MegaGlest/source/glest_game/graphics
Mark Vejvoda e6f69a3839 - added code for server to tell clients which port to use for FTP 2011-01-15 18:56:03 +00:00
..
debug_renderer.cpp * oops, forgot to hook-up ClusterMap updates (causing units to get stuck) 2010-08-08 13:06:33 +00:00
debug_renderer.h * wired up RoutePlanner/Cartographer 2010-07-13 05:33:43 +00:00
particle_type.cpp - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
particle_type.h unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example 2010-09-24 16:36:59 +00:00
renderer.cpp - added code for server to tell clients which port to use for FTP 2011-01-15 18:56:03 +00:00
renderer.h - removed deprecated code from renderer since we have good success with the visible quad cache 2011-01-15 08:45:17 +00:00
unit_particle_type.cpp - added code to now output all eerors to console (with option to save in log file) 2010-10-06 20:22:06 +00:00
unit_particle_type.h - new switch for unit_particle _systems called static-particle-count 2010-09-25 14:38:00 +00:00