MegaGlest/source/glest_game
Mark Vejvoda e9453ae7d1 Updated version # for current development 2010-04-18 06:01:20 +00:00
..
ai * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
facilities Updated version # for current development 2010-04-18 06:01:20 +00:00
game Updated version # for current development 2010-04-18 06:01:20 +00:00
global Bugfix for trace bug#: 2984991 2010-04-11 01:25:06 +00:00
graphics Added some extra guards for NULL 2010-04-15 05:06:15 +00:00
gui 'm' is no longer use dto move units ( I think noone ever used it ) Its used to display faded messages now 2010-04-16 00:07:32 +00:00
main Added some performance logging capabilities and socket cleanup for new broadcast thread sockets 2010-04-15 01:19:00 +00:00
menu Bugfix for tracker#: 2985599 2010-04-12 21:40:57 +00:00
network Added some performance logging capabilities and socket cleanup for new broadcast thread sockets 2010-04-15 01:19:00 +00:00
sound Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer 2010-03-27 20:33:46 +00:00
type_instances * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
types new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
world watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00