Commit Graph

3989 Commits

Author SHA1 Message Date
Titus Tscharntke
bd5aa2e112 making network things work... 2013-04-07 19:25:02 +00:00
Titus Tscharntke
1071358140 making network things work... 2013-04-07 17:44:07 +00:00
Titus Tscharntke
571775fb30 making network things work.. 2013-04-07 17:11:29 +00:00
Titus Tscharntke
4a436066e7 slowdown and speedup clients based on recorded stats 2013-04-07 15:27:55 +00:00
Tom Reynolds
e8e7b96865 * master server: server list: search engines should not follow/weigh parameterized self references
* master server: allow / require product URL and and add link on public HTML server list
2013-04-06 17:50:49 +00:00
Mark Vejvoda
8983592400 - attempt to make mutex usage more stable and find memory issues 2013-04-05 05:39:30 +00:00
Titus Tscharntke
7a39fae6d0 message box shows up if player name is set to "newbie" 2013-04-03 16:17:14 +00:00
Titus Tscharntke
d2928459a0 better line wrapping respecting \n too now 2013-04-03 16:16:39 +00:00
Titus Tscharntke
c72cd2ac4c lets try it with a smoother catchup of clients 2013-03-25 22:25:57 +00:00
Titus Tscharntke
dba93e2bf4 I think the frames stored in messages are no network frames but world frames 2013-03-25 20:55:28 +00:00
Titus Tscharntke
30cb3926d5 maybe we are in pause mode 2013-03-25 19:57:17 +00:00
Mark Vejvoda
079dbf808a - try to improve network performance 2013-03-24 05:16:56 +00:00
Mark Vejvoda
b2853b760e - fix bug reported on sf: Glest::Game::Selection::select crash with NULL pointer - ID: 3608835 2013-03-24 04:43:50 +00:00
Mark Vejvoda
15987d83d7 - try to improve network performance 2013-03-23 23:34:51 +00:00
Mark Vejvoda
9dc863e5e3 - try to improve network performance 2013-03-23 23:24:39 +00:00
Mark Vejvoda
d703f7605b - try to improve network performance 2013-03-23 23:18:50 +00:00
Mark Vejvoda
01b757a743 - try to improve network performance 2013-03-23 23:13:33 +00:00
Mark Vejvoda
97aadb6a44 - try to improve network performance 2013-03-23 23:00:11 +00:00
Mark Vejvoda
c36e8297fa - try to improve network performance 2013-03-23 22:56:08 +00:00
Mark Vejvoda
bc06b4799a - try to improve network performance 2013-03-23 22:44:55 +00:00
Mark Vejvoda
159cdc40d0 - attempt to see if this helps network performance 2013-03-23 22:32:51 +00:00
Tom Reynolds
ef58a2285d Changes to olaus' techtree HTML docs script:
* rename mg.ini to megapack.ini
* add Opensuse support (thanks atze)
2013-03-17 18:55:59 +00:00
Titus Tscharntke
b6b0e989da lets try (again) if this makes things less choppy 2013-03-16 23:05:11 +00:00
Mark Vejvoda
44a498958c - battle end screen render fix for tomreyn 2013-03-16 06:57:16 +00:00
Mark Vejvoda
203ad150ef - battle end screen render fix for tomreyn
- more thread safety for threaded client sockets
2013-03-16 06:55:16 +00:00
Mark Vejvoda
bad8f62f94 - bugfixes for detecting client disconnection 2013-03-15 06:51:57 +00:00
Mark Vejvoda
b805308a42 - bugfixes for detecting client disconnection 2013-03-15 00:31:51 +00:00
Mark Vejvoda
cb96232256 - should fix the strange pause / unpause behaviour for joining in progress games 2013-03-14 21:41:15 +00:00
Titus Tscharntke
e7907394de lighting of rotated tileset objects was wrong. 2013-03-14 21:16:16 +00:00
Mark Vejvoda
9ceaf6cec1 - attempt to further protect threaded socket access 2013-03-14 19:46:31 +00:00
Mark Vejvoda
16d25210e4 - make client use less CPU for network games 2013-03-13 21:32:48 +00:00
Mark Vejvoda
3661d62c03 - attempt to fix client crash on disconnect 2013-03-12 22:50:26 +00:00
Mark Vejvoda
1e07d023ce - additional socket thread protection to fix latest crash reported by titi 2013-03-11 03:52:35 +00:00
Mark Vejvoda
88b31797e7 - make client use less CPU for network games 2013-03-11 03:46:40 +00:00
Mark Vejvoda
6152b6b7bb - additional socket thread protection to fix latest crash reported by titi 2013-03-11 03:27:20 +00:00
Mark Vejvoda
21d38b6231 - make client use less CPU for network games 2013-03-10 16:19:04 +00:00
Titus Tscharntke
d041f1eea6 commented my last changes ( beside "+1" )as itmade clients freeze on exiting games 2013-03-10 01:32:00 +00:00
Titus Tscharntke
c2e94985b2 "\n" was missing ( please look at my last changes it softcoder ) 2013-03-10 01:02:41 +00:00
Mark Vejvoda
2210d48c49 - added a temp ini setting: DebugGameSynchUI=true
to show all units in minimap to compare on two screens if the game is going out of synch.
2013-03-10 00:40:38 +00:00
Titus Tscharntke
9db9d12891 next try 2013-03-10 00:16:02 +00:00
Titus Tscharntke
7263274d51 trying to fix clients with high load. 2013-03-10 00:09:09 +00:00
Titus Tscharntke
c8458237e0 trying to fix slowdowns of clients ( maybe they are ahead ) 2013-03-09 23:36:25 +00:00
Mark Vejvoda
ac992b431d - attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability 2013-03-09 20:57:06 +00:00
Mark Vejvoda
760ba99fd7 - attempt to fix double free bug 2013-03-08 21:53:11 +00:00
Mark Vejvoda
11d4c4a1dc - attempt to fix double free bug 2013-03-08 21:00:37 +00:00
Mark Vejvoda
e74f747fbd - attempt to make connection status more reliable and have less hangs when disconnects occur 2013-03-08 08:42:08 +00:00
Mark Vejvoda
704935c534 - attempt to fix double free bug reported by tomreyn 2013-03-08 05:24:37 +00:00
Mark Vejvoda
198fa1d05d - bug fix to send packets every 4 seconds if nothing has been sent (especially when the game is paused) 2013-03-08 04:41:57 +00:00
Mark Vejvoda
aec3ff1f63 - bugfix for restoring explorations on loading a saved game 2013-03-06 15:02:17 +00:00
Mark Vejvoda
560ed46cc0 - more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
2013-03-06 14:29:49 +00:00