MegaGlest/source/glest_game/type_instances
Mark Vejvoda e3fde99359 - fixed gamma correction so it works now
- added more state when loading saved game
2012-03-13 01:34:14 +00:00
..
command.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
command.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
faction.cpp - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
faction.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
object.cpp - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
object.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
resource.cpp - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
resource.h - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
unit.cpp - fixed gamma correction so it works now 2012-03-13 01:34:14 +00:00
unit.h - fixed gamma correction so it works now 2012-03-13 01:34:14 +00:00
upgrade.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
upgrade.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00