MegaGlest/source/glest_game
2011-04-09 22:46:32 +00:00
..
ai - bugfix for resource usage checking 2011-04-06 17:50:20 +00:00
facilities missing resources to morph are reported to console now 2011-04-05 21:46:02 +00:00
game - modified lua method addConsoleText to look in scenario language file for text 2011-04-09 06:20:43 +00:00
global - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
graphics mod menu can display descriptions now, endgame stat with gold instead of green, minimap has smaller border and is a tiny bit less transparent 2011-04-07 00:09:57 +00:00
gui missing resources to morph are reported to console now 2011-04-05 21:46:02 +00:00
main - added feature to use mod CRC values if they are entered on the server, clients will fetch their own CRC value and if different allow users to replace current mod with server version, currently ONLY techtree is implemented for testing (munchy techtree is setup) 2011-04-09 21:46:13 +00:00
menu - added other mod types for crc check of changed server data (server items require a proper value in the crc field) 2011-04-09 22:46:32 +00:00
network - bugfixes related to multi-language text messaging 2011-04-05 20:19:25 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances produce commands are not ALWAYS queued! Behaviour should be like in original glest! 2011-04-08 20:25:03 +00:00
types - added a new check to faction validator to report on sound files with a bitrate > 200K 2011-04-09 03:14:05 +00:00
world - modified lua method addConsoleText to look in scenario language file for text 2011-04-09 06:20:43 +00:00
CMakeLists.txt - renamed Linux binaries launch scripts start with start_megaglest_x and binaries start with megaglest_ 2011-04-09 19:13:10 +00:00