MegaGlest/source/glest_game/game
Titus Tscharntke bf9ebf4912 space is used to reset camera to normal game view
mouse scrollwheel behaves different in maxZoom position
2010-03-25 00:58:58 +00:00
..
chat_manager.cpp bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
commander.cpp Changed unit rotation logic to attach to existing ccBuild command (placing rotateAmount into the targetId field which was always unused for this commandtype). Commented out the old network code that was used to do this for now. 2010-03-22 04:47:16 +00:00
commander.h Changed unit rotation logic to attach to existing ccBuild command (placing rotateAmount into the targetId field which was always unused for this commandtype). Commented out the old network code that was used to do this for now. 2010-03-22 04:47:16 +00:00
game.cpp space is used to reset camera to normal game view 2010-03-25 00:58:58 +00:00
game.h Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle. 2010-03-24 01:28:48 +00:00
game_camera.cpp space is used to reset camera to normal game view 2010-03-25 00:58:58 +00:00
game_camera.h space is used to reset camera to normal game view 2010-03-25 00:58:58 +00:00
game_constants.h Bugfix for multiplayer binary and data checksum checking. 2010-03-16 21:44:22 +00:00
script_manager.cpp bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
script_manager.h bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
stats.cpp Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too 2010-03-19 18:58:46 +00:00
stats.h Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too 2010-03-19 18:58:46 +00:00