MegaGlest/source/glest_game/network
Mark Vejvoda c5331b7e8a - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
(Currently we store way too much info but this is a starting point)
2012-03-10 03:27:25 +00:00
..
client_interface.cpp - attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client) 2012-03-03 23:59:44 +00:00
client_interface.h - attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client) 2012-03-03 23:59:44 +00:00
connection_slot.cpp - port changes from 3.6.0.3 to trunk for windows hosting patch 2012-01-20 04:15:13 +00:00
connection_slot.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
masterserver_info.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.h - attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client) 2012-03-03 23:59:44 +00:00
network_manager.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_manager.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_message.cpp - initial code to try out network based scenarios (not yet implemented for masterserver) 2011-12-26 06:29:14 +00:00
network_message.h - initial code to try out network based scenarios (not yet implemented for masterserver) 2011-12-26 06:29:14 +00:00
network_types.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
network_types.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
server_interface.cpp - attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client) 2012-03-03 23:59:44 +00:00
server_interface.h - attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client) 2012-03-03 23:59:44 +00:00