MegaGlest/source/glest_game
Mark Vejvoda e3fde99359 - fixed gamma correction so it works now
- added more state when loading saved game
2012-03-13 01:34:14 +00:00
..
ai - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
facilities you can init a GraphicMessageBox without a button now. 2012-02-19 17:49:33 +00:00
game alpha correction in options menu ( checkin with error included , which needs to be fixed! ) 2012-03-13 00:44:55 +00:00
global - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
graphics - fixed gamma correction so it works now 2012-03-13 01:34:14 +00:00
gui - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
main - fixed gamma correction so it works now 2012-03-13 01:34:14 +00:00
menu - fixed gamma correction so it works now 2012-03-13 01:34:14 +00:00
network - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances - fixed gamma correction so it works now 2012-03-13 01:34:14 +00:00
types - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
world - restore timeflow and gamecamera on load game 2012-03-12 23:40:54 +00:00
CMakeLists.txt - more debian related changes for better manpages 2011-12-20 07:00:23 +00:00