Mark Vejvoda
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831bbda6c9
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better error handling for game / scenario loading problems (like bad xml)
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2013-05-28 15:42:54 +00:00 |
Mark Vejvoda
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7acd500c08
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bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
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2013-05-28 06:07:35 +00:00 |
Mark Vejvoda
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43d533aec3
|
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
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2013-05-28 03:08:51 +00:00 |
Mark Vejvoda
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72480bc576
|
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
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2013-05-28 02:54:23 +00:00 |
Mark Vejvoda
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93caf14362
|
attempt to fix out of synch of join in progress game
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2013-05-27 08:26:01 +00:00 |
Mark Vejvoda
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f4a29d98b8
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bugfix to correct out of synch, titi tried to fix this a while ago but the code was not complete, we hit this when testing today
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2013-05-27 04:56:07 +00:00 |
Mark Vejvoda
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2c1b181bc7
|
a bunch more code cleanup from cppcheck
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2013-05-26 06:03:32 +00:00 |
Mark Vejvoda
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aa69a5818b
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added some new lua methods to determine day or night and new event
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2013-05-25 20:46:36 +00:00 |
Mark Vejvoda
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de68fc759d
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comment out some world synch logging
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2013-05-25 18:22:36 +00:00 |
Mark Vejvoda
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85ab3c76cc
|
attempt to improve threaded logging and see if we fix targetVec
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2013-05-25 05:31:32 +00:00 |
Mark Vejvoda
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a98234c14e
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THIS IS NOT BACKWARD COMPATIBLE WITHY OTHER DEV VERSIONS! buffix the attack target issue mentioned in the forums
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2013-05-21 21:19:59 +00:00 |
Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
Mark Vejvoda
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5cfc4d07a0
|
added logging of threaded unit actions
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2013-05-21 05:43:57 +00:00 |
Mark Vejvoda
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f98d9fdddc
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attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows?
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2013-05-21 00:38:35 +00:00 |
Mark Vejvoda
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2f3433688f
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more logs to track out of synch
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2013-05-20 21:52:36 +00:00 |
Mark Vejvoda
|
625628fc63
|
put change back to what it was before
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2013-05-20 21:40:25 +00:00 |
Mark Vejvoda
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6a34864c5d
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see if this corrects the current out of synch issues
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2013-05-20 20:06:25 +00:00 |
Mark Vejvoda
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538314eb48
|
add more world synch logging
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2013-05-20 19:00:08 +00:00 |
Mark Vejvoda
|
8408526b12
|
code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
Mark Vejvoda
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c19065ebd0
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bugfix for rain particles when loading keyboard setup in game (and memory cleanup)
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2013-04-30 06:17:30 +00:00 |
Titus Tscharntke
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883cfbbd27
|
Default for twoFrameAnimation smoothing is false.
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2013-04-17 00:56:04 +00:00 |
Titus Tscharntke
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88e2756ac2
|
new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
( std::sin was used with intention, no need for streflops in this case )
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2013-04-17 00:12:54 +00:00 |
Mark Vejvoda
|
ac992b431d
|
- attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability
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2013-03-09 20:57:06 +00:00 |
Mark Vejvoda
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aec3ff1f63
|
- bugfix for restoring explorations on loading a saved game
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2013-03-06 15:02:17 +00:00 |
Mark Vejvoda
|
560ed46cc0
|
- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
|
2013-03-06 14:29:49 +00:00 |
Mark Vejvoda
|
c63da54bbd
|
- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
|
2013-02-22 06:52:51 +00:00 |
Mark Vejvoda
|
39f81afe5c
|
- allow threaded calculation of unit movement for attacking units (was disabled for nig's bug but this was not the cause so re-enable)
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2013-02-20 19:21:55 +00:00 |
Titus Tscharntke
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01b6986581
|
First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
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2013-02-20 17:42:47 +00:00 |
Mark Vejvoda
|
8916a86b8c
|
- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
Mark Vejvoda
|
69925fb887
|
- bugfixes for joining network games
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2013-02-19 04:53:24 +00:00 |
Mark Vejvoda
|
54c026bb3e
|
- bugfixes for in game joining
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2013-02-17 07:15:01 +00:00 |
Mark Vejvoda
|
9d19ff2b57
|
- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
Mark Vejvoda
|
fb6cff0ed1
|
- bugfix for latest harvest updates
|
2013-02-12 22:37:14 +00:00 |
Mark Vejvoda
|
646d11f143
|
- if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house
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2013-02-12 21:51:25 +00:00 |
Mark Vejvoda
|
589962868b
|
- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
|
2013-02-12 08:44:12 +00:00 |
Mark Vejvoda
|
c0fe242504
|
- allow for translated names to be shown for tutorials and scenarios in selection menu
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2013-02-12 02:10:00 +00:00 |
Mark Vejvoda
|
7dae926cf2
|
- do not show errors on console for scenarios without a description
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2013-02-09 17:18:34 +00:00 |
Mark Vejvoda
|
50e64e9564
|
- scenario description patch applied from Muwuum
|
2013-02-09 07:17:10 +00:00 |
Mark Vejvoda
|
9bc6d33f1d
|
- bug fixes to stabilize the windows build
|
2013-02-09 06:57:05 +00:00 |
Mark Vejvoda
|
adc62b7df8
|
- updated code to protect against null pointers and uninitialized values and threading issues
|
2013-02-05 00:01:40 +00:00 |
Mark Vejvoda
|
196d1240f1
|
- attempt to fix the crash in game originally reported by nig
|
2013-02-04 23:47:54 +00:00 |
Mark Vejvoda
|
f87b8b6ee2
|
- updated code to protect against null pointers and uninitialized values and threading issues
|
2013-02-04 08:30:43 +00:00 |
Mark Vejvoda
|
8dc637527a
|
- tighten up code.. ensure pointers set to null after delete, etc
|
2013-02-01 17:25:49 +00:00 |
Mark Vejvoda
|
fe942809e6
|
- fixed a few issues found by JeffM (debian games team irc channel) while testing on Windows 7 64 bit
|
2013-01-30 06:08:14 +00:00 |
Mark Vejvoda
|
d9fac85d21
|
- added more debug logging
|
2013-01-27 07:26:35 +00:00 |
Mark Vejvoda
|
8cd7aa0e43
|
- code cleanup from cppcheck
|
2013-01-25 02:55:28 +00:00 |
Mark Vejvoda
|
4d0811f0ec
|
- update debug stats to remove unused items
- disable interpolation when doing unit or resource selection
|
2013-01-12 07:36:14 +00:00 |
Mark Vejvoda
|
69a15d4544
|
- added a new skill to toggle fog of war for any command.
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2013-01-11 18:40:47 +00:00 |
Mark Vejvoda
|
7b99501697
|
- added a new skill to toggle fog of war for any command.
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2013-01-11 18:18:58 +00:00 |
Mark Vejvoda
|
5d2066fdbb
|
- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
|
2013-01-10 21:16:28 +00:00 |