MegaGlest/source/glest_game/world
Mark Vejvoda 41fc6f661e - rollback last change for testing 2011-03-23 01:17:38 +00:00
..
map.cpp - added new commandline option to convert folders of g3d models to use specified texture format 2011-03-13 08:23:43 +00:00
map.h hopefully fix for tileset particle related crash in windows; particles must be removed from objects before the particle manager is cleared 2011-03-06 22:50:04 +00:00
minimap.cpp - bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation 2011-02-12 07:34:32 +00:00
minimap.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
scenario.cpp - added new commandline option to convert folders of g3d models to use specified texture format 2011-03-13 08:23:43 +00:00
scenario.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
surface_atlas.cpp - added more error details when some errors are generated 2011-03-22 17:55:11 +00:00
surface_atlas.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
tileset.cpp - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
tileset.h - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
time_flow.cpp particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! ) 2011-03-13 23:16:07 +00:00
time_flow.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
unit_updater.cpp - rollback last change for testing 2011-03-23 01:17:38 +00:00
unit_updater.h - observers now hear sounds from units of all team units in visible quad 2011-03-18 21:23:34 +00:00
water_effects.cpp dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
water_effects.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
world.cpp - added conditional check to only issue a stop command to units if they are not already stopped 2011-03-23 00:49:21 +00:00
world.h - added a new lua method to add text on the console for Elimnator's scenario. 2011-03-19 12:19:22 +00:00