- bugfix for auto-loading scenarios, new timer for the scenario preview was being called when the menu was already destroyed sometimes.
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cf706491e1
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@ -141,6 +141,7 @@ void MenuStateScenario::mouseClick(int x, int y, MouseButton mouseButton) {
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else if(buttonPlayNow.mouseClick(x,y)){
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soundRenderer.playFx(coreData.getClickSoundC());
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launchGame();
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return;
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}
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else if(listBoxScenario.mouseClick(x, y)){
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try {
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@ -214,6 +215,7 @@ void MenuStateScenario::update() {
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CoreData &coreData= CoreData::getInstance();
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soundRenderer.playFx(coreData.getClickSoundC());
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launchGame();
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return;
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}
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}
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@ -372,9 +374,21 @@ void MenuStateScenario::loadScenarioPreviewTexture(){
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}
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void MenuStateScenario::loadGameSettings(const ScenarioInfo *scenarioInfo, GameSettings *gameSettings){
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if(listBoxScenario.getSelectedItemIndex() < 0) {
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char szBuf[1024]="";
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sprintf(szBuf,"listBoxScenario.getSelectedItemIndex() < 0, = %d",listBoxScenario.getSelectedItemIndex());
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throw runtime_error(szBuf);
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}
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else if(listBoxScenario.getSelectedItemIndex() >= scenarioFiles.size()) {
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char szBuf[1024]="";
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sprintf(szBuf,"listBoxScenario.getSelectedItemIndex() >= scenarioFiles.size(), = [%d][%d]",listBoxScenario.getSelectedItemIndex(),(int)scenarioFiles.size());
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throw runtime_error(szBuf);
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}
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int factionCount= 0;
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//printf("\n\n\n$$$$$$$$$$$$$ [%s]\n\n\n",scenarioFiles[listBoxScenario.getSelectedItemIndex()].c_str());
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gameSettings->setDescription(formatString(scenarioFiles[listBoxScenario.getSelectedItemIndex()]));
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gameSettings->setMap(scenarioInfo->mapName);
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gameSettings->setTileset(scenarioInfo->tilesetName);
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