MegaGlest/source/glest_game/facilities
Mark Vejvoda 55b4f0bd2b - Incremented version to next major release # so new work can begin.
- some initial work to assist units from getting stuck when given commands. This is for both AI and human players and deals with the pathfinder and units getting constantly blocked from their destination.
2010-10-17 06:34:42 +00:00
..
auto_test.cpp - more network fixes to make lag and disconnects more stable 2010-08-07 04:49:06 +00:00
auto_test.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
components.cpp - bugfix for master menu control registration objects that need to get cleaned up afterwards 2010-10-10 06:35:50 +00:00
components.h - bugfix for master menu control registration objects that need to get cleaned up afterwards 2010-10-10 06:35:50 +00:00
game_util.cpp - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
game_util.h - added SVN revision # to --version output 2010-10-08 02:05:42 +00:00
logger.cpp - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
logger.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
pos_iterator.cpp * added GAE path finder (SearchEngine and friends) 2010-07-11 18:31:02 +00:00
pos_iterator.h - some small changes for new pathfinder code to compile in linux 2010-07-12 06:40:19 +00:00