MegaGlest/source/glest_game/main
titison 12102f8791 Specific Tileset on map-preview option
Tell the game a specific tileset to use together with the --preview-map
option. The Tileset is optional. Default is forest.
! EVEN IF FOREST DOES NOT EXIST ! (like before)
./start_megaglest --preview-map=Map,Tileset
2015-03-08 01:36:16 +01:00
..
battle_end.cpp - additional bugfix when restoring last game settings 2014-01-26 19:22:27 -08:00
battle_end.h - modified game time to be game duration instead as that is more useful for players who want to see in game clock info 2013-12-17 13:26:58 -08:00
intro.cpp Start to abstract model 2013-12-05 16:17:41 +01:00
intro.h cleanup from cppcheck 1.62 2013-11-14 16:42:22 +00:00
macosx_main.h - updated copyright headers is some files that had them missing 2012-08-02 00:57:28 +00:00
macosx_main.m - updated copyright headers is some files that had them missing 2012-08-02 00:57:28 +00:00
main.cpp Specific Tileset on map-preview option 2015-03-08 01:36:16 +01:00
main.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
program.cpp - moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest. 2013-12-27 22:00:29 -08:00
program.h - attempt ot get fine details of performance bottlenecks 2013-11-11 08:28:15 +00:00