MegaGlest/source/glest_game/ai
Mark Vejvoda e712f307c3 attempt to see if removing this mutex is stable and improves performance 2013-11-10 19:49:02 +00:00
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ai.cpp when using team switch, AI player will now always answers YES if he already lost the game 2013-11-10 04:26:20 +00:00
ai.h - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
ai_interface.cpp - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
ai_interface.h code cleanup based on cppcheck results 2013-05-17 05:21:14 +00:00
ai_rule.cpp - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
ai_rule.h old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true 2013-08-29 22:30:09 +00:00
path_finder.cpp attempt to fix performance issue with pathfinder and mutexes 2013-11-10 07:25:52 +00:00
path_finder.h attempt to see if removing this mutex is stable and improves performance 2013-11-10 19:49:02 +00:00