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client_interface.cpp
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- attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client)
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2012-03-03 23:59:44 +00:00 |
client_interface.h
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- attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client)
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2012-03-03 23:59:44 +00:00 |
connection_slot.cpp
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- port changes from 3.6.0.3 to trunk for windows hosting patch
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2012-01-20 04:15:13 +00:00 |
connection_slot.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
masterserver_info.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
network_interface.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
network_interface.h
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- attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client)
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2012-03-03 23:59:44 +00:00 |
network_manager.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
network_manager.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
network_message.cpp
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- initial code to try out network based scenarios (not yet implemented for masterserver)
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2011-12-26 06:29:14 +00:00 |
network_message.h
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- initial code to try out network based scenarios (not yet implemented for masterserver)
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2011-12-26 06:29:14 +00:00 |
network_types.cpp
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
network_types.h
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
server_interface.cpp
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- attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client)
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2012-03-03 23:59:44 +00:00 |
server_interface.h
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- attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client)
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2012-03-03 23:59:44 +00:00 |