Mark Vejvoda
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93caf14362
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attempt to fix out of synch of join in progress game
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2013-05-27 08:26:01 +00:00 |
Mark Vejvoda
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d901670c15
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attempt to fix weird morph bug found by Elimnator
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2013-05-26 00:27:50 +00:00 |
Mark Vejvoda
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7c98c35d67
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init new variable to null
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2013-05-25 22:46:01 +00:00 |
Mark Vejvoda
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fd9ce54063
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attempt to fix morph out of synch
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2013-05-25 22:44:39 +00:00 |
Mark Vejvoda
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de68fc759d
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comment out some world synch logging
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2013-05-25 18:22:36 +00:00 |
Mark Vejvoda
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7cd6dfbdca
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bugfixes for loading saved games with bad data or wrong game version
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2013-05-25 08:02:07 +00:00 |
Mark Vejvoda
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fe151abcc5
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ensure dead units clean up
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2013-05-25 07:36:21 +00:00 |
Mark Vejvoda
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85ab3c76cc
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attempt to improve threaded logging and see if we fix targetVec
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2013-05-25 05:31:32 +00:00 |
Mark Vejvoda
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4d0917e13b
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switch to integer for unit progress and some related items to fix out of synch on cross platform
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2013-05-25 02:42:57 +00:00 |
Mark Vejvoda
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e456096ffc
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added more important logging for out of synch
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2013-05-25 00:02:49 +00:00 |
Mark Vejvoda
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29155d31c1
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attempt to see if this fixes out of synch
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2013-05-24 04:06:30 +00:00 |
Mark Vejvoda
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a0b87ba7eb
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attempt to see if this fixes out of synch
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2013-05-23 23:55:28 +00:00 |
Mark Vejvoda
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a94787654d
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attempt to see if this fixes out of synch
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2013-05-23 23:52:46 +00:00 |
Mark Vejvoda
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cd2177fc1e
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attempt to see if this fixes long standing out of synch bugs
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2013-05-23 00:33:30 +00:00 |
Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
Mark Vejvoda
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5cfc4d07a0
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added logging of threaded unit actions
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2013-05-21 05:43:57 +00:00 |
Mark Vejvoda
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f98d9fdddc
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attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows?
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2013-05-21 00:38:35 +00:00 |
Mark Vejvoda
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418d4bed0b
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more logs to track out of synch
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2013-05-20 22:54:07 +00:00 |
Titus Tscharntke
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218c540bea
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In graphics option new screenmodes are "tested" now.
Animate only a given number of objects in tilesets.
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2013-05-19 12:30:10 +00:00 |
Mark Vejvoda
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8fd82a4f7d
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add more world synch logging and disabled potentially dangerous ini properties that were still referenced in the pathfinder to see if this was the cause of out of synchs (due to old settings that affected the pathfinder)
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2013-05-19 05:16:21 +00:00 |
Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
Mark Vejvoda
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0c9679b8b2
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some code cleanup
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2013-05-17 02:14:43 +00:00 |
Mark Vejvoda
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bca6b5a8fb
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better logging of unit movement header and footer info
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2013-05-17 01:32:29 +00:00 |
Titus Tscharntke
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883cfbbd27
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Default for twoFrameAnimation smoothing is false.
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2013-04-17 00:56:04 +00:00 |
Titus Tscharntke
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88e2756ac2
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new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
( std::sin was used with intention, no need for streflops in this case )
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2013-04-17 00:12:54 +00:00 |
Mark Vejvoda
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ac992b431d
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- attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability
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2013-03-09 20:57:06 +00:00 |
Mark Vejvoda
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aec3ff1f63
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- bugfix for restoring explorations on loading a saved game
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2013-03-06 15:02:17 +00:00 |
Mark Vejvoda
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c63da54bbd
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- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
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2013-02-22 06:52:51 +00:00 |
Mark Vejvoda
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286dc58aa6
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- bugfix for unit sight on game load
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2013-02-19 07:13:49 +00:00 |
Mark Vejvoda
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8916a86b8c
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
Mark Vejvoda
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69925fb887
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- bugfixes for joining network games
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2013-02-19 04:53:24 +00:00 |
Mark Vejvoda
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54c026bb3e
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- bugfixes for in game joining
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2013-02-17 07:15:01 +00:00 |
Mark Vejvoda
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9d19ff2b57
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- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
Mark Vejvoda
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646d11f143
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- if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house
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2013-02-12 21:51:25 +00:00 |
Mark Vejvoda
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589962868b
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- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
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2013-02-12 08:44:12 +00:00 |
Mark Vejvoda
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a71c3d239f
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- added unit auto repair a buidling if the meeting point is on that building
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2013-02-12 03:41:59 +00:00 |
Mark Vejvoda
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9bc6d33f1d
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- bug fixes to stabilize the windows build
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2013-02-09 06:57:05 +00:00 |
Mark Vejvoda
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adc62b7df8
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-05 00:01:40 +00:00 |
Mark Vejvoda
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f87b8b6ee2
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
Mark Vejvoda
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d9fac85d21
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- added more debug logging
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2013-01-27 07:26:35 +00:00 |
Mark Vejvoda
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93438d42f4
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- attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
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2013-01-23 21:03:00 +00:00 |
Mark Vejvoda
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7ecc7325ac
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- trying to trace nig's crash (more debug info and safer code)
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2013-01-23 14:51:28 +00:00 |
Mark Vejvoda
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51a0b50bc2
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- applied changes from Muwuum for full translatable game experience
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2013-01-16 21:16:59 +00:00 |
Mark Vejvoda
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69a15d4544
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- added a new skill to toggle fog of war for any command.
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2013-01-11 18:40:47 +00:00 |
Mark Vejvoda
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7b99501697
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- added a new skill to toggle fog of war for any command.
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2013-01-11 18:18:58 +00:00 |
Mark Vejvoda
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5d2066fdbb
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- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
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2013-01-10 21:16:28 +00:00 |
Mark Vejvoda
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b14167d209
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- small fix for fog of war cache
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2013-01-04 20:35:38 +00:00 |
Mark Vejvoda
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b96eba3829
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- a better way to cache fog of war and use much less memory
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2013-01-04 18:00:51 +00:00 |
Mark Vejvoda
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1f49886755
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- re-enabled fog of war cache to improve performance
- improve xml file loading speed
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2013-01-03 17:30:59 +00:00 |
Mark Vejvoda
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3997bafa2f
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- do not show burn particles on attack boost if the boost is not decreasing the hp
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2012-12-29 01:01:14 +00:00 |