additional data/core/menu/credits.txt file can be given for about screen

This commit is contained in:
Titus Tscharntke 2011-04-07 23:30:27 +00:00
parent 5613be6128
commit 03d706db11
2 changed files with 82 additions and 32 deletions

View File

@ -17,43 +17,69 @@
#include "core_data.h"
#include "config.h"
#include "menu_state_options.h"
#include <iostream>
#include "leak_dumper.h"
namespace Glest{ namespace Game{
using namespace std;
namespace Glest {
namespace Game {
// =====================================================
// class MenuStateAbout
// =====================================================
MenuStateAbout::MenuStateAbout(Program *program, MainMenu *mainMenu) :
MenuState(program, mainMenu, "about") {
MenuState(program, mainMenu, "about"){
containerName = "About";
containerName= "About";
Lang &lang= Lang::getInstance();
string additionalCredits= loadAdditionalCredits();
//init
buttonReturn.registerGraphicComponent(containerName,"buttonReturn");
buttonReturn.registerGraphicComponent(containerName, "buttonReturn");
buttonReturn.init(460, 100, 125);
buttonReturn.setText(lang.get("Return"));
for(int i= 0; i<aboutStringCount1; ++i){
labelAbout1[i].registerGraphicComponent(containerName,"labelAbout1" + intToStr(i));
labelAbout1[i].init(100, 650-i*20);
labelAbout1[i].setText(getAboutString1(i));
labelAdditionalCredits.registerGraphicComponent(containerName, "labelAdditionalCredits");
labelAdditionalCredits.init(500, 700);
labelAdditionalCredits.setText(additionalCredits);
if(additionalCredits == NULL){
for(int i= 0; i < aboutStringCount1; ++i){
labelAbout1[i].registerGraphicComponent(containerName, "labelAbout1" + intToStr(i));
labelAbout1[i].init(100, 750 - i * 20);
labelAbout1[i].setText(getAboutString1(i));
}
for(int i= 0; i < aboutStringCount2; ++i){
labelAbout2[i].registerGraphicComponent(containerName, "labelAbout2" + intToStr(i));
labelAbout2[i].init(450, 650 - i * 20);
labelAbout2[i].setText(getAboutString2(i));
}
}
else
{
for(int i= 0; i < aboutStringCount1; ++i){
labelAbout1[i].registerGraphicComponent(containerName, "labelAbout1" + intToStr(i));
labelAbout1[i].init(100, 700 - i * 20);
labelAbout1[i].setText(getAboutString1(i));
}
for(int i= 0; i < aboutStringCount2; ++i){
labelAbout2[i].registerGraphicComponent(containerName, "labelAbout2" + intToStr(i));
labelAbout2[i].init(100, 620 - i * 20);
labelAbout2[i].setText(getAboutString2(i));
}
}
for(int i= 0; i<aboutStringCount2; ++i){
labelAbout2[i].registerGraphicComponent(containerName,"labelAbout2" + intToStr(i));
labelAbout2[i].init(460, 650-i*20);
labelAbout2[i].setText(getAboutString2(i));
}
for(int i= 0; i<teammateCount; ++i){
labelTeammateName[i].registerGraphicComponent(containerName,"labelTeammateName" + intToStr(i));
labelTeammateName[i].init(100+i*180, 500);
labelTeammateRole[i].registerGraphicComponent(containerName,"labelTeammateRole" + intToStr(i));
labelTeammateRole[i].init(100+i*180, 520);
for(int i= 0; i < teammateCount; ++i){
labelTeammateName[i].registerGraphicComponent(containerName, "labelTeammateName" + intToStr(i));
labelTeammateName[i].init(100 + i * 180, 500);
labelTeammateRole[i].registerGraphicComponent(containerName, "labelTeammateRole" + intToStr(i));
labelTeammateRole[i].init(100 + i * 180, 520);
labelTeammateName[i].setText(getTeammateName(i));
labelTeammateRole[i].setText(getTeammateRole(i));
}
@ -70,15 +96,33 @@ MenuStateAbout::MenuStateAbout(Program *program, MainMenu *mainMenu) :
GraphicComponent::applyAllCustomProperties(containerName);
}
string MenuStateAbout::loadAdditionalCredits(){
string data_path= getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
if(data_path != ""){
endPathWithSlash(data_path);
}
string result= "";
const string dir= data_path + "data/core/menu/credits.txt";
ifstream file(dir.c_str());
std::string buffer;
while(!file.eof()){
getline(file, buffer);
result+= buffer + "\n";
}
std::cout << buffer << std::endl;
file.close();
return result;
}
void MenuStateAbout::mouseClick(int x, int y, MouseButton mouseButton){
CoreData &coreData= CoreData::getInstance();
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
if(buttonReturn.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundA());
mainMenu->setState(new MenuStateRoot(program, mainMenu));
}
}
}
@ -89,29 +133,32 @@ void MenuStateAbout::mouseMove(int x, int y, const MouseState *ms){
void MenuStateAbout::render(){
Renderer &renderer= Renderer::getInstance();
renderer.renderLabel(&labelAdditionalCredits);
renderer.renderButton(&buttonReturn);
for(int i= 0; i<aboutStringCount1; ++i){
for(int i= 0; i < aboutStringCount1; ++i){
renderer.renderLabel(&labelAbout1[i]);
}
for(int i= 0; i<aboutStringCount2; ++i){
for(int i= 0; i < aboutStringCount2; ++i){
renderer.renderLabel(&labelAbout2[i]);
}
for(int i= 0; i<teammateCount; ++i){
for(int i= 0; i < teammateCount; ++i){
renderer.renderLabel(&labelTeammateName[i]);
renderer.renderLabel(&labelTeammateRole[i]);
}
if(program != NULL) program->renderProgramMsgBox();
if(program != NULL)
program->renderProgramMsgBox();
}
void MenuStateAbout::keyDown(char key) {
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
if(key == configKeys.getCharKey("SaveGUILayout")) {
bool saved = GraphicComponent::saveAllCustomProperties(containerName);
void MenuStateAbout::keyDown(char key){
Config &configKeys= Config::getInstance(std::pair<ConfigType, ConfigType>(cfgMainKeys, cfgUserKeys));
if(key == configKeys.getCharKey("SaveGUILayout")){
bool saved= GraphicComponent::saveAllCustomProperties(containerName);
//Lang &lang= Lang::getInstance();
//console.addLine(lang.get("GUILayoutSaved") + " [" + (saved ? lang.get("Yes") : lang.get("No"))+ "]");
}
}
}}//end namespace
}
}//end namespace

View File

@ -29,11 +29,14 @@ public:
private:
GraphicButton buttonReturn;
GraphicLabel labelAdditionalCredits;
GraphicLabel labelAbout1[aboutStringCount1];
GraphicLabel labelAbout2[aboutStringCount2];
GraphicLabel labelTeammateName[teammateCount];
GraphicLabel labelTeammateRole[teammateCount];
string loadAdditionalCredits();
public:
MenuStateAbout(Program *program, MainMenu *mainMenu);