MegaGlest/source/glest_game/world
Mark Vejvoda dda594cf33 - a slight change in dealing with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 16:54:48 +00:00
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map.cpp - added a little extra logic for units when pathfinding. We keep temporary lists of bad cells of harvest resources where a unit simply cannot get to. This is kept for small periods of time and then the bad cell list is purged when data gets old. This tremendously helps units to be more active when getting stuck in challenging places on maps. 2010-10-17 08:50:27 +00:00
map.h - added a little extra logic for units when pathfinding. We keep temporary lists of bad cells of harvest resources where a unit simply cannot get to. This is kept for small periods of time and then the bad cell list is purged when data gets old. This tremendously helps units to be more active when getting stuck in challenging places on maps. 2010-10-17 08:50:27 +00:00
minimap.cpp - added map preview on custom game menu 2010-09-12 05:05:08 +00:00
minimap.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
scenario.cpp - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
scenario.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
surface_atlas.cpp - bugfixes for rendering (new ini setting toggles new quad cache and is called: UseQuadCache=true) 2010-09-10 08:51:32 +00:00
surface_atlas.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
tileset.cpp - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
tileset.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
time_flow.cpp -added another mutex release to fix a bug found from a segfault 2010-06-05 15:48:50 +00:00
time_flow.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
unit_updater.cpp - a slight change in dealing with units getting stuck while harvesting. Trying to keep them busy instead of standing around. 2010-10-19 16:54:48 +00:00
unit_updater.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
water_effects.cpp windowed/fullscreen switch in options ( needed for windows ) 2010-05-03 22:07:27 +00:00
water_effects.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
world.cpp - bugfixes to AI where workers harvesting think they have arrived but really did not. 2010-10-19 04:38:55 +00:00
world.h - bugfixes to AI where workers harvesting think they have arrived but really did not. 2010-10-19 04:38:55 +00:00