile,imageNode->getAttribute("path")->getRestrictedValue()));
//if(fileExists(imageNode->getAttribute("path")->getRestrictedValue(currentPath,true)) == false) {
// printf("\n***ERROR MISSING FILE [%s]\n",imageNode->getAttribute("path")->getRestrictedValue(currentPath,true).c_str());
//}
//image cancel
const XmlNode *imageCancelNode= upgradeNode->getChild("image-cancel");
cancelImage= Renderer::getInstance().newTexture2D(rsGame);
cancelImage->load(imageCancelNode->getAttribute("path")->getRestrictedValue(currentPath,true));
loadedFileList[imageCancelNode->getAttribute("path")->getRestrictedValue(currentPath,true)].push_back(make_pair(sourceXMLFile,imageCancelNode->getAttribute("path")->getRestrictedValue()));
//if(fileExists(imageCancelNode->getAttribute("path")->getRestrictedValue(currentPath,true)) == false) {
// printf("\n***ERROR MISSING FILE [%s]\n",imageCancelNode->getAttribute("path")->getRestrictedValue(currentPath,true).c_str());
//}
//upgrade time
const XmlNode *upgradeTimeNode= upgradeNode->getChild("time");
productionTime= upgradeTimeNode->getAttribute("value")->getIntValue();
std::map<string,int> sortedItems;
//unit requirements
const XmlNode *unitRequirementsNode= upgradeNode->getChild("unit-requirements");
for(int i = 0; i < unitRequirementsNode->getChildCount(); ++i) {
const XmlNode *unitNode= unitRequirementsNode->getChild("unit", i);
string name= unitNode->getAttribute("name")->getRestrictedValue();
sortedItems[name] = 0;
}
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
iterMap != sortedItems.end(); ++iterMap) {
unitReqs.push_back(factionType->getUnitType(iterMap->first));
}
sortedItems.clear();
//upgrade requirements
const XmlNode *upgradeRequirementsNode= upgradeNode->getChild("upgrade-requirements");
for(int i = 0; i < upgradeRequirementsNode->getChildCount(); ++i) {
const XmlNode *upgradeReqNode= upgradeRequirementsNode->getChild("upgrade", i);
string name= upgradeReqNode->getAttribute("name")->getRestrictedValue();
sortedItems[name] = 0;
}
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
iterMap != sortedItems.end(); ++iterMap) {
upgradeReqs.push_back(factionType->getUpgradeType(iterMap->first));
}
sortedItems.clear();
//resource requirements
int index = 0;
const XmlNode *resourceRequirementsNode= upgradeNode->getChild("resource-requirements");
costs.resize(resourceRequirementsNode->getChildCount());
for(int i = 0; i < costs.size(); ++i) {
const XmlNode *resourceNode= resourceRequirementsNode->getChild("resource", i);
string name= resourceNode->getAttribute("name")->getRestrictedValue();
int amount= resourceNode->getAttribute("amount")->getIntValue();
sortedItems[name] = amount;
}
index = 0;
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
iterMap != sortedItems.end(); ++iterMap) {
costs[index].init(techTree->getResourceType(iterMap->first), iterMap->second);
index++;
}
sortedItems.clear();
//effects
const XmlNode *effectsNode= upgradeNode->getChild("effects");
for(int i = 0; i < effectsNode->getChildCount(); ++i) {
const XmlNode *unitNode= effectsNode->getChild("unit", i);
string name= unitNode->getAttribute("name")->getRestrictedValue();
sortedItems[name] = 0;
}
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
iterMap != sortedItems.end(); ++iterMap) {
effects.push_back(factionType->getUnitType(iterMap->first));
}
sortedItems.clear();
//values
UpgradeTypeBase::load(upgradeNode);
}
catch(const exception &e){
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
throw runtime_error("Error loading UpgradeType: "+ dir + "\n" +e.what());
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
string UpgradeType::getReqDesc() const{
string str;
//int i;
Lang &lang= Lang::getInstance();
str= ProducibleType::getReqDesc();
if(getEffectCount()>0){
str+= "\n"+ lang.get("Upgrades")+":\n";
for(int i=0; i<getEffectCount(); ++i){
str+= getEffect(i)->getName()+"\n";
}
}
if(maxHp != 0) {
if(maxHpIsMultiplier) {
str += lang.get("Hp") + " *" + intToStr(maxHp);
}
else {
str += lang.get("Hp") + " +" + intToStr(maxHp);
}
if(maxHpRegeneration != 0) {
str += " [" + intToStr(maxHpRegeneration) + "]";
}
}
if(sight != 0) {
if(sightIsMultiplier) {
str+= lang.get("Sight") + " *" + intToStr(sight);
}
else {
str+= lang.get("Sight") + " +" + intToStr(sight);
}
}
if(maxEp != 0) {
if(maxEpIsMultiplier) {
str+= lang.get("Ep") + " *" + intToStr(maxEp)+"\n";
}
else {
str+= lang.get("Ep") + " +" + intToStr(maxEp)+"\n";
}
if(maxEpRegeneration != 0) {
str += " [" + intToStr(maxEpRegeneration) + "]";
}
}
if(attackStrength != 0) {
if(attackStrengthIsMultiplier) {
str+= lang.get("AttackStrenght") + " *" + intToStr(attackStrength)+"\n";
}
else {
str+= lang.get("AttackStrenght") + " +" + intToStr(attackStrength)+"\n";
}
}
if(attackRange != 0) {
if(attackRangeIsMultiplier) {
str+= lang.get("AttackDistance") + " *" + intToStr(attackRange)+"\n";
}
else {
str+= lang.get("AttackDistance") + " +" + intToStr(attackRange)+"\n";
}
}
if(armor != 0) {
if(armorIsMultiplier) {
str+= lang.get("Armor") + " *" + intToStr(armor)+"\n";
}
else {
str+= lang.get("Armor") + " +" + intToStr(armor)+"\n";
}
}
if(moveSpeed != 0) {
if(moveSpeedIsMultiplier) {
str+= lang.get("WalkSpeed") + " *" + intToStr(moveSpeed)+"\n";
}
else {
str+= lang.get("WalkSpeed") + " +" + intToStr(moveSpeed)+"\n";
}
}
if(prodSpeed != 0) {
if(prodSpeedIsMultiplier) {
str+= lang.get("ProductionSpeed") + " *" + intToStr(prodSpeed)+"\n";
}
else {
str+= lang.get("ProductionSpeed") + " +" + intToStr(prodSpeed)+"\n";
}
}
return str;
}
// ===============================
// class TotalUpgrade
// ===============================
TotalUpgrade::TotalUpgrade() {
reset();
}
void TotalUpgrade::reset() {
maxHp= 0;
maxHpIsMultiplier=false;
maxHpRegeneration = 0;
maxEp= 0;
maxEpIsMultiplier = false;
maxEpRegeneration = 0;
sight=0;
sightIsMultiplier=false;
armor= 0;
armorIsMultiplier=false;
attackStrength= 0;
attackStrengthIsMultiplier=false;
attackRange= 0;
attackRangeIsMultiplier=false;
moveSpeed= 0;
moveSpeedIsMultiplier=false;
prodSpeed=0;
prodSpeedIsMultiplier=false;
}
void TotalUpgrade::sum(const UpgradeTypeBase *ut, const Unit *unit) {
maxHpIsMultiplier = ut->getMaxHpIsMultiplier();
sightIsMultiplier = ut->getSightIsMultiplier();
maxEpIsMultiplier = ut->getMaxEpIsMultiplier();
armorIsMultiplier = ut->getArmorIsMultiplier();
attackStrengthIsMultiplier = ut->getAttackStrengthIsMultiplier();
attackRangeIsMultiplier = ut->getAttackRangeIsMultiplier();
moveSpeedIsMultiplier = ut->getMoveSpeedIsMultiplier();
prodSpeedIsMultiplier = ut->getProdSpeedIsMultiplier();
if(ut->getMaxHpIsMultiplier() == true) {
//printf("#1 Maxhp maxHp = %d, unit->getHp() = %d ut->getMaxHp() = %d\n",maxHp,unit->getHp(),ut->getMaxHp());
maxHp += ((double)unit->getHp() * ((double)ut->getMaxHp() / (double)100));
if(ut->getMaxHpRegeneration() != 0) {
maxHpRegeneration += ((double)unit->getType()->getHpRegeneration() + ((double)max(maxHp,unit->getHp()) * ((double)ut->getMaxHpRegeneration() / (double)100)));
}
//printf("#1.1 Maxhp maxHp = %d, unit->getHp() = %d ut->getMaxHp() = %d\n",maxHp,unit->getHp(),ut->getMaxHp());
}
else {
//printf("#2 Maxhp maxHp = %d, unit->getHp() = %d ut->getMaxHp() = %d\n",maxHp,unit->getHp(),ut->getMaxHp());
maxHp += ut->getMaxHp();
if(ut->getMaxHpRegeneration() != 0) {
maxHpRegeneration += ut->getMaxHpRegeneration();
}
}
if(ut->getMaxEpIsMultiplier() == true) {
maxEp += ((double)unit->getEp() * ((double)ut->getMaxEp() / (double)100));
if(ut->getMaxHpRegeneration() != 0) {
maxEpRegeneration += ((double)unit->getType()->getEpRegeneration() + ((double)max(maxEp,unit->getEp()) * ((double)ut->getMaxEpRegeneration() / (double)100)));
}
}
else {
maxEp += ut->getMaxEp();
if(ut->getMaxEpRegeneration() != 0) {
maxEpRegeneration += ut->getMaxEpRegeneration();
}
}
if(ut->getSightIsMultiplier() == true) {
sight += ((double)unit->getType()->getSight() * ((double)ut->getSight() / (double)100));
}
else {
sight += ut->getSight();
}
if(ut->getArmorIsMultiplier() == true) {
armor += ((double)unit->getType()->getArmor() * ((double)ut->getArmor() / (double)100));
}
else {
armor += ut->getArmor();
}
if(ut->getAttackStrengthIsMultiplier() == true) {
for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) {
const SkillType *skillType = unit->getType()->getSkillType(i);
const AttackSkillType *ast = dynamic_cast<const AttackSkillType *>(skillType);
if(ast != NULL) {
attackStrengthMultiplierValueList[ast->getName()] += ((double)ast->getAttackStrength() * ((double)ut->getAttackStrength(NULL) / (double)100));
}
}
}
else {
attackStrength += ut->getAttackStrength(NULL);
}
if(ut->getAttackRangeIsMultiplier() == true) {
for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) {
const SkillType *skillType = unit->getType()->getSkillType(i);
const AttackSkillType *ast = dynamic_cast<const AttackSkillType *>(skillType);
if(ast != NULL) {
attackRangeMultiplierValueList[ast->getName()] += ((double)ast->getAttackRange() * ((double)ut->getAttackRange(NULL) / (double)100));
}
}
}
else {
attackRange += ut->getAttackRange(NULL);
}
if(ut->getMoveSpeedIsMultiplier() == true) {
//printf("BEFORE Applying moveSpeedIsMultiplier\n");
for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) {
const SkillType *skillType = unit->getType()->getSkillType(i);
const MoveSkillType *mst = dynamic_cast<const MoveSkillType *>(skillType);
if(mst != NULL) {
moveSpeedIsMultiplierValueList[mst->getName()] += ((double)mst->getSpeed() * ((double)ut->getMoveSpeed(NULL) / (double)100));
//printf("Applying moveSpeedIsMultiplier for unit [%s - %d], mst->getSpeed() = %d ut->getMoveSpeed(NULL) = %d newmoveSpeed = %d for skill [%s]\n",unit->getType()->getName().c_str(),unit->getId(), mst->getSpeed(),ut->getMoveSpeed(NULL),moveSpeedIsMultiplierValueList[mst->getName()],mst->getName().c_str());
}
}
//printf("AFTER Applying moveSpeedIsMultiplierd\n");
}
else {
moveSpeed += ut->getMoveSpeed(NULL);
}
if(ut->getProdSpeedIsMultiplier() == true) {
for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) {
const SkillType *skillType = unit->getType()->getSkillType(i);
const ProduceSkillType *pst = dynamic_cast<const ProduceSkillType *>(skillType);
if(pst != NULL) {
prodSpeedProduceIsMultiplierValueList[pst->getName()] += ((double)pst->getSpeed() * ((double)ut->getProdSpeed(NULL) / (double)100));
}
const UpgradeSkillType *ust = dynamic_cast<const UpgradeSkillType *>(skillType);
if(ust != NULL) {
prodSpeedUpgradeIsMultiplierValueList[ust->getName()] += ((double)ust->getSpeed() * ((double)ut->getProdSpeed(NULL) / (double)100));
}
const MorphSkillType *mst = dynamic_cast<const MorphSkillType *>(skillType);
if(mst != NULL) {
prodSpeedMorphIsMultiplierValueList[mst->getName()] += ((double)mst->getSpeed() * ((double)ut->getProdSpeed(NULL) / (double)100));
}
}
}
else {
prodSpeed += ut->getProdSpeed(NULL);
}
}
void TotalUpgrade::apply(const UpgradeTypeBase *ut, const Unit *unit) {
sum(ut, unit);
}
void TotalUpgrade::deapply(const UpgradeTypeBase *ut,const Unit *unit) {
maxHpIsMultiplier = ut->getMaxHpIsMultiplier();
sightIsMultiplier = ut->getSightIsMultiplier();
maxEpIsMultiplier = ut->getMaxEpIsMultiplier();
armorIsMultiplier = ut->getArmorIsMultiplier();
attackStrengthIsMultiplier = ut->getAttackStrengthIsMultiplier();
attackRangeIsMultiplier = ut->getAttackRangeIsMultiplier();
moveSpeedIsMultiplier = ut->getMoveSpeedIsMultiplier();
prodSpeedIsMultiplier = ut->getProdSpeedIsMultiplier();
if(ut->getMaxHpIsMultiplier() == true) {
maxHp -= ((double)unit->getHp() * ((double)ut->getMaxHp() / (double)100));
if(ut->getMaxHpRegeneration() != 0) {
maxHpRegeneration -= ((double)unit->getType()->getHpRegeneration() + ((double)max(maxHp,unit->getHp()) * ((double)ut->getMaxHpRegeneration() / (double)100)));
}
}
else {
maxHp -= ut->getMaxHp();
if(ut->getMaxHpRegeneration() != 0) {
maxHpRegeneration -= ut->getMaxHpRegeneration();
}
}
if(ut->getMaxEpIsMultiplier() == true) {
maxEp -= ((double)unit->getEp() * ((double)ut->getMaxEp() / (double)100));
if(ut->getMaxEpRegeneration() != 0) {
maxEpRegeneration += ((double)unit->getType()->getEpRegeneration() + ((double)max(maxEp,unit->getEp()) * ((double)ut->getMaxEpRegeneration() / (double)100)));
}
}
else {
maxEp -= ut->getMaxEp();
if(ut->getMaxEpRegeneration() != 0) {
maxEpRegeneration += ut->getMaxEpRegeneration();
}
}
if(ut->getSightIsMultiplier() == true) {
sight -= ((double)unit->getType()->getSight() * ((double)ut->getSight() / (double)100));
}
else {
sight -= ut->getSight();
}
if(ut->getArmorIsMultiplier() == true) {
armor -= ((double)unit->getType()->getArmor() * ((double)ut->getArmor() / (double)100));
}
else {
armor -= ut->getArmor();
}
if(ut->getAttackStrengthIsMultiplier() == true) {
for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) {
const SkillType *skillType = unit->getType()->getSkillType(i);
const AttackSkillType *ast = dynamic_cast<const AttackSkillType *>(skillType);
if(ast != NULL) {
attackStrengthMultiplierValueList[ast->getName()] -= ((double)ast->getAttackStrength() * ((double)ut->getAttackStrength(NULL) / (double)100));
}
}
}
else {
attackStrength -= ut->getAttackStrength(NULL);
}
if(ut->getAttackRangeIsMultiplier() == true) {
for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) {
const SkillType *skillType = unit->getType()->getSkillType(i);
const AttackSkillType *ast = dynamic_cast<const AttackSkillType *>(skillType);
if(ast != NULL) {
attackRangeMultiplierValueList[ast->getName()] -= ((double)ast->getAttackRange() * ((double)ut->getAttackRange(NULL) / (double)100));
}
}
}
else {
attackRange -= ut->getAttackRange(NULL);
}
if(ut->getMoveSpeedIsMultiplier() == true) {
//printf("BEFORE Applying moveSpeedIsMultiplier, moveSpeed = %d, ut->getMoveSpeed() = %d\n",moveSpeed,ut->getMoveSpeed());
for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) {
const SkillType *skillType = unit->getType()->getSkillType(i);
const MoveSkillType *mst = dynamic_cast<const MoveSkillType *>(skillType);
if(mst != NULL) {
moveSpeedIsMultiplierValueList[mst->getName()] -= ((double)mst->getSpeed() * ((double)ut->getMoveSpeed(NULL) / (double)100));
}
}
//printf("AFTER Applying moveSpeedIsMultiplier, moveSpeed = %d\n",moveSpeed);
}
else {
moveSpeed -= ut->getMoveSpeed(NULL);
}
if(ut->getProdSpeedIsMultiplier() == true) {
for(unsigned int i = 0; i < unit->getType()->getSkillTypeCount(); ++i) {
const SkillType *skillType = unit->getType()->getSkillType(i);
const ProduceSkillType *pst = dynamic_cast<const ProduceSkillType *>(skillType);
if(pst != NULL) {
prodSpeedProduceIsMultiplierValueList[pst->getName()] -= ((double)pst->getSpeed() * ((double)ut->getProdSpeed(NULL) / (double)100));
}
const UpgradeSkillType *ust = dynamic_cast<const UpgradeSkillType *>(skillType);
if(ust != NULL) {
prodSpeedUpgradeIsMultiplierValueList[ust->getName()] -= ((double)ust->getSpeed() * ((double)ut->getProdSpeed(NULL) / (double)100));
}
const MorphSkillType *mst = dynamic_cast<const MorphSkillType *>(skillType);
if(mst != NULL) {
prodSpeedMorphIsMultiplierValueList[mst->getName()] -= ((double)mst->getSpeed() * ((double)ut->getProdSpeed(NULL) / (double)100));
}
}
}
else {
prodSpeed -= ut->getProdSpeed(NULL);
}
}
void TotalUpgrade::incLevel(const UnitType *ut) {
maxHp += ut->getMaxHp()*50/100;
maxEp += ut->getMaxEp()*50/100;
sight += ut->getSight()*20/100;
armor += ut->getArmor()*50/100;
}
}}//end namespace