MegaGlest/source/glest_game/game
Mark Vejvoda 4ca6c232cf allow game to be paused before player joins game and retain pause state 2013-06-05 17:17:03 +00:00
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chat_manager.cpp - more cppcheck code cleanup 2012-11-06 03:52:27 +00:00
chat_manager.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
commander.cpp bugfixes to allow joining in progress game and also ensure disconnect list is correct. 2013-06-04 08:01:33 +00:00
commander.h enforce that no network commands are sent when game is paused for player who is joining except pause / unpause and disconnect 2013-06-04 04:26:37 +00:00
console.cpp - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
console.h - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
game.cpp allow game to be paused before player joins game and retain pause state 2013-06-05 17:17:03 +00:00
game.h allow game to be paused before player joins game and retain pause state 2013-06-05 17:17:03 +00:00
game_camera.cpp a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
game_camera.h A technically more simple way to set the camera mode 2012-09-27 21:10:28 +00:00
game_constants.h saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00
game_settings.h bugfix for loading saved games which do not have playeruuid 2013-06-03 05:33:07 +00:00
script_manager.cpp code cleanup 2013-06-04 04:36:00 +00:00
script_manager.h added a bunch of new lua methods for Tigers new scenario to montior changes to a unit 2013-05-28 00:59:44 +00:00
stats.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
stats.h - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00