MegaGlest/source/glest_game
Mark Vejvoda c1ee5df801 - attempt to shutdown sdl in a more controlled way 2011-02-12 08:05:18 +00:00
..
ai - disable a cache that i think causes out of synch 2011-02-12 01:13:52 +00:00
facilities - updated version # for next dev cycle 2011-02-03 19:20:26 +00:00
game - added more code guards around morph validation 2011-02-11 04:48:17 +00:00
global - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
graphics - attempt to shutdown sdl in a more controlled way 2011-02-12 08:05:18 +00:00
gui upgraded or upgrading upgrades still show their info 2011-01-23 23:57:46 +00:00
main - attempt to shutdown sdl in a more controlled way 2011-02-12 08:05:18 +00:00
menu - bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation 2011-02-12 07:34:32 +00:00
network - bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation 2011-02-12 07:34:32 +00:00
sound - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
type_instances - a simple attempt to improve pathfinder performance (this needs to be tested well and can easily be disabled by setting: const bool tryLastPathCache = false;) 2011-02-11 23:32:24 +00:00
types - added numerous guards around spawn code because we had a number of crashes from this code somehow tonight 2011-02-11 07:39:58 +00:00
world - bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation 2011-02-12 07:34:32 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00