Commit Graph

247 Commits

Author SHA1 Message Date
Mark Vejvoda
7e6a7a85f7 - big fight to get libircclient compiled in VC++ but we won the battle (requires new win32 deps.. NOT ming deps) 2010-12-23 02:17:29 +00:00
Mark Vejvoda
ea4f8e0bcd - added IRC client to the Internet game menu (still need to update VC++ projects) 2010-12-23 00:00:30 +00:00
Mark Vejvoda
443096d0db - updated win32 files / project to properly compile UPNP 2010-12-21 06:03:38 +00:00
Mark Vejvoda
6a289b3d0a - updated VC++ projects to use UPNP code 2010-12-21 05:31:17 +00:00
Mark Vejvoda
2854ec9caa - updated codeblocks projects with new UPNP files 2010-12-21 05:12:37 +00:00
mnaumann
d1c1d27584 * change HTTP user agent to conform with new software title (no dash)
* configure HTTP client to follow redirections ("Location:" header/3xx status)
* glest.ini: update master server, announcement and version check URLs; reorder MasterServerExternalPortList; add introduction text
2010-12-21 00:32:54 +00:00
Mark Vejvoda
486f84ecbf - checked in cross tool chain file 2010-12-17 02:19:46 +00:00
Mark Vejvoda
755a7737fa - added CMAKE support for building MG in Windows using MingW 2010-12-11 06:32:21 +00:00
Mark Vejvoda
debdd50a26 - changed location of windows glest library to make compiling and debugging easier 2010-12-09 06:40:16 +00:00
Mark Vejvoda
7a7bc828f1 - full support for all megaglest modules to compile with the following:
release / debug
 linux / windows
2010-12-08 20:03:15 +00:00
Mark Vejvoda
7341886b11 - changes so map editor compiles in mingw 2010-12-08 16:31:08 +00:00
Mark Vejvoda
5fb2a906f1 - added a touch for proper build date/time stamp for vc++ batchfile building mg 2010-12-07 22:34:24 +00:00
Mark Vejvoda
b605c65aa9 - updates to support both Windows and Linux targets from CodeBlocks Workspace 2010-12-07 07:00:11 +00:00
nosogo
11a34a141a shouldnt change glest.ini 2010-12-05 01:52:55 +00:00
nosogo
f545edad68 more fixes for editor 2010-12-05 01:33:28 +00:00
Mark Vejvoda
81683509d9 - added codeblocks workspace and project files for Main MG deps and game (not tools yet) so we can cross compile windows binary 2010-12-04 23:37:40 +00:00
Mark Vejvoda
15aab7a581 - some intial changes to support cross-compilation under mingw 2010-12-04 23:19:43 +00:00
Mark Vejvoda
acb3df7ccc - example script of splitting and comparing two large world log files 2010-11-30 23:37:25 +00:00
Mark Vejvoda
b102ef513c - fix for HP messing with our windows build! 2010-11-16 23:57:18 +00:00
Mark Vejvoda
914649b647 - added a batchfile that updates from svn and builds mg on commandline for windows 2010-11-15 23:58:29 +00:00
Mark Vejvoda
559806538f - cleanup stupid warnings on windows (see C4503) 2010-11-10 00:45:26 +00:00
Forjan Frederic
477679d139 update extraction of the version for the installer 2010-10-24 04:14:16 +00:00
Mark Vejvoda
1aa155ab06 - restored glest.ini to default values 2010-10-23 17:02:36 +00:00
Mark Vejvoda
ae8571a406 - added the beginning of some new master server info (very limited)
- Masterserver menu will show more titles / colors.
    - We keep the game showing in the Masterserver menu while it is in progress.
   - Disable join button when slots are full.
   - Update title with IN PROGRESS when game is being played.
   - PHP Script is backwards compatible with older clients
2010-10-23 09:06:47 +00:00
Mark Vejvoda
3b5630bb73 - a few windows compiler setting changes for more consistent compiler warning output 2010-10-21 18:32:40 +00:00
Mark Vejvoda
be979590c1 - more compiler warning cleanup 2010-10-21 17:42:45 +00:00
Mark Vejvoda
2a805240b4 - updated data diff script version # for 3.3.7.2 release 2010-10-16 17:14:33 +00:00
Mark Vejvoda
c659b046ae - updated readme and version # for Linux Installers 2010-10-16 16:40:51 +00:00
Mark Vejvoda
89a32dda54 - updated windows installer scripts for 3.3.7.2 2010-10-16 16:14:48 +00:00
Mark Vejvoda
e91a3378bd - updated source script to include ini files etc
- updated version to 3.3.7.3 in configure.ac
2010-10-16 16:09:12 +00:00
Mark Vejvoda
8d40069058 - added more dependency checking for other libs (like png, jpg and curl) 2010-10-09 21:12:50 +00:00
Mark Vejvoda
e594ba07de - updated source code create script to include icons for map editor
- added port 61000 for ultifd
2010-10-08 15:25:15 +00:00
Mark Vejvoda
c0c031569b - updated Windows Installer scripts for 3.3.7 release 2010-10-08 02:11:59 +00:00
Mark Vejvoda
cb5f5e55eb - Linux installer bugfixes (fixed map editor and g3d viewer files and links) 2010-10-07 22:17:05 +00:00
Mark Vejvoda
e35f8b0563 - updated Linux scripts and installer files for 3.3.7 release 2010-10-07 18:54:18 +00:00
Mark Vejvoda
fd60b30081 - updated announcement to use a safer compare and added announcement url to ini files 2010-10-07 18:43:29 +00:00
Mark Vejvoda
e58055dfad - added extra port #'s for Internet games 2010-10-07 17:27:22 +00:00
Titus Tscharntke
8508baa273 Version number is set to 3.3.7 in configure.ac so we don't forget it this time 2010-10-07 10:38:58 +00:00
mnaumann
6c0c291e44 FreeBSD and Mac OS X support by GeoVah pt2., thanks a bunch! 2010-09-27 20:31:38 +00:00
mnaumann
65ec94e22f FreeBSD and Mac OS X support by GeoVah, thanks a bunch! 2010-09-27 20:28:08 +00:00
Mark Vejvoda
635bf616de - patch for FreeBSD (thanks m0ellemeister) 2010-09-24 23:28:54 +00:00
James McCulloch
7f1412d524 * remove redundant include dirs in vc proj files 2010-09-18 02:09:23 +00:00
Mark Vejvoda
a259e0d8e4 - nothing is easy is windoze (renamed duplicate filename cause VC chokes on it) 2010-09-16 22:47:33 +00:00
Mark Vejvoda
d798ef539d - Titi is a geek! 2010-09-16 19:02:55 +00:00
Mark Vejvoda
b115292ee5 - added GeoVah's initila Mac osX support (via cmake) 2010-09-16 15:15:42 +00:00
Mark Vejvoda
e7efda5080 - updated windows project files to use new base renderer class 2010-09-14 06:37:20 +00:00
Mark Vejvoda
813076f64b - updated windows project files to use new mappreview class 2010-09-14 01:27:24 +00:00
Mark Vejvoda
0f5cd740a6 - moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor 2010-09-14 00:43:09 +00:00
Mark Vejvoda
ceca2de4b1 - added ability to display both error and normal messagebox in non overlapping way simultaneously
- added new hotkey to toggle photomode in game (f8)
2010-09-11 16:14:03 +00:00
Mark Vejvoda
6a24ca3ad0 - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00