Mark Vejvoda
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3b56aa4475
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- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
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2011-03-28 03:54:23 +00:00 |
Mark Vejvoda
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68f1ec06b5
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- fix for harvesting workers to reset to original harvest location each time they deliver resources
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2011-03-25 20:51:14 +00:00 |
Mark Vejvoda
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47a81f8b44
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- performance improvements for units using the stop command when units are idle
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2011-03-24 21:55:39 +00:00 |
Mark Vejvoda
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ffe957c9a6
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- added a way to disable water sounds: DisableWaterSounds=true
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2011-03-23 04:41:38 +00:00 |
Mark Vejvoda
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6f523bb96a
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- small bit of code cleanup in unit_updater
- added alarmcount to debug view
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2011-03-23 02:45:42 +00:00 |
Mark Vejvoda
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41fc6f661e
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- rollback last change for testing
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2011-03-23 01:17:38 +00:00 |
Mark Vejvoda
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8a9505e1e8
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- added conditional check to only issue a stop command to units if they are not already stopped
- memory cleanup on unit errors
- mutex for checksum class
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2011-03-23 00:49:21 +00:00 |
Mark Vejvoda
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505abbd1ec
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- observers now hear sounds from units of all team units in visible quad
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2011-03-18 21:23:34 +00:00 |
Mark Vejvoda
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07f56669b7
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- attempt to see if threaded pathfinding will work and if it improves performance
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2011-03-18 03:53:06 +00:00 |
Titus Tscharntke
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6b31149754
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Revert last change because this is not done now and I accidently checked it in.
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2011-03-17 00:43:46 +00:00 |
Titus Tscharntke
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c54174061f
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particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! )
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2011-03-13 23:16:07 +00:00 |
Mark Vejvoda
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77fb1b6d15
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- bugfix for building units at edges of maps
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2011-02-22 23:59:21 +00:00 |
Mark Vejvoda
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8d8ed75990
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- bugfix for building units at edges of maps
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2011-02-22 22:25:03 +00:00 |
Mark Vejvoda
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bd29260fef
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- Does this fix choppy network play? Please test and let me know
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2011-02-21 01:34:31 +00:00 |
Mark Vejvoda
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7a5de218b7
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- chasing down out of synch
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2011-02-16 04:43:27 +00:00 |
Mark Vejvoda
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a0cfe3fa08
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- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
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2011-02-15 23:53:48 +00:00 |
Mark Vejvoda
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2357e2cfd1
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- Titi, fixed the remove object so its done in the Object destructor (using an interface)
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2011-02-15 04:34:19 +00:00 |
Titus Tscharntke
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a214fa87f5
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clickable resources with display ; softcoder please look at unit_updater.cpp line 1032
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2011-02-13 21:04:30 +00:00 |
Titus Tscharntke
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62a2b7cc94
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bugfix for target selection
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2011-02-13 16:46:32 +00:00 |
Mark Vejvoda
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91a56e7805
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- another segfault bugfix for spawned attacks
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2011-02-12 21:47:31 +00:00 |
Mark Vejvoda
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b5e4eb53d8
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- added numerous guards around spawn code because we had a number of crashes from this code somehow tonight
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2011-02-11 07:39:58 +00:00 |
Mark Vejvoda
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2d76d348c7
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- bugfix to put priority on attacking units first
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2011-02-10 22:54:49 +00:00 |
Titus Tscharntke
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e856d5e4f0
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MuwuMs changes ( spawn attack and more )
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2011-02-06 18:33:49 +00:00 |
Titus Tscharntke
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d7a65ed18e
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fix for updateAttackStopped and command queuing;
switching tilesets react with delay like switching maps;
new/updated maps;
reverted egypt mining slave model;
many loading screens for scenarios
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2011-01-30 23:01:55 +00:00 |
Mark Vejvoda
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ab7cf4d22b
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- a cup of tea for m0llemeister (bugfix for observers to see attack particles)
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2011-01-27 22:10:44 +00:00 |
Mark Vejvoda
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60b58eb44c
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- bugfix for multi-build segfault under special conditions (discovered today)
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2011-01-20 07:56:02 +00:00 |
Mark Vejvoda
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c51eb0a3c4
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- attempt to cleanup some debug logging to see if it helps restore normal performance
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2011-01-17 16:31:25 +00:00 |
Mark Vejvoda
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3dac5df814
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- wacky vc++ compile bugfix, code was changed in other header files and now std::max fails!
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2011-01-15 00:29:25 +00:00 |
Mark Vejvoda
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b778098d13
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- bugfix for multi-build discovered during testing (left a break statement when shouldn't have)
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2011-01-11 05:18:53 +00:00 |
Mark Vejvoda
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d301f5873d
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- bugfix for multi-build bug found by tomreyn (looks like an infinite loop)
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2011-01-10 15:31:40 +00:00 |
Mark Vejvoda
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7347dc9545
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- bugfix for multi-build queued commands
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2011-01-08 21:53:05 +00:00 |
Titus Tscharntke
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d09d29f520
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new default settings for ultra/easy/mega ; dansk.lng up to date ; code cleanup
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2011-01-02 12:18:14 +00:00 |
Titus Tscharntke
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41899507a9
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better performance for attack warnings ( old code is just commented, will be removed after testing in multiplayer )
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2010-12-29 18:23:54 +00:00 |
Mark Vejvoda
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89a6ae3fe4
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- updated win32 vc++ files to compile with new ftp server / client
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2010-12-29 16:28:46 +00:00 |
Mark Vejvoda
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81783e3f1b
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- bugfix for multi-build, now units look for best cell to build but ALSO that the cell is not occupied by another unit
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2010-12-26 04:38:03 +00:00 |
Titus Tscharntke
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a3e0ae890b
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removed unnecessary alarm checks
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2010-12-24 10:03:17 +00:00 |
Titus Tscharntke
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cfba817280
|
dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking );
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2010-12-23 10:44:11 +00:00 |
Titus Tscharntke
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df583854c3
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only attack warnigs for local players teammates, not for every fight out there! ;-)
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2010-12-21 23:15:29 +00:00 |
Titus Tscharntke
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43eb95f1b4
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italien translation; Multiattack warnings ( with setting AttackWarnRange )
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2010-12-21 15:55:37 +00:00 |
Titus Tscharntke
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45a3601286
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you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ;
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2010-12-20 20:01:14 +00:00 |
Titus Tscharntke
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fa952efaf9
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next try
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2010-12-19 23:58:16 +00:00 |
Titus Tscharntke
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39eefa1e67
|
trying to fix problems with false attack alarms ...
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2010-12-19 23:31:11 +00:00 |
Titus Tscharntke
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5ea9cd092a
|
visual attack alert
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2010-12-19 22:33:08 +00:00 |
Titus Tscharntke
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886bd3b37e
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alarmsound when enemy units are seen ( will be improved soon )
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2010-12-18 20:17:41 +00:00 |
Mark Vejvoda
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15aab7a581
|
- some intial changes to support cross-compilation under mingw
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2010-12-04 23:19:43 +00:00 |
Mark Vejvoda
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8deec8d518
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- changed debug world synch formatting so on xplatform we don't have issues with filename and other header tag items
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2010-12-01 23:38:03 +00:00 |
Titus Tscharntke
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42ebe42155
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new tileset fernland
removed annoying debug of resource multiplier
fixed resource multiplier display in connected menu
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2010-12-01 21:18:29 +00:00 |
Mark Vejvoda
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b02da7d1e0
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- finally found and fixed out of synch related to AI.
- added ability to log all unit activity to world synch logfiles so we can diff game info from different network clients
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2010-11-30 23:32:39 +00:00 |
Mark Vejvoda
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ca2408073e
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- disabled more caching to determine if any of these caches cause out of synch
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2010-11-28 03:35:44 +00:00 |
Titus Tscharntke
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ede8977aff
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switched resourcemultiplier to int (using the index now) and added some debug output for testing.
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2010-11-25 22:45:08 +00:00 |