Commit Graph

1305 Commits

Author SHA1 Message Date
Mark Vejvoda b99d37c02c - bugfix for texture loading in mod menu 2011-04-08 02:09:50 +00:00
Mark Vejvoda 93a92e9dee - removed hard coded enabled system and network debug (someone must have left this code in there)
- added verbose output in mod menu for content metadata output
- bugfix for masterserver php files not using proper variuable for imageurl output
2011-04-08 01:58:34 +00:00
Mark Vejvoda b4e5327c24 - fix for supporting custom credits in about screen 2011-04-07 23:56:39 +00:00
Mark Vejvoda 788d81ba7e - added code to download and display image preview for mod selections if they exist 2011-04-07 23:51:22 +00:00
Titus Tscharntke 03d706db11 additional data/core/menu/credits.txt file can be given for about screen 2011-04-07 23:30:27 +00:00
Titus Tscharntke 5613be6128 more work for mod infos 2011-04-07 21:44:21 +00:00
Titus Tscharntke 556b190d3a mod menu can display descriptions now, endgame stat with gold instead of green, minimap has smaller border and is a tiny bit less transparent 2011-04-07 00:09:57 +00:00
Mark Vejvoda cd3451b1f4 - make colour coding in battle end optional via ini (for tomreyn)
DisableBattleEndColorCoding=true
2011-04-06 19:12:41 +00:00
Mark Vejvoda 896cf7231d - added new commandline option for inital code to validate a scenario. 2011-04-06 18:58:48 +00:00
Mark Vejvoda a6ccf539e6 - added more techtree validations to indicate things that may make a problem for the AI and invalid xml configurations (like harvest skill but no move skill) 2011-04-06 18:03:22 +00:00
Mark Vejvoda d8c337ae7b - bugfix for resource usage checking
- added new techtree validation in validation report to tell if a techtress has resources that are ununsed by the techtree
2011-04-06 17:50:20 +00:00
Mark Vejvoda 99f7038a86 - added logic for AI players to ignore resources that they cannot harvest and are not unit requirements. 2011-04-06 15:44:33 +00:00
Titus Tscharntke b7fb8fe335 missing resources to morph are reported to console now 2011-04-05 21:46:02 +00:00
Mark Vejvoda 9cb1cd7bc8 - bugfixes related to multi-language text messaging 2011-04-05 20:19:25 +00:00
Mark Vejvoda 4a27e75891 - initial work to support multi-language text messages 2011-04-05 18:39:47 +00:00
Mark Vejvoda 4fb33d34ce - moved a few more strings into the language file 2011-04-05 14:59:48 +00:00
Mark Vejvoda 5b119d1378 - added the word 'victory' to show in green also when player is on victories team 2011-04-05 14:33:31 +00:00
Mark Vejvoda 0f52b630d7 - on battle end stats screen we show each item in green that the player had a best score. (ties are allowed) 2011-04-05 14:28:40 +00:00
Mark Vejvoda f694c745f7 - winner has a small crown under their name now :) 2011-04-05 13:34:54 +00:00
Mark Vejvoda 5add2da254 - mingw compile fixes, now it seems to properly compile and runs under wine again :) 2011-04-05 12:57:52 +00:00
Mark Vejvoda 0fce64897e - added a few more things to end game stats as requested by ultifd
(now we can tell the difference between killed units and killed enemy units and final score is based on killed enemy units not all killed units)
2011-04-05 06:32:23 +00:00
Mark Vejvoda ebbdf2d2c2 - by default route planner is disabled for release, need to add the following to the ini to get it to show up:
EnableRoutePlannerPathfinder=true
2011-04-05 05:49:04 +00:00
Mark Vejvoda 0ad84a6920 - stupid stupid stupid Microsoft, I CANNOT BELEIVE IT THIS TIME!!! They broke their STL implementation in VC++ 2010! This fixes a problem using the inserter class.
see: http://code.google.com/p/angel-engine/issues/detail?id=34
2011-04-05 05:43:30 +00:00
Mark Vejvoda bdb4db9756 - fixed loss of username sometimes when changing slots in network game lobby 2011-04-05 05:32:35 +00:00
Titus Tscharntke 5cd4824c94 default techtree and map ( if available ) , jpg default for screenshots 2011-04-04 23:11:59 +00:00
Mark Vejvoda 064addf888 - update ver# because current svn code not compatible with beta1 2011-04-04 18:32:16 +00:00
Mark Vejvoda e9ef00a213 - added more error checking in mod menu when retrieving masterserver data 2011-04-04 17:03:07 +00:00
Mark Vejvoda 6a35db6031 - do not render player status for closed slots 2011-04-04 05:06:22 +00:00
Mark Vejvoda a48406a592 - attempt to fix bailout pathfinding logic to have better performance 2011-04-04 04:32:01 +00:00
Mark Vejvoda d4d250f2b6 - more efficient handling of faction CRC calc in menus 2011-04-03 07:09:54 +00:00
Mark Vejvoda 678fca2aad - disable faction threads when user selects route planner pathfinder (fixes current crash) 2011-04-03 06:18:21 +00:00
Mark Vejvoda 7b14d860c9 - attempt to log more info related to CRC processing
- better thread mutex tracking
2011-04-03 06:09:43 +00:00
Mark Vejvoda 755378b0b1 - we now rename duplicate tilesets and techtrees also at program startup (with a warning message) 2011-04-03 04:15:25 +00:00
Mark Vejvoda a58d4bb360 - only save ini for join menu if server IP address is different from the value already stored. 2011-04-03 02:47:46 +00:00
Mark Vejvoda cd952fcda0 - updated world synch debug calls to only log outside of faction pre-calculated pathfinding 2011-04-03 02:42:45 +00:00
Mark Vejvoda 6384c4c611 - bugfix for auto-loading scenarios, new timer for the scenario preview was being called when the menu was already destroyed sometimes. 2011-04-03 02:11:45 +00:00
Mark Vejvoda cf706491e1 - added screenshot file format to options menu
- more cleanup from things discovered with valgrind.
- added an environment variable to use with openal so it is possible to specify which sound device to use if needed down the road
2011-04-02 21:17:17 +00:00
Mark Vejvoda 54469e9090 - updated version # to 3.5.0.-beta1 2011-03-31 23:38:49 +00:00
Mark Vejvoda acbb11b327 - bugfix for tileset crc calc (was cached and did not always update the cached value) 2011-03-31 23:26:32 +00:00
Mark Vejvoda 623dfe7aa5 - updated pathfinder max to 400 2011-03-31 19:08:52 +00:00
Mark Vejvoda e3584c26ef - cancel button only shows is manually enabled in ini
- bugfix for playernames in network status loading screen
2011-03-31 18:30:53 +00:00
Mark Vejvoda 085cb7d543 - added a cancel button when loading a game for the server user only
- updated client side loading screen to show who the server is waiting for
- moved some more strings into the english language file
2011-03-31 18:13:02 +00:00
Mark Vejvoda e56b6079c6 - added new menu option to be able to toggle texture compression
- scenario menu now does NOT cache textures
2011-03-31 01:34:01 +00:00
Titus Tscharntke 2a48f8e290 delayed loading of previews 2011-03-31 00:33:40 +00:00
Mark Vejvoda a3029e6e25 - updated lua attribute to additionally accept:
<fog-of-war value="explored"/>
2011-03-30 23:48:27 +00:00
Titus Tscharntke b4a352285f minimap transparent again but with border 2011-03-30 23:27:21 +00:00
Titus Tscharntke 12a33e8461 minimap with border and non transparent 2011-03-30 22:39:52 +00:00
Mark Vejvoda 438bedd4fa - now show scenario logo files when user selects a scenario with a loading screen 2011-03-30 22:14:51 +00:00
Mark Vejvoda 4344a958d6 - changed game unload so it doesn't try to render on exit 2011-03-30 21:15:20 +00:00
Mark Vejvoda 55f2bdc2d5 - when loading textures, if compressed texture call fails, try to revert to uncompressed before throwing an error 2011-03-30 19:23:27 +00:00