MegaGlest/source/glest_game
Mark Vejvoda dda594cf33 - a slight change in dealing with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 16:54:48 +00:00
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ai - a slight change in dealing with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 16:54:48 +00:00
facilities - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
game - added faction preview images for Random and Observer types (thanks Elimnator) 2010-10-19 03:53:52 +00:00
global - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
graphics - bugfixes to AI where workers harvesting think they have arrived but really did not. 2010-10-19 04:38:55 +00:00
gui * Fix for phantom cancel button 2010-09-24 04:52:51 +00:00
main - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
menu - added faction preview images for Random and Observer types (thanks Elimnator) 2010-10-19 03:53:52 +00:00
network - moved version checking into one common method in the util file. Now all network related checks use this common method to determine version compatibility 2010-10-15 17:27:00 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - added initial code for switching dropped network players to AI (currently hard coded to normal CPU) 2010-10-18 23:09:43 +00:00
types - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
world - a slight change in dealing with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 16:54:48 +00:00
CMakeLists.txt - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00