MegaGlest/source/glest_game
Mark Vejvoda 41fc6f661e - rollback last change for testing 2011-03-23 01:17:38 +00:00
..
ai - lessen pathfinder max nodes to see if this gives better performance 2011-03-19 01:31:49 +00:00
facilities - added new commandline option to convert folders of g3d models to use specified texture format 2011-03-13 08:23:43 +00:00
game - did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads 2011-03-22 02:02:54 +00:00
global - bugfix for scenarios to be able to use local content in the scenario folder 2011-03-15 23:10:00 +00:00
graphics - did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads 2011-03-22 02:02:54 +00:00
gui double click selection for units standing near or in buildings 2011-03-08 20:19:19 +00:00
main - commented out unused class instance as it caused trouble 2011-03-22 19:28:47 +00:00
menu - game ready status bugfix 2011-03-22 06:43:33 +00:00
network - bugfix for socket mutex locked when deleting socket 2011-03-19 12:04:18 +00:00
sound - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
type_instances - added more error details when some errors are generated 2011-03-22 17:55:11 +00:00
types - attempt to see if threaded pathfinding will work and if it improves performance 2011-03-18 03:53:06 +00:00
world - rollback last change for testing 2011-03-23 01:17:38 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00