Commit Graph

2165 Commits

Author SHA1 Message Date
Titus Tscharntke 36ef593c56 \n after hint 2012-07-10 00:33:45 +00:00
Mark Vejvoda 490ba7e824 - headless admin cannot launch a game unless there are at least two players connected 2012-07-07 05:35:25 +00:00
Mark Vejvoda 4202989014 - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
Mark Vejvoda 330070a632 - more logging to track down cold's issue 2012-07-06 23:18:30 +00:00
Mark Vejvoda ada5f2cdce - more logging to track down cold's issue 2012-07-06 23:06:00 +00:00
Mark Vejvoda eee0d0ab2e - more logging to track down cold's issue 2012-07-06 21:28:54 +00:00
Mark Vejvoda 6f9f2d8f01 - allow admin user to switch slots when they are in an unassigned slot 2012-07-06 18:57:19 +00:00
Mark Vejvoda 27b5d40bf8 - commandline override options now stored in a different buffer so that they will not be saved in ini files 2012-07-06 16:29:49 +00:00
Mark Vejvoda b898017da9 - bugfix for server network listening to port and allow forcing ip address to bind to:
ServerAdminBindAddress=127.0.0.1
is hard coded as the default
2012-07-06 14:41:23 +00:00
Titus Tscharntke 9875fa1dad missing clear() caused crash ... 2012-07-06 00:16:48 +00:00
Titus Tscharntke e302efcd4e hopefully better commanding of headless servers 2012-07-05 22:03:15 +00:00
Mark Vejvoda d9e2a64bb3 *NOTE: This is not backwards compatible with previous builds
- disable the alpha fog of war cache as it takes too much RAM (not sure if it really improves performance that much)
- inline some common functions for speed
2012-07-03 19:31:52 +00:00
Mark Vejvoda 51d56926cc - return to previous menu when tutorials / scenarios are empty 2012-07-03 00:26:27 +00:00
Mark Vejvoda a8af70cee1 - when disabling backtrace ensure console output only shows direct errors without backtrace 2012-07-03 00:19:23 +00:00
Mark Vejvoda 3ec510fa17 - fixed admin mode in menu's so switching to a map with less slots than admin user keep the same admin user active 2012-06-30 19:31:52 +00:00
Mark Vejvoda 76606fbdbe - allow loading of scenarios and tutorials when there are none (show an error message) 2012-06-30 19:11:54 +00:00
Mark Vejvoda 04442af2e9 - more alpha on building ghosting 2012-06-24 02:09:13 +00:00
Mark Vejvoda b08e04fa70 - flash the remote admin player# in lobby to indicate they are the admin user 2012-06-22 14:30:48 +00:00
Mark Vejvoda 0f5cb29919 - build silhouette now uses team colour and you see all team players building placement
- improve performance when rending cell markers
2012-06-22 13:30:15 +00:00
Mark Vejvoda e94d7b2fef - bugfix for cell markers to avoid out of synch 2012-06-22 05:46:19 +00:00
Mark Vejvoda d10493edc0 - fixed the accuracy for cell markers 2012-06-22 05:40:23 +00:00
Mark Vejvoda acc2a5f9c9 - show light green with alpha silhouette of building when unit is moving to a location to build another unit 2012-06-22 04:58:44 +00:00
Mark Vejvoda 00d99eecd7 - bugfix for loading older saved games (I added a new network player status which may not exist in older saved games). This should fix Pizza's load game issue 2012-06-22 02:18:19 +00:00
Mark Vejvoda b32b4f1660 - bugfix to allow remote admin user to remain as admin when slot is networkunassigned 2012-06-22 01:57:59 +00:00
Mark Vejvoda 9209c5fdbc - bugfix for scenario validation to find standard techtrees 2012-06-22 01:48:31 +00:00
Titus Tscharntke 9ed9293a0d no more accidently clicked buttons when starting game or switching to next menu 2012-06-20 23:42:45 +00:00
Titus Tscharntke a9049ac887 hints while loading with language support and keycode replacement. 2012-06-19 00:32:39 +00:00
Titus Tscharntke dc99918cfe first working version of "game hints" displayed while loading. ( still missing language support and techtree specific hint support ) 2012-06-17 22:52:30 +00:00
Titus Tscharntke f89707f708 k-key to switch off sound while waiting for players in connected state too. Sound is automatically switched on if a new player connects, just like in custom menu. By this you can wait in headless servers without hearing music/missing players. 2012-06-13 23:01:10 +00:00
Mark Vejvoda 81cc68305c - added the ability to remove cell markers 2012-06-13 16:19:44 +00:00
Mark Vejvoda 943dcef9fe - first pass of VERY ROUGH crude implementation of 'cell markers'. Need to properly find icons, apply alpha to icon on the map and add support for notes when user hovers over the marker. 2012-06-12 20:37:00 +00:00
Mark Vejvoda c187d4d014 - changed disconnected playername to: *AI* - playername 2012-06-11 23:50:30 +00:00
Mark Vejvoda b965343496 - added ability to show a user is disconnected from the game 2012-06-09 15:21:18 +00:00
Mark Vejvoda cb7bd8ff04 - added menu option and commandline parameter to disable video playback 2012-06-09 05:02:01 +00:00
Mark Vejvoda 90b0d96b5d - disable main menu background video playback when showing faction preview video 2012-06-09 02:59:46 +00:00
Titus Tscharntke ca39f8c6b1 new try with changed fighting behaviour of ultra and mega;
fix for "*" in chat
2012-06-04 21:53:20 +00:00
Mark Vejvoda 771c6d5bd6 - fix file CRC calcs
- fix validation for techs to properly handle special file paths
2012-06-04 04:00:37 +00:00
Mark Vejvoda 6f48ec6330 - play no videos when running special commands like validations 2012-06-04 00:11:29 +00:00
Titus Tscharntke 6b27343145 In system and error messages player names are no longer highlighted in the console with a sound effect as it was very annoying. Just human written chat messages highlight the names. 2012-06-03 17:08:14 +00:00
Mark Vejvoda e96346ff28 - special text color override setting will only apply to non in-game text (useful when videos clash with menu text colors) 2012-06-01 19:14:55 +00:00
Mark Vejvoda dcc615d427 - allow overriding text colors 2012-06-01 05:26:01 +00:00
Mark Vejvoda 076a2a5218 - bugfix to check main game data folder for videos 2012-06-01 04:11:31 +00:00
Titus Tscharntke 3f604ae359 I give up on this :( . Softcoder must help me here I don't understand whats going on. We still see out of syncs if this is commented in. 2012-05-31 21:54:00 +00:00
Titus Tscharntke d6f04c66e0 ctNetworkCpuUltra was the problem ... 2012-05-31 20:59:04 +00:00
Titus Tscharntke 4a70d090a8 commented out all my last changes to hunt down out of sync 2012-05-30 23:17:17 +00:00
Titus Tscharntke 1595eb3043 Skill can be NULL .... 2012-05-30 22:26:55 +00:00
Titus Tscharntke b8401bf208 Making it a bit random if standing or runnning units are attacked by Ultra/Mega CPUs 2012-05-30 21:53:41 +00:00
Titus Tscharntke 00b1bea1ac CPU-Ultra and Mega attack standing units in attack range first now. Lets see if this is good ... 2012-05-30 20:35:27 +00:00
Mark Vejvoda 4c016dfbdf - attempt to fix segfault from menu handling after playing a few games 2012-05-28 16:51:56 +00:00
Mark Vejvoda 68bfe9e455 - fixed rendering on battle end screen 2012-05-28 02:36:12 +00:00