Mouse pointer works a bit better
SDL2 showed native and MG mouse pointer at the same time. Attempt to fix it.
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d80ca9e0b2
commit
8991507526
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@ -4996,8 +4996,6 @@ int glestMain(int argc, char** argv) {
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mainWindow= new MainWindow(program);
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mainWindow->setUseDefaultCursorOnly(config.getBool("No2DMouseRendering","false"));
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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GameSettings startupGameSettings;
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@ -5247,7 +5245,6 @@ int glestMain(int argc, char** argv) {
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}
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showCursor(true);
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mainWindow->setUseDefaultCursorOnly(true);
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const Metrics &metrics= Metrics::getInstance();
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renderer.clearBuffers();
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@ -203,12 +203,13 @@ Program::Program() {
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void Program::initNormal(WindowGl *window){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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Config &config = Config::getInstance();
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init(window);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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setState(new Intro(this));
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showCursor(config.getBool("No2DMouseRendering","false"));
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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}
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@ -603,7 +604,6 @@ void Program::setState(ProgramState *programStateNew, bool cleanupOldState) {
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this->programStateOldSystemError = this->programState;
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bool msgBoxEnabled = msgBox.getEnabled();
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bool showingOSCursor = isCursorShowing();
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if(dynamic_cast<Game *>(programStateNew) != NULL) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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@ -666,16 +666,11 @@ void Program::setState(ProgramState *programStateNew, bool cleanupOldState) {
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updateCameraTimer.reset();
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fpsTimer.reset();
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if(showingOSCursor == false) {
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Config &config = Config::getInstance();
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if(config.getBool("No2DMouseRendering","false") == false) {
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showCursor(false);
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}
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sleep(0);
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if(dynamic_cast<Intro *>(programStateNew) != NULL && msgBoxEnabled == true) {
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showCursor(true);
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}
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Config &config = Config::getInstance();
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if(dynamic_cast<Intro *>(programStateNew) != NULL && msgBoxEnabled == true) {
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showCursor(true);
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} else {
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showCursor(config.getBool("No2DMouseRendering","false"));
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}
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this->programStateOldSystemError = NULL;
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@ -124,7 +124,6 @@ private:
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protected:
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//int w, h;
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static bool isActive;
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static bool no2DMouseRendering;
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static bool allowAltEnterFullscreenToggle;
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static int lastShowMouseState;
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@ -187,9 +186,6 @@ public:
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void destroy();
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void minimize();
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static void setUseDefaultCursorOnly(bool value) { no2DMouseRendering = value; }
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static bool getUseDefaultCursorOnly() { return no2DMouseRendering; }
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static void setAllowAltEnterFullscreenToggle(bool value) { allowAltEnterFullscreenToggle = value; }
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static bool getAllowAltEnterFullscreenToggle() { return allowAltEnterFullscreenToggle; }
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@ -1685,7 +1685,7 @@ void showCursor(bool b) {
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if(isCursorShowing() == b) {
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return;
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}
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//printf("showCursor(bool b) b=%d\n",b);
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SDL_ShowCursor(b == true ? SDL_ENABLE : SDL_DISABLE);
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}
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@ -50,7 +50,6 @@ bool Window::isFullScreen = false;
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SDL_keysym Window::keystate;
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bool Window::isActive = false;
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bool Window::no2DMouseRendering = false;
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#ifdef WIN32
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bool Window::allowAltEnterFullscreenToggle = false;
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#else
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@ -428,7 +427,7 @@ bool Window::handleEvent() {
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// bool willShowCursor = (!Window::isActive || (Window::lastShowMouseState == SDL_ENABLE) || Window::getUseDefaultCursorOnly());
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// showCursor(willShowCursor);
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// }
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showCursor(true);
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showCursor(false);
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}
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break;
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}
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