MegaGlest/source/glest_game/world
Mark Vejvoda 6705a346ef attempt to squeeze a bit more performance 2013-11-11 19:33:25 +00:00
..
map.cpp - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
map.h revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
minimap.cpp attempt to squeeze a bit more performance 2013-11-11 19:33:25 +00:00
minimap.h attempt to squeeze a bit more performance 2013-11-11 18:09:00 +00:00
scenario.cpp ensure pre cache crc thread does not interfere with running game 2013-11-10 19:47:04 +00:00
scenario.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
surface_atlas.cpp - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
surface_atlas.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tileset.cpp - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
tileset.h - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
time_flow.cpp - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
time_flow.h - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
unit_updater.cpp tracking for nig's issue 2013-11-08 19:00:47 +00:00
unit_updater.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
water_effects.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
water_effects.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
world.cpp attempt to squeeze a bit more performance 2013-11-11 19:33:25 +00:00
world.h attempt to squeeze a bit more performance 2013-11-11 18:09:00 +00:00