MegaGlest/source/glest_game
Mark Vejvoda 8d2e812dc8 remove unused reference to image and image-cancel for upgrade types 2013-06-07 23:33:35 +00:00
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ai fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-07 23:17:27 +00:00
facilities fixed headless admin button for player status changes 2013-05-31 19:32:20 +00:00
game allow game to be paused before player joins game and retain pause state 2013-06-05 17:17:03 +00:00
global do not require lng file to have a new key 2013-06-06 05:51:32 +00:00
graphics I hope this fixes the black flickering when selecting units you sometimes see (this was very obvious with selectbuffer , but visible in colorpicking too ) 2013-06-03 23:09:02 +00:00
gui selected units are sorted by type(id) now. this gives less jumping selection with colorpicking and a sorted selection display in the GUI. 2013-06-02 20:30:22 +00:00
main code cleanup 2013-06-04 04:36:00 +00:00
menu bugfix for custom about screen texture 2013-06-07 22:27:09 +00:00
network fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-07 23:17:27 +00:00
sound - trying to fix bug in sound player 2013-02-02 06:29:26 +00:00
type_instances bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts 2013-06-06 04:10:49 +00:00
types remove unused reference to image and image-cancel for upgrade types 2013-06-07 23:33:35 +00:00
world fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-07 23:17:27 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00