Mark Vejvoda
2bab37fdc0
- bugfix so that openal 1.13 works properly with megaglest
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- added some code so we can show error messages when no menu item is active
2011-04-09 01:22:39 +00:00
Mark Vejvoda
3ed636aae2
- fixes for some threading shutdown bugs
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- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda
0f915ae6a6
- better handling of sound system reset when clicking ok in options menu
2011-03-27 15:55:55 +00:00
Mark Vejvoda
b8075eaf01
- added code to rename duplicate maps and show a warning at game start
2011-01-31 21:59:28 +00:00
Mark Vejvoda
66261ad662
- updated line endings to unix style characters to fix Bug #3085838
2011-01-20 15:56:30 +00:00
Mark Vejvoda
2b1732e27e
- overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable
2011-01-02 06:46:48 +00:00
Mark Vejvoda
896b1c308c
- added a backtrace for gcc compiled binary when we get a runtime error.
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- added more out of synch checks and better error handling
2011-01-02 00:39:13 +00:00
Mark Vejvoda
f897884321
- fixed problem where custom menu was setting broadcast to master server when loading last game from commandline even though publish was not enabled.
2010-10-30 04:24:26 +00:00
Mark Vejvoda
e0d338b583
- added more texture compression supported types
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- some in progress work related to texture reloading
2010-10-29 16:27:22 +00:00
Mark Vejvoda
c87e27eabd
- added an average renderfps to use when toggling shadows off/on to make it more smooth
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- added a new commandline to autostart a new game with the last game settings you played called:
--autostart-lastgame
2010-10-02 02:17:50 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
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- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
ab42ca7ace
- added new commandline option to auto-load a scenario:
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--load-scenario=x
- added support for a special faction preview texture when faction preview is enabled
2010-09-01 06:05:28 +00:00
Mark Vejvoda
4ee98e7155
- some changes to the explorecells cache for less memory and better performance.
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- updated performance logging to more easily find things in the log
2010-08-24 23:15:33 +00:00
Mark Vejvoda
a5bf684493
- more network fixes to make lag and disconnects more stable
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- changed the way the game end logic happens to try to make it more stable
2010-08-07 04:49:06 +00:00
Mark Vejvoda
860b00df44
- a better attempt to safely end games and hopefully fix the delete cells bug once for all
2010-08-04 18:49:11 +00:00
Mark Vejvoda
5686e8657c
- fixed special keys to be ignored also in menus when in chat mode
2010-07-29 15:49:06 +00:00
Mark Vejvoda
8feaebb503
- added caching for computeVisibleQuad
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- fixed bug when in chat mode and the deub view toggle key was intercepted
- added less than operators
2010-07-29 05:24:51 +00:00
Mark Vejvoda
ab655162cb
- added more bug fixes related to network disconnects.
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- Added a new global message box to display error messages on top of any graphics window being displayed.
2010-07-08 08:29:51 +00:00
Mark Vejvoda
9b2b544b84
- fixed mouse cursor position problrm at game startup
2010-06-25 00:45:46 +00:00
Mark Vejvoda
908b155d62
some changes to how we use streflop:
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- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
2010-05-28 05:31:17 +00:00
Mark Vejvoda
8aa14009d1
- added a more proper #define setup to completely stub out debugging to test performance
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(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
Mark Vejvoda
a911088d39
Trying an experiment with a thread for playing streamed sounds
2010-05-01 04:34:23 +00:00
Mark Vejvoda
c53ff62c46
Moved most of the code from platform specific platform_util into a shared platform_common area
2010-04-30 18:16:54 +00:00
Mark Vejvoda
4e12d8dbcf
Bugfix for tracker#: 2985601
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- Added checking for NULL pointer as well as clients now check connection state of the server during load.
2010-04-12 20:32:47 +00:00
Mark Vejvoda
6c92f188b6
Ported auto-discover LAN connect to win32
2010-04-01 07:46:14 +00:00
Mark Vejvoda
b22adbfa02
bugfix for scripted scenarios and placing unit model not showing
2010-03-24 21:26:17 +00:00
Mark Vejvoda
3ecf980649
Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle.
2010-03-24 01:28:48 +00:00
Mark Vejvoda
221b099c67
More bug fixes for error handling if we have early program launch errors.
2010-03-23 08:46:20 +00:00
Mark Vejvoda
5b713bd785
Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE)
2010-03-23 02:35:55 +00:00
Mark Vejvoda
edd3af5243
Bugfixes so that win32 code will work with latest user data changes
2010-03-20 11:16:07 +00:00
Mark Vejvoda
ae632f4d7a
Attempt for bugfix to resume from msgbox
2010-03-17 18:04:44 +00:00
Mark Vejvoda
f0133ba260
Added a more user friendly messagebox when network errors are encountered. Added fix for Fullscreen OpenGL Mode
2010-03-17 16:27:17 +00:00
Mark Vejvoda
89d3c66471
Added a more user friendly messagebox when network errors are encountered.
2010-03-17 06:25:19 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00