Titus Tscharntke
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5388fbfffb
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only one sound is played .....
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2010-05-21 00:25:18 +00:00 |
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Titus Tscharntke
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3308aebb9f
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volume changes in the options menu have instant effect when pressing OK
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2010-05-20 21:32:25 +00:00 |
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Titus Tscharntke
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5f2aabb6c3
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you can only enter games with same version number ( in masterserver menu )
version set to 3.3.5-dev
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2010-05-19 23:23:42 +00:00 |
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Mark Vejvoda
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258cd1fea1
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- bugfixes for custom port# configurations
- changed version to alpha2
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2010-05-17 20:41:18 +00:00 |
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Titus Tscharntke
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70383f2a30
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better handling of attention sound / errormessages ...
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2010-05-17 20:05:31 +00:00 |
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Mark Vejvoda
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8be87ee362
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- bugfix for network game settings broadcast and game end fog of war fix
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2010-05-17 16:02:47 +00:00 |
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Mark Vejvoda
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272a072ec3
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added client socket accept info to debug log as well as some change detection
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2010-05-17 06:41:05 +00:00 |
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Mark Vejvoda
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5ea892ba1a
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updated masterserver logic to more properly handle success and error conditions.
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2010-05-17 05:38:07 +00:00 |
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Titus Tscharntke
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5a57113cac
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masterserver should be able to check the routersetup now ( important part is still uncommented )
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2010-05-16 23:03:22 +00:00 |
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Titus Tscharntke
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a6992ee686
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sound effects if new servers are available or player joins. ( new data attention.wav is needed !)
menu navigation is corrected.
camera movement for new menues ( new menu.xml needed! )
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2010-05-16 16:40:21 +00:00 |
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Mark Vejvoda
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3ba034b8bf
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Added more safety guards for mastermenu if we get exceptions thrown within the thread, now it won't crash the game
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2010-05-16 03:31:12 +00:00 |
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Mark Vejvoda
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9ab6732f86
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added some safety checks if user does not have masterserver setup properly
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2010-05-15 18:49:45 +00:00 |
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Titus Tscharntke
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6548c42d38
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autorefresh
direct create game ( not completly finished yet )
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2010-05-15 18:40:58 +00:00 |
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Mark Vejvoda
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a585a6663f
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- added some bugfixes related to timing ans corrupt state in network and regular game menus
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2010-05-13 21:47:14 +00:00 |
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Titus Tscharntke
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036cc5e0f3
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language files
new menu cameras prepared
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2010-05-13 21:07:43 +00:00 |
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Titus Tscharntke
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9163d75fcc
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masterserver works again
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2010-05-13 11:19:10 +00:00 |
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Mark Vejvoda
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a7e7b00cba
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added another thread shutdown
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2010-05-13 07:24:59 +00:00 |
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Mark Vejvoda
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c5485be4da
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- updates to language keynames and english strings
- added some more protection for shutdown of threads
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2010-05-13 07:22:33 +00:00 |
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Mark Vejvoda
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4fc043ddb6
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more bullet proofing of network activity
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2010-05-13 07:13:53 +00:00 |
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Mark Vejvoda
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57d0420b76
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Added some threading for URL calls for new masterserver game play
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2010-05-13 06:43:56 +00:00 |
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Titus Tscharntke
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55d7c6eebc
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looks a bit better now
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2010-05-13 00:42:49 +00:00 |
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Titus Tscharntke
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9fb3352dfe
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masterserver ( work in progress )
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2010-05-12 22:58:00 +00:00 |
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Mark Vejvoda
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25b63b10e1
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- Added libcurl to mega-glest for mu;ti-purpose / multi-platform http and ftp requests
(for linux requires the following new dependency: sudo apt-get install libcurl4-dev)
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2010-05-11 05:39:00 +00:00 |
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Titus Tscharntke
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13a1630e69
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first steps for masterserver join menu
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2010-05-09 21:23:13 +00:00 |
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Titus Tscharntke
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0dd135fc12
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windowed/fullscreen switch in options ( needed for windows )
watereffect improved for big unnits ( ElimiNator should test it )
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2010-05-03 22:07:27 +00:00 |
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Mark Vejvoda
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04bb6659ce
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Added more debugging and option to disable new streflop usage.
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2010-05-01 20:14:25 +00:00 |
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Titus Tscharntke
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3e7f3ed485
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client slot selection bug hopefully fixed
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2010-04-30 18:36:38 +00:00 |
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Mark Vejvoda
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c53ff62c46
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Moved most of the code from platform specific platform_util into a shared platform_common area
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2010-04-30 18:16:54 +00:00 |
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Mark Vejvoda
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6577762297
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- Added a new pre-Cache thread for CRC value calculation
- Added support in the client UI if multiple local LAN servers are discovered.
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2010-04-30 06:45:30 +00:00 |
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Titus Tscharntke
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0687a56e27
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clients can choose their slots
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2010-04-30 01:08:29 +00:00 |
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Mark Vejvoda
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4f147b2d89
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Added more guards and debug info related to network play
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2010-04-29 07:59:44 +00:00 |
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Mark Vejvoda
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712b09c928
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Added a guard for switching game settings on server from networked clients
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2010-04-29 00:44:27 +00:00 |
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Titus Tscharntke
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50341e9db6
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clients can choose team and faction ... client triggered slot change is prepared
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2010-04-28 23:59:37 +00:00 |
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Mark Vejvoda
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f748874601
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Ported streflop code to win32
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2010-04-24 11:15:15 +00:00 |
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Mark Vejvoda
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2bfaa4d1d7
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Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
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2010-04-24 03:57:38 +00:00 |
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Mark Vejvoda
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4869b68b7a
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Disconnect client when server changes the map and the client is in a slot that is no longer a network slot.
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2010-04-23 00:14:22 +00:00 |
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Titus Tscharntke
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edd3b66273
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connected playernames and free slots are shown on the client.
some bugfixes
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2010-04-22 23:18:04 +00:00 |
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Titus Tscharntke
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e692e6efee
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memory problems
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2010-04-22 22:08:56 +00:00 |
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Titus Tscharntke
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e0c55688e3
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used network slot is marked with Human instead of Network now
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2010-04-21 23:26:10 +00:00 |
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Titus Tscharntke
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06660e3a17
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clients can see which setups are made on the server. ( work in progress !)
menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
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2010-04-21 23:13:39 +00:00 |
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Mark Vejvoda
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a5aba5cc66
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Bugfix for tracker#: 2985599
- Added better management of UDP broadcast thread when user toggles on/off network slots.
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2010-04-12 21:40:57 +00:00 |
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Mark Vejvoda
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203d37bb6f
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Added status update for LAN server searching and guard against people who click find like mad.
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2010-04-11 04:29:23 +00:00 |
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Mark Vejvoda
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af87e53bbe
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Bugfix for trace bug#: 2984991
falling back to english text for scenarios text.
- Also added more error checking and commented out some excessive debug output statements.
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2010-04-11 01:25:06 +00:00 |
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Titus Tscharntke
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d5a55f6a83
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fonts can be scaled from options menu and more switches are in glest.ini
helvetica is used for linux
fire fix for blacksmith
persian elephant chaged a little bit for balance ( I think he is still too strong )
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2010-04-07 22:20:28 +00:00 |
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Mark Vejvoda
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b16b0f00fc
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Bugfix for release so if the current used resolution string isn't properly detected we add it at the end.
- Updated win32 glest.ini and win32 installer script
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2010-04-06 23:50:06 +00:00 |
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Titus Tscharntke
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8681a551a1
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smaller fonts for display and console
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2010-04-04 16:48:42 +00:00 |
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Mark Vejvoda
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18249c02bd
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- Some changes to try to reload textures for win32 when doing alt-enter
- Added better logging and guards in sound and socket classes
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2010-04-04 04:14:27 +00:00 |
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Titus Tscharntke
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a0c979a978
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server socket number is displayed in cutom game menu ( in the connect state )
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2010-04-03 23:31:10 +00:00 |
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Titus Tscharntke
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4c9c10f460
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size 16 font fix ( more a hack )
server port is displayed in join/options
ConsoleTimeout in ini raised to 20
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2010-04-03 17:17:15 +00:00 |
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Mark Vejvoda
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924ec79364
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Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature
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2010-04-03 05:50:07 +00:00 |
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