MegaGlest/source/glest_game/ai
Mark Vejvoda 4499308888 fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-07 23:17:27 +00:00
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ai.cpp a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
ai.h - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
ai_interface.cpp make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
ai_interface.h code cleanup based on cppcheck results 2013-05-17 05:21:14 +00:00
ai_rule.cpp fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-07 23:17:27 +00:00
ai_rule.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
path_finder.cpp comment out some world synch logging 2013-05-25 18:22:36 +00:00
path_finder.h code cleanup based on cppcheck results 2013-05-17 05:21:14 +00:00