- moved a few more strings into the language file

This commit is contained in:
Mark Vejvoda 2011-04-05 14:59:48 +00:00
parent 5b119d1378
commit 4fb33d34ce
2 changed files with 13 additions and 3 deletions

View File

@ -943,10 +943,20 @@ void Game::ReplaceDisconnectedNetworkPlayersWithAI(bool isNetworkGame, NetworkRo
aiInterfaces[i] = new AiInterface(*this, i, faction->getTeam(), faction->getStartLocationIndex());
logger.add("Creating AI for faction " + intToStr(i), true);
sprintf(szBuf,"Player #%d [%s] has disconnected, switching player to AI mode!",i+1,this->gameSettings.getNetworkPlayerName(i).c_str());
Lang &lang= Lang::getInstance();
string msg = "Player #%d [%s] has disconnected, switching player to AI mode!";
if(lang.hasString("GameSwitchPlayerToAI")) {
msg = lang.get("GameSwitchPlayerToAI");
}
sprintf(szBuf,msg.c_str(),i+1,this->gameSettings.getNetworkPlayerName(i).c_str());
}
else {
sprintf(szBuf,"Player #%d [%s] has disconnected, but player was only an observer!",i+1,this->gameSettings.getNetworkPlayerName(i).c_str());
Lang &lang= Lang::getInstance();
string msg = "Player #%d [%s] has disconnected, but player was only an observer!";
if(lang.hasString("GameSwitchPlayerObserverToAI")) {
msg = lang.get("GameSwitchPlayerObserverToAI");
}
sprintf(szBuf,msg.c_str(),i+1,this->gameSettings.getNetworkPlayerName(i).c_str());
}
server->sendTextMessage(szBuf,-1,true);
}

View File

@ -950,7 +950,7 @@ void MenuStateConnectedGame::update() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
string playerNameStr = getHumanPlayerName();
clientInterface->sendTextMessage("connection timed out communicating with server.",-1);
clientInterface->sendTextMessage(lang.get("ConnectionTimedOut"),-1);
clientInterface->close();
}