MegaGlest/source/glest_game/world
Mark Vejvoda 4499308888 fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-07 23:17:27 +00:00
..
map.cpp bugfix for minimap for joining in progress games 2013-06-04 02:21:56 +00:00
map.h attempt to improve threaded logging and see if we fix targetVec 2013-05-25 05:31:32 +00:00
minimap.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
minimap.h - added a new skill to toggle fog of war for any command. 2013-01-11 18:18:58 +00:00
scenario.cpp added unique playerid for every client 2013-06-01 02:31:12 +00:00
scenario.h - bugfix for transifex tutorial download files now loaded into UI 2013-05-21 20:28:42 +00:00
surface_atlas.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
surface_atlas.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tileset.cpp a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
tileset.h code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
time_flow.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
time_flow.h - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
unit_updater.cpp fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-07 23:17:27 +00:00
unit_updater.h - attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch) 2013-02-22 06:52:51 +00:00
water_effects.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
water_effects.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
world.cpp bugfix for minimap for joining in progress games 2013-06-04 02:21:56 +00:00
world.h bugfix for minimap for joining in progress games 2013-06-04 02:21:56 +00:00