Commit Graph

2071 Commits

Author SHA1 Message Date
Mark Vejvoda 9bcd0288f4 - get rid of bin subfolder and place binaries in root folder with startup scripts to avoid trouble finding game data since glest.ini by default looks for data in binary root folder 2011-05-07 10:01:32 +00:00
Mark Vejvoda 020cac4455 - fix name in script 2011-05-07 09:51:54 +00:00
Mark Vejvoda 42b0d8384e - cleanup for Linux installer 2011-05-07 09:48:25 +00:00
Mark Vejvoda dc655629c2 - added missing codeblocks project files 2011-05-07 07:55:51 +00:00
Mark Vejvoda f78036967a - updated build script files to build by default WITHOUT an install directive / prefix so we can easily test and do development 2011-05-07 07:48:21 +00:00
Mark Vejvoda 362f7c18e9 - small update to data-diff script, not used for 3.5.1 but prep'd for next release (need to update this to remove ugly scripting next release) 2011-05-07 07:36:10 +00:00
Mark Vejvoda 9df444fc8f - updated data archive build script to use proper penguin pathing 2011-05-07 07:08:49 +00:00
Mark Vejvoda c65b55c6b9 - who will win.. 7z or xz? (so far 7z) 2011-05-07 05:08:17 +00:00
Mark Vejvoda 3405552538 - updated data script to remove hideous way of building out data package, now just waiting for a good commandline to use xz for compression 2011-05-07 02:02:47 +00:00
Mark Vejvoda 42d6f16ed1 - copyfile copies files in binary mode now 2011-05-06 23:34:58 +00:00
Mark Vejvoda c54a6ca7e5 - copyfile copies files in binary mode now 2011-05-06 23:23:57 +00:00
Mark Vejvoda 449e3f25c8 - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
Mark Vejvoda 9c992ed353 - fixed observers to be able to see queued commands of all other players
- updated authors for tilesets that we replaced sounds for
- updated source code release archive building script with improvements from svenstaro
- added commondata folder to data and install scripts
2011-05-06 08:44:50 +00:00
Mark Vejvoda e34e70a0c8 - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
Mark Vejvoda c258dc0822 - display which files contain the reference (the parents) to duplicate data in validation report 2011-05-05 20:18:38 +00:00
Mark Vejvoda 6492832c35 - added initial validation code to warn about duplicate data used in factions 2011-05-05 19:21:50 +00:00
Mark Vejvoda c3d1d6fca0 - add support for models, sounds and images to be able to load from commondata 2011-05-05 07:15:12 +00:00
Mark Vejvoda 102363f151 - added initial folder(s) and code to handle loading common data to save duplicated files space 2011-05-05 06:17:34 +00:00
Mark Vejvoda 6db2b394bf - renamed megalgest.bin to megaglest and megaglest to start_megaglest 2011-05-05 03:31:18 +00:00
Mark Vejvoda f8e1a5c8cb - bugfixes found during testing of cmake builds 2011-05-04 22:30:32 +00:00
Mark Vejvoda de40d84ebd - updates so cmake builds everywhere and any which way (well not quite) 2011-05-04 21:59:57 +00:00
Mark Vejvoda 9a1afe1b0a - updated scripts as well as cmake so that source and data build both together and separate from in an svn tree or the sf tarballs 2011-05-04 21:00:34 +00:00
Mark Vejvoda dfe194fa10 - cmake now somewhat split out into binaries and data, likely needs a little tweaking and final touches, good night for now :) 2011-05-04 07:51:48 +00:00
Mark Vejvoda 4f3ecdf1ec - default to dynamic libs since most (if not ALL) distros hate static linking, still support it for our own installer:
-DWANT_STATIC_LIBS=ON
is what you add to cmake call to build with statics libs as we did before
2011-05-04 07:31:18 +00:00
Mark Vejvoda 09ec5e095e - check if users system does NOT has SVN then do not use svn version stamping 2011-05-04 07:16:44 +00:00
Mark Vejvoda 42d4e45b84 - implemented some additional install files as requested by sven (more needs to come still) 2011-05-04 06:58:22 +00:00
Mark Vejvoda 01ec71f82f - update for vc++ 2010 project 2011-05-04 05:15:30 +00:00
Mark Vejvoda 1d10d93f64 - fixed win32 build in vc++ 2008 2011-05-04 05:09:27 +00:00
Mark Vejvoda 0e8a65b883 - added missing cscript script file for windows builds 2011-05-04 00:34:32 +00:00
mnaumann c7fe85aff2 remove dangling "sycreenshots" symlink 2011-05-03 23:43:46 +00:00
Mark Vejvoda fab36598b1 - lots of updates including:
- cmake system changes (after doing a make you may go: sudo make install to install in standard linux paths)
- updates to various pathing in order to more robustly support lhs

*WARNING, Linux dev's should run cmake like the following to avoid pathing issues as the default now is lhs paths:
cmake -DCMAKE_INSTALL_PREFIX= ..    (notice the SPACE before the ..)
2011-05-03 23:34:25 +00:00
Mark Vejvoda e4f0e8bfbf - step #1 towards a working make install via cmake 2011-05-03 18:25:35 +00:00
Mark Vejvoda 62ae318e60 - fix spelling mistake in perl script 2011-05-03 11:22:55 +00:00
Mark Vejvoda cd4ef0eaf7 - proper binary path extraction on all platforms and glest.ini by default can run from search path and will try to find stuff it needs in the real binary path
- fixed error message for untis missing be_built
- fixed mg.ini for html tool and updated perl script
2011-05-03 11:15:15 +00:00
mnaumann 6d5cd99450 Another attempt to somewhat clean up documentation files.
Goals: 
* have two separate 'docs' directories (source code + game data) whose contents can be safely combined for distribution (no duplicate file names, meningful file names)
* somewhat standard file names
* minimum redundant data
* user-friendly README-file to display in installer

How things were moved around etc.:
Delete          docs/copyright.txt (previous version)
Move and rename data/glest_game/docs/LICENSE to docs/copyright.txt
Move and rename data/glest_game/docs/README to docs/README.txt
Move and rename data/glest_game/docs/CHANGELOG to docs/CHANGELOG.txt
Rename          data/glest_game/docs/{AUTHORS,AUTHORS.data.txt}
Rename          data/glest_game/docs/{data_license_readme.txt,README.data-license.txt}
Rename          data/glest_game/docs/{data_license.txt,cc-by-sa-3.0-unported.txt}
Symlink         data/glest_game/docs/CHANGELOG.txt to docs/CHANGELOG.txt
Symlink         data/glest_game/docs/README.txt to docs/README.txt
Rename          docs/{copyright.txt,COPYRIGHT.source_code.txt}
Rename          docs/{code_license.txt,gnu_gpl_3.0.txt}
Rename          docs/{readme_windows.txt,README.compiling-windows.txt}
Rename          docs/{readme_linux.txt,README.compiling-linux.txt}
Create          docs/AUTHORS.source_code.txt
Create          data/glest_game/docs/COPYRIGHT.data.txt

build-mg-win32.sh: Use all CPU available cores when building.
2011-05-03 10:28:54 +00:00
Mark Vejvoda eb339956ee - remove 7z.exe from svn and make of the build script for windows 2011-05-03 10:20:50 +00:00
Mark Vejvoda c94eb32bd8 Stuff from pabs (debian games) round #2
- remove jquery minified from svn because:
<pabs> also because they are minified, that means that the source code isn't included, which violates DFSG item 2: http://www.debian.org/social_contract#guidelines
- Now we use curl to download these files if the user runs the setupDeps.sh script (mentioned in the header of the main pl file)
2011-05-03 08:42:38 +00:00
Mark Vejvoda 8b657be5a9 - fixed desktop file (validator can be run using: desktop-file-validate megaglest.desktop) 2011-05-03 08:09:02 +00:00
Mark Vejvoda bda831861a Stuff from pabs (debian games) round #1
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
2011-05-03 07:58:59 +00:00
Mark Vejvoda 41a457bee3 - removed windows dll from svn as it is available in win32 deps 2011-05-03 06:28:59 +00:00
mnaumann 4ccd101459 * Rename docs/readme.txt to docs/copyright.txt
* Update READMEs for binaries
2011-05-03 04:27:37 +00:00
Mark Vejvoda 402ae16657 - added support for specifying data and log paths in the standard glest.ini and glestuser.ini
DataPath=x
LogPath=x
2011-05-02 18:28:57 +00:00
Titus Tscharntke d4fb120b88 this fixes it ... but i am not very happy with the current state :/
maybe better skip the update call for release?
2011-05-02 01:22:33 +00:00
Titus Tscharntke 6c8e36fd24 last try to fix the display crash for today. If this does not work comment the line 813 to fix it. 2011-05-02 00:34:04 +00:00
Titus Tscharntke 620fc1cff1 next try to fix the display crash problem .... 2011-05-01 23:48:08 +00:00
Mark Vejvoda fb79bce5ab - added new ini entry for totalnoob to try to see if it fixes his stick trees?
PerspectiveFarPlane=1000
is what he should try when using this svn version
2011-05-01 22:48:44 +00:00
Titus Tscharntke c8bb5e6fce bugfix for crash ( when no unit is selected and display text is calculated ) 2011-05-01 22:28:42 +00:00
Titus Tscharntke 7863212a94 fixes a memory problem with very small emission rates which might happen when a particle system has no more living particle. 2011-05-01 21:46:04 +00:00
Titus Tscharntke 9ce83ed21b queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
Mark Vejvoda 5d1f75ebe6 - bugfix for enemy cell segfault for AI players 2011-05-01 15:22:58 +00:00