Mark Vejvoda
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de8b083329
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- attempt to fix additional oos issues
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2013-09-30 17:38:26 +00:00 |
Mark Vejvoda
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9967df316c
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- attempt to fix additional oos issues
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2013-09-28 05:06:04 +00:00 |
Mark Vejvoda
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a73cf8470b
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attempt to fix attack particle calculation for oos issue
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2013-09-26 19:36:24 +00:00 |
Mark Vejvoda
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37c2ace11a
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- rollback last commit
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2013-09-26 16:37:32 +00:00 |
Mark Vejvoda
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7349a1f126
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- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
Mark Vejvoda
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836e61d5d6
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loggging fixes for language specific info (use english always)
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2013-09-21 20:50:58 +00:00 |
Mark Vejvoda
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1633a80b69
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- additional cleanup of crc logging (remove highlight value)
- add a bit more info to crc related to upgrades
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2013-09-21 06:06:48 +00:00 |
Mark Vejvoda
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075293de09
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fixed names showing in lobby menu to be properly formatted
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2013-06-16 01:14:04 +00:00 |
Mark Vejvoda
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ba1852aa63
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a few missed areas of translated techtrees
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2013-06-13 20:22:04 +00:00 |
Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
Mark Vejvoda
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a8662c8b31
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
Mark Vejvoda
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1eb17e3bb2
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- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
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2013-06-12 22:49:47 +00:00 |
Mark Vejvoda
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ab437c2590
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better formatting for upgrade type data
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2013-06-08 17:53:25 +00:00 |
Mark Vejvoda
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8d2e812dc8
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remove unused reference to image and image-cancel for upgrade types
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2013-06-07 23:33:35 +00:00 |
Mark Vejvoda
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4533da71bd
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bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
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2013-06-06 04:10:49 +00:00 |
Mark Vejvoda
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72480bc576
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added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
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2013-05-28 02:54:23 +00:00 |
Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
Titus Tscharntke
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88e2756ac2
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new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
( std::sin was used with intention, no need for streflops in this case )
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2013-04-17 00:12:54 +00:00 |
Mark Vejvoda
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8916a86b8c
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
Mark Vejvoda
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589962868b
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- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
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2013-02-12 08:44:12 +00:00 |
Mark Vejvoda
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f87b8b6ee2
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
Mark Vejvoda
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8dc637527a
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- tighten up code.. ensure pointers set to null after delete, etc
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2013-02-01 17:25:49 +00:00 |
Mark Vejvoda
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8cd7aa0e43
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- code cleanup from cppcheck
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2013-01-25 02:55:28 +00:00 |
Mark Vejvoda
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51a0b50bc2
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- applied changes from Muwuum for full translatable game experience
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2013-01-16 21:16:59 +00:00 |
Mark Vejvoda
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69a15d4544
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- added a new skill to toggle fog of war for any command.
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2013-01-11 18:40:47 +00:00 |
Mark Vejvoda
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4ea22920bf
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- added a new skill to toggle fog of war for any command.
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2013-01-11 18:26:30 +00:00 |
Mark Vejvoda
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7b99501697
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- added a new skill to toggle fog of war for any command.
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2013-01-11 18:18:58 +00:00 |
Mark Vejvoda
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f40447cc96
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- make most of the attack boost xml settings optional instead of required as requested
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2012-12-26 07:57:10 +00:00 |
Mark Vejvoda
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aea1643ed1
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- updated for debian compliance
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2012-11-12 04:55:33 +00:00 |
Mark Vejvoda
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8ba5524f35
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- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
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2012-11-10 23:19:42 +00:00 |
Mark Vejvoda
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1dbcabf12c
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- minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed
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2012-11-10 19:39:55 +00:00 |
Mark Vejvoda
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ff58a868b3
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- attempt to bugfix windows using proper printf syntax for data types
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2012-11-10 06:37:23 +00:00 |
Mark Vejvoda
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5c15a0e9f4
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- cast to unsigned int for all calls to srand
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2012-10-30 17:12:04 +00:00 |
Mark Vejvoda
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28d65e8d55
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- cleanup from last checkin (corrections)
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2012-10-26 03:08:40 +00:00 |
Mark Vejvoda
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3419127632
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- proper way to handle size_t objects (cleanup warning on other platforms)
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2012-10-26 02:42:10 +00:00 |
Mark Vejvoda
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011e0263b0
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
Mark Vejvoda
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9634ba58d4
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- fixed faction previews for linked factions
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2012-10-16 19:07:50 +00:00 |
Mark Vejvoda
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0c7d089b93
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- bugfix for validation (Accidentally removed morph command check)
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2012-10-15 06:13:08 +00:00 |
Mark Vejvoda
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6c62d675c3
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- validation now checks for spawn attack units so it does not mis-report suck skills
- badly named texture in g3d model now reports which model file has the problem
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2012-10-14 23:57:49 +00:00 |
Mark Vejvoda
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4a972c9499
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- fix invalid report of missing files of the linked faction xml when using linked factions
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2012-10-14 21:59:35 +00:00 |
Mark Vejvoda
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68b1ae54b5
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- validation now works on techtree's with linked factions
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2012-10-14 21:40:35 +00:00 |
Mark Vejvoda
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5e42c6dc03
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- loads of code cleanup based on verbose output from the latest git version of cppcheck
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2012-10-06 07:06:40 +00:00 |
Mark Vejvoda
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eecbed5090
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- updated game loading info to show # skills loading
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2012-10-04 06:01:47 +00:00 |
Mark Vejvoda
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5e57921fef
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- some speed optimizations in areas mentioned by perf tool
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2012-09-27 15:04:28 +00:00 |
Mark Vejvoda
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4e195e10af
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- updated random seed generation to be more random
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2012-09-27 06:42:57 +00:00 |
Mark Vejvoda
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1c211e4ce6
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- lots of code cleanup from the cppcheck
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2012-09-22 20:13:57 +00:00 |
Mark Vejvoda
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366160fee7
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- updated error message to be more clear and specify which techtree is involved
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2012-07-20 15:31:56 +00:00 |
Mark Vejvoda
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48b3a81cbd
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- bugfix for validation techtree (resources with particles caused crash on validate)
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2012-05-24 07:08:31 +00:00 |
Mark Vejvoda
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bf3e5a15bf
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- modders can now override land and air field names using lng specific files for a tileset (follows same principle as techtree lng files). Currently supported translatable strings:
FieldLandName=Land
FieldAirName=Air
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2012-05-11 05:49:47 +00:00 |