MegaGlest/source/glest_game/types
Mark Vejvoda b5e4eb53d8 - added numerous guards around spawn code because we had a number of crashes from this code somehow tonight 2011-02-11 07:39:58 +00:00
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command_type.cpp MuwuMs changes ( spawn attack and more ) 2011-02-06 18:33:49 +00:00
command_type.h dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
damage_multiplier.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
element_type.cpp - numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks) 2010-08-07 03:26:38 +00:00
element_type.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
faction_type.cpp - added numerous guards around spawn code because we had a number of crashes from this code somehow tonight 2011-02-11 07:39:58 +00:00
faction_type.h - Added tileset and map CRC check in the network lobby 2011-01-09 04:49:21 +00:00
object_type.cpp - attempt to add "some" VBO rendering for static models (need to test if this improves performance in different environments) 2011-02-04 01:24:26 +00:00
object_type.h - added new attribute for tileset objects named "height". Air units will try to fly above the height of units and objects now (up to a max of terrain height + 15) 2010-10-30 04:05:48 +00:00
resource_type.cpp - attempt to add "some" VBO rendering for static models (need to test if this improves performance in different environments) 2011-02-04 01:24:26 +00:00
resource_type.h - a little bit of plumbing for VBO's for static models (currently disabled via # define) 2011-01-18 07:52:06 +00:00
skill_type.cpp - added numerous guards around spawn code because we had a number of crashes from this code somehow tonight 2011-02-11 07:39:58 +00:00
skill_type.h - added numerous guards around spawn code because we had a number of crashes from this code somehow tonight 2011-02-11 07:39:58 +00:00
tech_tree.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
tech_tree.h - Added tileset and map CRC check in the network lobby 2011-01-09 04:49:21 +00:00
unit_type.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
unit_type.h - added some basic protection against memory hacking tools 2011-01-14 23:51:15 +00:00
upgrade_type.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
upgrade_type.h - Added tileset and map CRC check in the network lobby 2011-01-09 04:49:21 +00:00