titiger
8dd7cb21e8
Merge pull request #60 from titison/feature/mapPreviewWithSpecificTileset
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Specific Tileset with preview-map option
2016-01-09 19:28:21 +01:00
titiger
6f51e91266
Parameter ServerTitle done the ususal way
2016-01-07 00:51:23 +01:00
SoftCoder
d0df67fa7f
- fixed issue #95
2016-01-05 21:56:01 -08:00
SoftCoder
c25867b5d8
- try to fix mouse pointer for issue #94
2016-01-04 20:56:48 -08:00
titiger
f3e96a64c1
new parameter --server-title
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see issue #95
2016-01-03 16:31:05 +01:00
SoftCoder
49ae35e7cf
- thread safe localtime and hopefully back to good performance
2015-11-21 11:30:23 -08:00
filux
3ef7a6c1bc
let's do some tests without time stamp, #83
2015-11-15 10:23:17 +01:00
filux
00eb81a08b
compilation on mac is again possible; this closes #81 [ci skip]
2015-11-02 19:24:46 +01:00
titiger
dbee447a9a
eventSdlKeyDown
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Give the real SDL_KEYDOWN to the Window/Program states.
This fixes issues with group keys and SDL2.
2015-10-30 01:04:01 +01:00
SoftCoder
d5edf6f973
- trying to fix issue #71 alt-enter toggle
2015-10-28 16:07:15 -07:00
SoftCoder
76d41dfc09
- attempt to see if IRC chat works better with sdl2 textinput
2015-10-24 09:02:23 -07:00
SoftCoder
6d0592d4ab
- attempt to fix bugs related to sdl2 key handling
2015-10-17 22:46:42 -07:00
SoftCoder
92aa2a7e04
- updated windows build for sdl2
2015-10-17 17:58:25 -07:00
SoftCoder
6707343ac4
- fix special keys in sld2 (like arrow key)
2015-10-08 17:04:43 -07:00
titiger
8991507526
Mouse pointer works a bit better
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SDL2 showed native and MG mouse pointer at the same time. Attempt to fix it.
2015-10-07 02:14:07 +02:00
SoftCoder
d80ca9e0b2
- for now make fullscreen mode ONLY use desktop resolution, all other tries seem buggy in SDL2
2015-10-04 20:34:54 -07:00
titiger
43e1786613
Window Title can be set in ini file
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" WindowTitle" is an option in ini file now. Default window name is MegaGlest
2015-10-01 01:26:18 +02:00
SoftCoder
8e439a2325
- got sdl2 branch compiling and game loads
2015-09-28 23:28:11 -07:00
titiger
23ea9f6201
first steps for sdl2 ( still many compile errors )
2015-09-29 01:30:28 +02:00
filux
b398186d13
no more confusing underscores in generated source language files, also improved separators & descriptions a bit
2015-03-28 15:51:49 +01:00
titison
12102f8791
Specific Tileset on map-preview option
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Tell the game a specific tileset to use together with the --preview-map
option. The Tileset is optional. Default is forest.
! EVEN IF FOREST DOES NOT EXIST ! (like before)
./start_megaglest --preview-map=Map,Tileset
2015-03-08 01:36:16 +01:00
filux
3a1f295e4e
no more long nicknames which overlaps other text
2015-02-06 00:58:02 +01:00
SoftCoder
51c67cc7ff
- make app update work in windows
2014-12-30 22:09:53 -08:00
titiger
f62efc64bf
fix for uneditable closed slots
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https://forum.megaglest.org/index.php?topic=9620.0
2014-12-22 03:08:19 +01:00
SoftCoder
461b16be8e
- attempt to fix attack boosts to properly apply and de-apply when upgrades are present
2014-12-20 14:25:42 -08:00
titiger
c3cd1cfc17
return value was not used
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Coverity CID 1232671
2014-12-16 01:15:56 +01:00
titiger
ea2b4bcc7f
Headless servers should not precalculate CRCs.
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This creates too much load when more than one server is running on
the same machine.
2014-09-25 23:50:37 +02:00
Mike Hoffert
488ff4f462
Added namespace and file comments
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Namespaces Glest and Game are now commented. To avoid unnecessary
duplication, they're only commented in one place (main.cpp).
2014-07-21 21:02:31 -06:00
SoftCoder
7cae2b53f1
- bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini)
2014-01-27 20:12:14 -08:00
SoftCoder
33bb424802
- ensure we get a newline after doing a version check when streflop disabled
2014-01-26 19:39:50 -08:00
SoftCoder
dfb6c130ca
- additional bugfix when restoring last game settings
2014-01-26 19:22:27 -08:00
SoftCoder
952004151c
- removed d3d files which were deprecated long ago
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- removed freetype-gl (the embedded library from code.google.com)
2014-01-25 17:54:46 -08:00
SoftCoder
08af18429d
- stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon.
2014-01-25 17:09:52 -08:00
SoftCoder
fe808556bd
- added more fields for dev path support.. onlu ico files for linxu left to fix
2014-01-24 17:51:06 -08:00
SoftCoder
581a975209
- added support for dev mode paths and removed linux symlinks for game data
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- bugfix for segfault on headless when client disconnects
2014-01-24 13:44:21 -08:00
SoftCoder
b0fc9597e3
- fixed some bugs reported by coverity
2014-01-17 09:53:19 -08:00
SoftCoder
58faecb5d5
- bugfix for datapath
2014-01-03 10:15:30 -08:00
SoftCoder
85319b30fc
- fixup use of --data-path param
2014-01-03 08:01:33 -08:00
SoftCoder
6f4c3ed033
- added reg file for windows users to manually disable packet throttling
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- added console warning for windows users that have this setting enabled.
2014-01-01 13:24:24 -08:00
SoftCoder
676a6071fa
- attempt to disable packet throttling on windows
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- added some network packet debug code
2014-01-01 10:59:55 -08:00
SoftCoder
c7c82b56e1
- a little cleanup of building with lua and CMAKE
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- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
2013-12-30 11:02:43 -08:00
SoftCoder
5c90b9148c
- bugfix for saving / loading booleans in a lua table
2013-12-30 09:28:25 -08:00
SoftCoder
62821793c0
- moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest.
2013-12-27 22:00:29 -08:00
SoftCoder
3bb9da6cdf
- removed directsound related references as it has been deprecated since 3.6.0.1
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- coverity related fixes
2013-12-25 11:42:00 -08:00
SoftCoder
e3996ceb92
- bugfixes for coverity reported issues
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- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
2013-12-17 17:35:51 -08:00
SoftCoder
d8160c1065
- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
2013-12-17 13:26:58 -08:00
SoftCoder
a56eb83c91
- moved map path into config class
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- proper render performance calc compare
2013-12-16 23:54:33 -08:00
SoftCoder
65e55d3796
- merged changes with windows build fixes
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- updated svn commands to git for validation params
2013-12-14 02:44:41 -08:00
SoftCoder
b9d6b38e8f
- coverity based bug fixes - round #1
2013-12-13 23:04:12 -08:00
Will
6afadafa1e
Start to abstract model
2013-12-05 16:17:41 +01:00