Titus Tscharntke
36ef593c56
\n after hint
2012-07-10 00:33:45 +00:00
Mark Vejvoda
490ba7e824
- headless admin cannot launch a game unless there are at least two players connected
2012-07-07 05:35:25 +00:00
Mark Vejvoda
4202989014
- attempt to switch CRC to use unsigned int everywhere
2012-07-07 02:46:57 +00:00
Mark Vejvoda
330070a632
- more logging to track down cold's issue
2012-07-06 23:18:30 +00:00
Mark Vejvoda
ada5f2cdce
- more logging to track down cold's issue
2012-07-06 23:06:00 +00:00
Mark Vejvoda
eee0d0ab2e
- more logging to track down cold's issue
2012-07-06 21:28:54 +00:00
Mark Vejvoda
6f9f2d8f01
- allow admin user to switch slots when they are in an unassigned slot
2012-07-06 18:57:19 +00:00
Mark Vejvoda
27b5d40bf8
- commandline override options now stored in a different buffer so that they will not be saved in ini files
2012-07-06 16:29:49 +00:00
Mark Vejvoda
b898017da9
- bugfix for server network listening to port and allow forcing ip address to bind to:
...
ServerAdminBindAddress=127.0.0.1
is hard coded as the default
2012-07-06 14:41:23 +00:00
Titus Tscharntke
9875fa1dad
missing clear() caused crash ...
2012-07-06 00:16:48 +00:00
Titus Tscharntke
e302efcd4e
hopefully better commanding of headless servers
2012-07-05 22:03:15 +00:00
Mark Vejvoda
d9e2a64bb3
*NOTE: This is not backwards compatible with previous builds
...
- disable the alpha fog of war cache as it takes too much RAM (not sure if it really improves performance that much)
- inline some common functions for speed
2012-07-03 19:31:52 +00:00
Mark Vejvoda
51d56926cc
- return to previous menu when tutorials / scenarios are empty
2012-07-03 00:26:27 +00:00
Mark Vejvoda
a8af70cee1
- when disabling backtrace ensure console output only shows direct errors without backtrace
2012-07-03 00:19:23 +00:00
Mark Vejvoda
3ec510fa17
- fixed admin mode in menu's so switching to a map with less slots than admin user keep the same admin user active
2012-06-30 19:31:52 +00:00
Mark Vejvoda
76606fbdbe
- allow loading of scenarios and tutorials when there are none (show an error message)
2012-06-30 19:11:54 +00:00
Mark Vejvoda
04442af2e9
- more alpha on building ghosting
2012-06-24 02:09:13 +00:00
Mark Vejvoda
b08e04fa70
- flash the remote admin player# in lobby to indicate they are the admin user
2012-06-22 14:30:48 +00:00
Mark Vejvoda
0f5cb29919
- build silhouette now uses team colour and you see all team players building placement
...
- improve performance when rending cell markers
2012-06-22 13:30:15 +00:00
Mark Vejvoda
e94d7b2fef
- bugfix for cell markers to avoid out of synch
2012-06-22 05:46:19 +00:00
Mark Vejvoda
d10493edc0
- fixed the accuracy for cell markers
2012-06-22 05:40:23 +00:00
Mark Vejvoda
acc2a5f9c9
- show light green with alpha silhouette of building when unit is moving to a location to build another unit
2012-06-22 04:58:44 +00:00
Mark Vejvoda
00d99eecd7
- bugfix for loading older saved games (I added a new network player status which may not exist in older saved games). This should fix Pizza's load game issue
2012-06-22 02:18:19 +00:00
Mark Vejvoda
b32b4f1660
- bugfix to allow remote admin user to remain as admin when slot is networkunassigned
2012-06-22 01:57:59 +00:00
Mark Vejvoda
9209c5fdbc
- bugfix for scenario validation to find standard techtrees
2012-06-22 01:48:31 +00:00
Titus Tscharntke
9ed9293a0d
no more accidently clicked buttons when starting game or switching to next menu
2012-06-20 23:42:45 +00:00
Titus Tscharntke
a9049ac887
hints while loading with language support and keycode replacement.
2012-06-19 00:32:39 +00:00
Titus Tscharntke
dc99918cfe
first working version of "game hints" displayed while loading. ( still missing language support and techtree specific hint support )
2012-06-17 22:52:30 +00:00
Titus Tscharntke
f89707f708
k-key to switch off sound while waiting for players in connected state too. Sound is automatically switched on if a new player connects, just like in custom menu. By this you can wait in headless servers without hearing music/missing players.
2012-06-13 23:01:10 +00:00
Mark Vejvoda
81cc68305c
- added the ability to remove cell markers
2012-06-13 16:19:44 +00:00
Mark Vejvoda
943dcef9fe
- first pass of VERY ROUGH crude implementation of 'cell markers'. Need to properly find icons, apply alpha to icon on the map and add support for notes when user hovers over the marker.
2012-06-12 20:37:00 +00:00
Mark Vejvoda
c187d4d014
- changed disconnected playername to: *AI* - playername
2012-06-11 23:50:30 +00:00
Mark Vejvoda
b965343496
- added ability to show a user is disconnected from the game
2012-06-09 15:21:18 +00:00
Mark Vejvoda
cb7bd8ff04
- added menu option and commandline parameter to disable video playback
2012-06-09 05:02:01 +00:00
Mark Vejvoda
90b0d96b5d
- disable main menu background video playback when showing faction preview video
2012-06-09 02:59:46 +00:00
Titus Tscharntke
ca39f8c6b1
new try with changed fighting behaviour of ultra and mega;
...
fix for "*" in chat
2012-06-04 21:53:20 +00:00
Mark Vejvoda
771c6d5bd6
- fix file CRC calcs
...
- fix validation for techs to properly handle special file paths
2012-06-04 04:00:37 +00:00
Mark Vejvoda
6f48ec6330
- play no videos when running special commands like validations
2012-06-04 00:11:29 +00:00
Titus Tscharntke
6b27343145
In system and error messages player names are no longer highlighted in the console with a sound effect as it was very annoying. Just human written chat messages highlight the names.
2012-06-03 17:08:14 +00:00
Mark Vejvoda
e96346ff28
- special text color override setting will only apply to non in-game text (useful when videos clash with menu text colors)
2012-06-01 19:14:55 +00:00
Mark Vejvoda
dcc615d427
- allow overriding text colors
2012-06-01 05:26:01 +00:00
Mark Vejvoda
076a2a5218
- bugfix to check main game data folder for videos
2012-06-01 04:11:31 +00:00
Titus Tscharntke
3f604ae359
I give up on this :( . Softcoder must help me here I don't understand whats going on. We still see out of syncs if this is commented in.
2012-05-31 21:54:00 +00:00
Titus Tscharntke
d6f04c66e0
ctNetworkCpuUltra was the problem ...
2012-05-31 20:59:04 +00:00
Titus Tscharntke
4a70d090a8
commented out all my last changes to hunt down out of sync
2012-05-30 23:17:17 +00:00
Titus Tscharntke
1595eb3043
Skill can be NULL ....
2012-05-30 22:26:55 +00:00
Titus Tscharntke
b8401bf208
Making it a bit random if standing or runnning units are attacked by Ultra/Mega CPUs
2012-05-30 21:53:41 +00:00
Titus Tscharntke
00b1bea1ac
CPU-Ultra and Mega attack standing units in attack range first now. Lets see if this is good ...
2012-05-30 20:35:27 +00:00
Mark Vejvoda
4c016dfbdf
- attempt to fix segfault from menu handling after playing a few games
2012-05-28 16:51:56 +00:00
Mark Vejvoda
68bfe9e455
- fixed rendering on battle end screen
2012-05-28 02:36:12 +00:00