MegaGlest/source/glest_game
Mark Vejvoda 03862948e2 bugfix to cleanup closing client connections quickly 2013-06-04 03:47:04 +00:00
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ai make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
facilities fixed headless admin button for player status changes 2013-05-31 19:32:20 +00:00
game bugfix for loading saved games which do not have playeruuid 2013-06-03 05:33:07 +00:00
global - bugfix for transifex tutorial download files now loaded into UI 2013-05-21 20:28:42 +00:00
graphics I hope this fixes the black flickering when selecting units you sometimes see (this was very obvious with selectbuffer , but visible in colorpicking too ) 2013-06-03 23:09:02 +00:00
gui selected units are sorted by type(id) now. this gives less jumping selection with colorpicking and a sorted selection display in the GUI. 2013-06-02 20:30:22 +00:00
main added unique playerid for every client 2013-06-01 02:31:12 +00:00
menu bugfix for missing data to not show console error on server 2013-06-03 19:55:34 +00:00
network bugfix to cleanup closing client connections quickly 2013-06-04 03:47:04 +00:00
sound - trying to fix bug in sound player 2013-02-02 06:29:26 +00:00
type_instances make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
types added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example: 2013-05-28 02:54:23 +00:00
world bugfix for minimap for joining in progress games 2013-06-04 02:21:56 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00