MegaGlest/source/glest_game/network
Mark Vejvoda 490ba7e824 - headless admin cannot launch a game unless there are at least two players connected 2012-07-07 05:35:25 +00:00
..
client_interface.cpp - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
client_interface.h - added the ability to remove cell markers 2012-06-13 16:19:44 +00:00
connection_slot.cpp - headless admin cannot launch a game unless there are at least two players connected 2012-07-07 05:35:25 +00:00
connection_slot.h - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
masterserver_info.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.cpp - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
network_interface.h - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
network_manager.cpp - headless admin cannot launch a game unless there are at least two players connected 2012-07-07 05:35:25 +00:00
network_manager.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
network_message.cpp - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
network_message.h - attempt to switch CRC to use unsigned int everywhere 2012-07-07 02:46:57 +00:00
network_types.cpp - added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini: 2012-03-20 04:53:26 +00:00
network_types.h - added ability to show a user is disconnected from the game 2012-06-09 15:21:18 +00:00
server_interface.cpp - headless admin cannot launch a game unless there are at least two players connected 2012-07-07 05:35:25 +00:00
server_interface.h - headless admin cannot launch a game unless there are at least two players connected 2012-07-07 05:35:25 +00:00