MegaGlest/source/glest_game/type_instances
Mark Vejvoda 0533ce2c63 - a simple attempt to improve pathfinder performance (this needs to be tested well and can easily be disabled by setting: const bool tryLastPathCache = false;) 2011-02-11 23:32:24 +00:00
..
command.cpp - attempt to cleanup some debug logging to see if it helps restore normal performance 2011-01-17 16:31:25 +00:00
command.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
faction.cpp - cleaned up compiler warnings in g3d viewer 2011-01-29 12:42:18 +00:00
faction.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
object.cpp - a little bit of plumbing for VBO's for static models (currently disabled via # define) 2011-01-18 07:52:06 +00:00
object.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
resource.cpp - speed improvement for anti-hack checking 2011-01-15 04:13:15 +00:00
resource.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
unit.cpp - a simple attempt to improve pathfinder performance (this needs to be tested well and can easily be disabled by setting: const bool tryLastPathCache = false;) 2011-02-11 23:32:24 +00:00
unit.h - a simple attempt to improve pathfinder performance (this needs to be tested well and can easily be disabled by setting: const bool tryLastPathCache = false;) 2011-02-11 23:32:24 +00:00
upgrade.cpp - improved performance and bug fixes. 2010-11-09 09:06:52 +00:00
upgrade.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00