MegaGlest/source/glest_game/network
Mark Vejvoda 03862948e2 bugfix to cleanup closing client connections quickly 2013-06-04 03:47:04 +00:00
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client_interface.cpp make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
client_interface.h added unique playerid for every client 2013-06-01 02:31:12 +00:00
connection_slot.cpp bugfix to cleanup closing client connections quickly 2013-06-04 03:47:04 +00:00
connection_slot.h make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
masterserver_info.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.cpp code cleanup based on cppcheck results 2013-05-17 05:21:14 +00:00
network_interface.h code cleanup based on cppcheck results 2013-05-17 05:21:14 +00:00
network_manager.cpp some code cleanup 2013-05-17 02:14:43 +00:00
network_manager.h some code cleanup 2013-05-17 02:14:43 +00:00
network_message.cpp added unique playerid for every client 2013-06-01 02:31:12 +00:00
network_message.h added unique playerid for every client 2013-06-01 02:31:12 +00:00
network_protocol.cpp - cleanup compiler warnings 2012-11-10 07:31:21 +00:00
network_protocol.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 20:37:48 +00:00
network_types.cpp - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
network_types.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
server_interface.cpp bugfix to cleanup closing client connections quickly 2013-06-04 03:47:04 +00:00
server_interface.h attempt to fix resume game 2013-05-26 03:35:31 +00:00