MegaGlest/source/glest_game/menu
2011-04-09 22:46:32 +00:00
..
main_menu.cpp - more cleanup of debug logging in menus 2011-03-29 09:45:15 +00:00
main_menu.h - updated lua attribute to additionally accept: 2011-03-30 23:48:27 +00:00
menu_background.cpp - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
menu_background.h - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
menu_state_about.cpp - fix for supporting custom credits in about screen 2011-04-07 23:56:39 +00:00
menu_state_about.h additional data/core/menu/credits.txt file can be given for about screen 2011-04-07 23:30:27 +00:00
menu_state_connected_game.cpp - proper detection that user does not have 7z installed in their path 2011-04-09 22:20:10 +00:00
menu_state_connected_game.h Ready/not Ready/brb in colors; labels can have colors now 2011-03-26 13:40:22 +00:00
menu_state_custom_game.cpp - bugfixes related to multi-language text messaging 2011-04-05 20:19:25 +00:00
menu_state_custom_game.h - fixes for some threading shutdown bugs 2011-03-28 21:04:47 +00:00
menu_state_graphic_info.cpp - move return button placement on video info menu 2011-01-10 05:06:00 +00:00
menu_state_graphic_info.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_join_game.cpp - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
menu_state_join_game.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_keysetup.cpp - more cleanup of debug logging in menus 2011-03-29 09:45:15 +00:00
menu_state_keysetup.h - another attempt to fix keyboard menu for windows 2011-03-06 07:55:38 +00:00
menu_state_masterserver.cpp - more cleanup of debug logging in menus 2011-03-29 09:45:15 +00:00
menu_state_masterserver.h - updated Internet games to use 2 new fields, country and game status. 2011-01-25 07:41:12 +00:00
menu_state_mods.cpp - added other mod types for crc check of changed server data (server items require a proper value in the crc field) 2011-04-09 22:46:32 +00:00
menu_state_mods.h - added feature to use mod CRC values if they are entered on the server, clients will fetch their own CRC value and if different allow users to replace current mod with server version, currently ONLY techtree is implemented for testing (munchy techtree is setup) 2011-04-09 21:46:13 +00:00
menu_state_new_game.cpp - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_new_game.h - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu_state_options.cpp default techtree and map ( if available ) , jpg default for screenshots 2011-04-04 23:11:59 +00:00
menu_state_options.h - added screenshot file format to options menu 2011-04-02 21:17:17 +00:00
menu_state_root.cpp - more cleanup of debug logging in menus 2011-03-29 09:45:15 +00:00
menu_state_root.h - initial code for managing mod content (downloads and removal of user data) 2011-03-25 10:11:16 +00:00
menu_state_scenario.cpp - bugfix for auto-loading scenarios, new timer for the scenario preview was being called when the menu was already destroyed sometimes. 2011-04-03 02:11:45 +00:00
menu_state_scenario.h - added new menu option to be able to toggle texture compression 2011-03-31 01:34:01 +00:00
server_line.cpp - more cleanup of debug logging in menus 2011-03-29 09:45:15 +00:00
server_line.h status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless ) 2011-02-15 00:24:31 +00:00